350°

DigitalFoundry: Killzone 2 Latency Analysis

How much lag is in Killzone 2 controls? This was Digital Foundry's initial attempt at framecounting. Note that the result is only "ballpark". Subtract three frames from the final result to compensate for the latency of the Dell screen used here.

Read Full Story >>
eurogamer.net
Meus Renaissance5361d ago (Edited 5361d ago )

I bought a DS3 for Grand Theft Auto IV and I felt a little "lag", or controller latency, when moving the character and especially driving. As you can see from the tests, GTAIV isn't the quickest game with the thumb but I swear the added weight of the controller emphasised that (at least for me).

Killzone 2, well I don't know what to say. Loved the game. The forums were screaming about the "delay" in the aim for the guns but said it was intentional. I tried to play it but never felt in control and so couldn't really enjoy it that much. Sold it off but I heard it was patched. Guerilla made a massive design mistake. There were a lot of returns of the game in the local game stores near me and I'm pretty confident it was for that reason, the game in itself was amazing. But some people love that deadzone feature. The fanboys will disagree because its a PS3 exclusive but the fact they patched it eventually vindicates my point.

Halo 3 - because you need to jump about a headless chicken in the game, it is just so damn quick. If you're in form, that's good but if you haven't played in a while then its unforgiving. It's actually intimidating for me personally.

Jager5361d ago (Edited 5361d ago )

For Killzone 2, they didnt patch it, they added an option to make the aiming quicker for those who b!tched about it in the first place. players can still use the original aiming, which is what i still use, because, guess what? there was nothing wrong with t in the first place. Just noobs QQ about no auto lock / aim assist.

josuttis5361d ago

I really hope other developers are studying Killzone 2's amazingly immerse controls.

Kiddie arcade shooters like Call of Duty and others where the player movement and guns act like a weightless gun on a stick just don't cut it anymore.

Killzone 2's linkage of weapon control with the player's animation and movement gives the player an incredible feeling of actually being right there on the battlefield.

Bunny hopping around and doing instantaneous 180s just feels retarded now. It was fun back in the 1990s in early fps games, but gaming has moved on and the bar has been raised by Guerrilla Games.

raztad5361d ago (Edited 5361d ago )

@Meus

So, if someone disagree with you is a fanboy?

KZ2 controls is not everybody coup of tea, specially for COD4 lovers but this is nothing new (they were already present in KZ1 in a lesser way) and many hated the game because of it.

I do love KZ2's, it is a signature feature and force you to act more tactically cause it is not possible to do a split-second spin if someone flanks you. Onlines matches are always full, and a lot, so I'm not the only one that enjoy the game.

ATY5361d ago (Edited 5361d ago )

The lies about the Killzone 2 controls were the last bit of desperation after a every other bit of FUD thrown at the game failed.

First it was gaming TV program that intentionally edited Jack Tretton talking about Resistance running live right there at the show over the Killzone 2 trailer to make it look like he was lying.

Then after Sony demoed Killzone 2 running live on PS3s that matched the 'impossible CGI' trailer, the FUD switched to claiming the game will suck because obviously if the graphics are that good...

Then after everyone was going nuts over the multiplayer beta and claiming it was the best or one of the best fps games they ever played, the FUD switched to claiming the single player would obviously suck if the multiplayer was so good

Then the amazing review rolled in and there was nothing left to try to trash the game.

Making up lies about 'controller lag' was the last bit of desperation to try to damage the game.

It is funny, and very sad, to see people still actually talking about the lies about the controls as if they were actually real.

Meus Renaissance5361d ago (Edited 5361d ago )

Calling the gamers who didn't like the controls "kiddies" just shows your own immaturity levels, ironically. A gamer wanting to play an arcade racer instead of a simulator isn't any less of a gamer or an individual - yeah it's true although it might be shocking to some of you guys.

I personally have nothing against trying to make controls more immersive, but in a FPS when the main aspect of the game is shooting (especially online) - you need the player to feel the response of his controls. If he doesn't, then it doesn't matter how good it looks he will not enjoy it.

@raztad

No, people who disagree me aren't fanboys. But whenever this issue of KZ2's controls come up there seems to be a decisive and aggressive attitude towards people who called for it to be patched. Case in point the comments here calling them "kids" or "noobs". They seem to struggle to comprehend that a lot of people may not enjoy such controls.

Rigmaster5361d ago

Half of the garbage and lies spread about Killzone 2's incredible controls was part of the wider attempt by the gaming media to trash PS3 exclusives.

But the other half was all the kids who were use to huge amounts of auto-aim in games like Call of Duty and unrealistic weapons where you just point and shoot. The loaded up Killzone 2 and got destroyed by good players and started crying like babies that it obviously not them but Killzone 2's controls because they were all 'hardcore CoD players'.

Just for a sanity check I went back to the old archives of the Killzone 2 multiplayer threads on various sites. Not a single mention of the controls. Nothing but people going nuts over the mind boggling graphics and what an amazing multiplayer game.

