kendo1234 writes: "Brighthub examines the evolution of the modern videogame and how complex narratives and moral choices have pushed the medium further into adult territory.
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We have certainly come a long way from the days when death meant inserting another coin into the arcade machine or resetting the console, now we are faced with real situations and moral choices, confronted with emotional conundrums which relax the overworked trigger finger. The medium is being pushed forward and more and more games target a mature, intelligent audience who seek a more emotionally fulfilling experience.
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The best that can be said the new found complexity of the videogame narrative is that it is closing the gap with the medium to which gaming has long since aspired, cinema.
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Its seems apt to point out that the evolved state of gaming today stems from both an influence of, and the desire to be more like, cinema. Perhaps one day the two cultural mediums will merge and produce a hybrid piece of entertainment that will marry them indefinately."
GTA Vice City Nextgen Edition brings all the missions, the whole map, and content from the original game to the RAGE Engine. This is an incredible project that all Vice City fans will appreciate.
GTA Vice City Nextgen Edition has an improved version of the city – and weapons – from the Definitive Edition. All the cars from the Xbox version of the original game will be present here. Additionally, all the models of all characters and peds will be from the Xbox version. From what we know, there are no plans to increase their polygon count. However, all 3D characters will have better textures.
All the original radio stations will also be present in this unofficial remaster. And although the project will have the cut-scenes and the style of the original game, it will also pack better particle effects and some lighting improvements.
As said, GTA Vice City Nextgen Edition started as a mod. However, it’s now available as a standalone free project. All you have to do is download and play it. The project does no longer require the original Grand Theft Auto: Vice City.
As the modding team behind it stated:
“Initially, the modification was planned to require the original game in order to show respect to the publisher. However, over the past two days, we have completely rebuilt the project, and it is now available as a standalone “installation-ready package”. Just download, install, and play. There are no issues with version compatibility since the mod is now fully autonomous.”
Here’s a TLDR of what happened. Two days before the release of GTA Vice City Nextgen Edition, Take-Two Interactive deleted the YouTube channel of the modding team. As Revolution Team claimed, Take-Two did this without any warning or attempt to contact them. So, from the looks of it, the team felt betrayed by this move. As such, it decided to give the middle finger to Take-Two, create a new YT channel, and release the mod as a standalone project.
"it decided to give the middle finger to Take-Two, create a new YT channel, and release the mod as a standalone project." ~ how it should be :)
"Take-Two will do its best to take down the video and the download link." They can go fuck themselves, it's good it's a torrent file now I have it, will download it seed and post it on Take-Twos twitter account. I want to rub it in their face and piss them off. Hopefully this will spread on torrent sites then it's too late for anyone to do anything I love it lol.
Holger Frydrych has just released a cool VR Mod for the 2007 version of Crytek's first-person shooter, Crysis.
Playing it right now looks amazing! :D
so much fun, i hope they make a vr mod for crysis 2 / 3 too!
This is amazing. This is the direction VR should go in to boost adoption. Since I have beaten every Crysis except 1, this is now a good excuse to correct that problem.
According to Crytek CEO Cervat Yerli, "I want[ed] to make sure Crysis does not age, that [it] is future proofed, meaning that if I played it three years from now, it should look better than today." Yerli and the team designed Crysis' highest graphical settings for the PC hardware of 2010 and beyond.
While Crytek has officially announced Crysis 4 is in development, nothing new has surfaced. For now, gamers' only way to scratch that itch is to play the Crysis Remastered Trilogy available on PC and consoles.
OG 2007 Crysis (not the remastered weirdo), is & will forever be a legend amongst the PC community.
I mean the lighting and physics still hold up extremely well. I still revisit it from time to time.
I remember when I tried to play Crysis with my Intel Pentium Dual core E2200 @2.2GHz , 4GB ram and GeForce 9400gt. I was a kid back then and that was the best I could do. I would get about 15 to 20 fps. When I over clocked the CPU to 2.8GHz I would get about 40fps. The experience wasn't good at all and it was the only PC game I could not run back then unless and put the settings on low. At that point the game went from cutting edge graphics to PS2 graphics. To this day I haven't completed the OG Crysis. I was able to complete Crysis 2 and 3 after building a new PC when I got my first job.
This is an extremely interesting article. It really delves into the evolution of this gameplay element.
Personally, I'd rather go back to the days when games were games, not branching choice systems. Still, Heavy Rain does look interesting.
picture for the article. Oh, and yeah...it was a nice read. <_<
Good read :) Thanks for the article!
"Perhaps one day the two cultural mediums will merge and produce a hybrid piece of entertainment that will marry them indefinitely"
I think we're already starting to see this with films based on video game franchises that are pure CGI. Uncharted 2 itself feels like a movie. I think its just a matter of time before we see the two mediums merge.