GDN writes: "GDN managed to carve some time out of the very busy schedule of Bizarre Creations’ Blur Lead Designer, Ged Talbot, and get some info on the game now that it’s ready for launch.
[GDN] What was the inspiration for the graphics style on Blur? It reminds me of the NASCAR commercials from 2008 I think it was.
A: That was indeed one of the many inspirations for the power-up effects in blur. light scribing in general was something we had been seeing more and more of, especially in the marketing and advertising industry and we were looking for a way of creating a real sense of the raw power of weapons like shunt and shock without attaching guns and cannons to the front of every car. This way we could mix the coolness of racing in real world vehicles with the more over the top visuals and gameplay effects that you get from bringing power-ups into the mix. We felt that we could achieve this without taking anything away from either the look of the vehicles are the power-ups."
Cultured Vultures: In the spirit of preserving some kind of history of this industry, we’ve decided to list some of the best games that you just simply can’t get hold of digitally at the minute.
I just started playing Spec op. I've had it for years on steam and forgot about it. Such a good game.
Honorable mention to the excellent Driveclub, one of the best racing games of all-time and one of my favourite games ever.
Outrun Online Arcade, Sega Rally Online Arcade, After Burner Climax... all good stuff. I keep my 360 hooked up to play these as well as the TMNT games that were also delisted.
wow...I have all of them except the Nintendo ones either in physical or digital version.
Also..Deadpool the Game is missing on that list.
Whilst it’s rather disappointing that there are no new Blur games on the way, we can still look back at the series and reminisce.
there was more than one? man i must have really checked out after the first one.... or my lack of interest is showing. that game was..... not great.
Wanted to love this game so much, but just couldn't, it was the cars handling more than anything else, why they couldn't have kept or remade the pgr handling model is anyone's guess.
Tbf didn't know there was more than one. But looking at the other games in this list no wonder the series died after the first major title. Racing is an awkward series to compete in imo. You can't really go down the simulation route cause games like Forza have got that covered and if you want arcade smash up style racing then just play the old NFS or Burnout.
There were a number of cult classics that didn't sell like gangbusters, but still worked their way into gamers' hearts. Here's WWG list of nine great titles that deserve a second chance on newer consoles
I'll point out that these games are all from the X360/PS3 era - they've already had HD releases when they first came out. Split/Second and Blur - with the crazy vehicle physics capable today, why would we not want sequels to them?
The other games, all a matter of opinion of course, but... thank you for your ads between every single game. /s
Dafuq kinda title is that? These games were already released on HD consoles though...