Critical Gamer writes: In a previous article, I spoke about inevitable change. The specific example was that of gaming magazines and the lessening reasons they should carry on existing. It may seem ironic then, that this time around I am looking at an example of fighting change.
As I continuously pointed out; change is inevitable, but that it is not to say that change is of a specific type. Change is variable, change depends on circumstance. In order to survive, gaming magazines are now offering more and more online options. Now take a look at something like the Splinter Cell games and how they have evolved to meet the demands of the gamers of the time. These are two examples of inevitable change, but both are different.