Terminal Gamer - "What the media fails to recognize is that video games are no longer the arcade and Super Nintendo titles from the 80s and 90s that we all love and remember fondly. Today, games are storytelling mediums that have an ability no other medium has – to put is directly in any situation the developers want to put us in."
Hey Poor Player's James Davie Takes Us On A Bio-Shocking Deep Dive Into Irrational Games' Nautical Nightmare.
Gareth, Justin, and Michael at Skewed and Reviewed look at timely and topical entertainment news on their latest show including the latest video game movie and news of another in the works.
The movie was absolutely garbage !!!
BH needs to do better - since Halloween Ends - Exorcist , Freddy is Shyte - STOP IT !!!!
Here is a look at the first two maps of Season 6 for Multiplayer.
La Casa involves intense action in a Vill and Koro Village is a battle in the streets where enemies lurk at all angles and shadows.
The maturity of gaming is a really slow thing, I think. Gaming hasn't really caught up with network television even, let alone the film or the novel in pushing mature themes. In my experience, buying a game with a "mature story" gets you a disc packed with cliches. It often feels like pubs and devs aren't quite ready to pull the trigger on exploring much beyond saving the world and boinking a teammate.
If Modern Warfare 2 actually had a decent plot like the author mentioned in his article, then maybe "No Russian" could have passed as an effective plot point.
Children of Men had terrorism in it, yes, but it didn't have a story that could have come from Tom Clancy's 1985 trash can.
No Russian was included for shock value alone and that is the reason why the media doesn't take gaming seriously as a storytelling medium.
Sadly, this media of entertainment just isn't accepted as much as of now compared to the likes of music and movie. There is still the sterotype when it comes to gamers and that is one of its main issues. I'm pretty sure that over time people would recognize and respect the industry a lot more.
I blame the baby boomers!
Gaming will never reach it's storytelling peak until we, as gamers, are willing to accept story-intensive games that don't involve killing people and blowing stuff up.
The requirement of interactivity and demand for combat of some sort really limits the types of stories that can be told.
Modern Warfare 2 was more like a collection of explosions than a real story. The whole time I had no idea what was going on or why, but the loud noises kept my attention and I laughed when they told me to protect the Happy Burger.