Mario 128 - the mythical sequel to Super Mario 64 - is one of the most talked about no-shows among Nintendo fans, but it turns out it wasn't binned after all, because much of its concept was used to form Super Mario Galaxy, reveals Shigeru Miyamoto.
"We've kind of had this idea for a long time, that we wanted to, from the very beginning, have it be something that everyone can play," said Miyamoto. "And the core idea, actually, in terms of the gravity and running around on different spheres, were things that we were experimenting with back when we were working on Mario 128, and the 100 Marios demo (a GC tech demo), immediately after Mario 64," he recalls.
Tonight the Cubed Gamers team talk about, FIFA, Call of Duty, YouTube, Steam and Mario Galaxy.
It's 2015 and the Gamers In Beta crew is back for another year of podcasting. On episode 85, the panel discusses some of their favorite accessories and what the listeners like too. Jay reveals how bad his Destiny addiction is and if there is an end in sight. Lastly, the panel discusses the other games they've been playing, news from the past week, and the upcoming releases for this week.
Since Mario’s earliest romps through the Mushroom Kingdom, Mario has always taken advantage of the fantastical power-ups strewn across the land to save the Princess. Nowadays, Mario seems to have a power-up or item for practically any situation – but it was not always this way.
Became Pikmin?
128 Marios ... and not 100? Correct me if I'm wrong.
Ya, I heard the 100 Marios demo became sort of a proof of concept for Pikmin.
sajj316, from what I understand, Mario 128 was a game in development while the 100 Marios demo was completely different.
I do remember seeing 100+ marios on one screen at 1nce.