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Submitted by Muckbeast 725d ago | article

Moral Choices in Gaming - Elements of Console and PC Game Design

kendo1234 writes: "Brighthub examines the evolution of the modern videogame and how complex narratives and moral choices have pushed the medium further into adult territory.

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We have certainly come a long way from the days when death meant inserting another coin into the arcade machine or resetting the console, now we are faced with real situations and moral choices, confronted with emotional conundrums which relax the overworked trigger finger. The medium is being pushed forward and more and more games target a mature, intelligent audience who seek a more emotionally fulfilling experience.

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The best that can be said the new found complexity of the videogame narrative is that it is closing the gap with the medium to which gaming has long since aspired, cinema.

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Its seems apt to point out that the evolved state of gaming today stems from both an influence of, and the desire to be more like, cinema. Perhaps one day the two cultural mediums will merge and produce a hybrid piece of entertainment that will marry them indefinately." (BioShock, BioShock 2, Crysis, Crysis - Warhead, Crysis 2, Culture, Grand Theft Auto, Grand Theft Auto III, Grand Theft Auto IV, Grand Theft Auto IV: The Ballad of Gay Tony, Grand Theft Auto IV: The Lost and Damned, Grand Theft Auto Online, Grand Theft Auto Trilogy, Grand Theft Auto: Chinatown Wars, Grand Theft Auto: Episodes from Liberty City, Grand Theft Auto: San Andreas, Grand Theft Auto: San Andreas 2, Grand Theft Auto: State of Liberty, Grand Theft Auto: Vice City, Mass Effect, Mass Effect 2, PC, Xbox 360)

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