Those controls in the multiplayer beta everyone was raving about were the exact same as the retail game.

ATY5361d ago

Guerrilla Games pulled off one the most amazing ownages I've ever seen by a company.

Back when the gaming boards were filled with non-PS3/Killzone 2 owners and players from arcadish shooters like Call of Duty screaming about 'teh controls', Guerrilla Games released a patch to the game and brilliantly made a vague statement about controls. But the controls were exactly the same. No changes.

The fools complaining about the controls fell for the bait and started claiming victory:

Some claimed 'teh lag' was fixed
Others claimed no, the acceleration curve was 'fixed'
Other claimed no, the deadzone was changed

It quickly became clear that non of the fools crying about the controls had any clue what they were talking about. It was a masterful way of destroying the controller FUD.

HDgamer5361d ago

I love Killzone 2 controls, I felt in control and that my weapons had weight to it. I honestly didn't see what people meant that the controls were difficult to use, only the part where they wanted to change the inputs to exactly like COD4 which what I didn't like at all. Although this is a sci-fi game it has realistic controls which is kinda funny because COD4 is based on realism but carries the arcade type of controls. Such a deep multiplayer with a great single player story to get into I don't see how anyone can't pass up this great game.

morganfell5361d ago

The twitchers were out of luck with Killzone 2. It requires skill (thanks goodness) I am so glad the CODers cry so much about the game. It's funny watching them come into a K2 match and get hammered.

K2 isn't for the mindless crowd. The coordination and tactical team effort necessary to win in Warzone combined with the weighty and immersive controls simply floor any other FPS title currently in release.

HDgamer5361d ago

This is the type of game that you don't need to run and gun. Take your time, wait till the enemies come in the room either blow them away with explosives, drones or your shotgun.

Marquis_de_Sade5361d ago

I disagree HDgamer, one of my gripes with the game is the guns are too accurate fired from the hip, with the exception of the STA 52, pretty much all the guns can be fired very efficiently form the hip.
Look at this video:

ultimolu5361d ago (Edited 5361d ago )

Okay, so nobody can challenge your opinion even if they're not a fanboy. I used to have respect for you and your comments but now it's gone.

Good job labeling people like that.

On topic, as a female...I didn't have any problems with the controls. To me, the controls were easy to get used to.

PLAYstar5361d ago (Edited 5361d ago )

Ok Meus, I myself is a Xbot, but let us just put that aside and have a serious conversation.

Ok so you said those who complain about the controls shouldn't be called as "kids" or "noobs"? Then what you call those who suck so much at video games and still put the blame on the controls? It's a simple question, but I doubt you can answer with a valid point. ;)

Golfcoachh5361d ago

Unfortunately its all fanboys that do this. Ps3 fanboys cry whenever you say anything bad about an exlusive, just as any 360 fanboy crys whenever you talk about rrod or anything else bad about there fav. system. The fact that you made a good observation about this game, from your opinion, and you get that many disagrees and hatred tells you that you hit a nerve. Personally I didn't like KZ2. Now you will see tons of disagree's and I will prob. lose bubles, but I didn't like it. I love my ps3, I loved uncharted, infamous, mlb the show, and I can't wait for uncharted 2, GT5, and the tons of other ps3 exclusives, but I will never understand the venom and hatred by fanboys on each side spewed at the other console. It is sad. Don't believe me, just watch the disagree's pile up and my bubble disapear.

On a side note, I live in Billings Montana, and if you are looking for a ps3 slim, my walmart had 9 this morning when I was there, so anyone in the area, go get one. I already got mine for my bedroom yesterday.

Rofflecopter5361d ago

i liked the controls, but i feel that a game like COD wouldn't work as well considering the fact that its a faster, twitchier game. Killzone had finesse and lots of skill is needed to dominate multiplayer, whereas COD is made to be more of a shooter for everyone.

As far as the hip firing thing, COD was really the first game to completely remove accuracy when not aiming down the sights. Taking Counter-Strike into account, you never aim down the sights unless you're sniping. In Killzone, aiming is simply a way to increase the range of your shooting.

Real Gambler5360d ago

Even if Digital Foundry and Eurogamer look like they love the 360 more, they also did an analysis of Halo 3.

http://www.eurogamer.net/vi...

There's about 3 frames difference between Halo suppositely twiching warp speed trigger and Killzone 2. Now keep in mind that again, results are ballpark, so errors are still possible.

Basically, there would be a 1/10th of a second delay in the trigger.

Can you move out of the way of a bullet in 1/10 of a second? Don't you think that after firing a few hundred bullets, you brain cannot adapt to the small difference? Do you think you can press a typical real life weapon, repetitively within 3/10 of a second (as showed on video).

If I were you, I would not worry or argue about the delay.

fishd5360d ago

Translation:I can't aim for sh1t unless the game does it for me

Maybe you should stop playing Cod

Headshot815360d ago

the contols are perfect, since they match up both the Key & mouse/DS3. I've played kz2 at my friends pad where he has the keyboard setup, i could tell you that its just as challenging to become accurate(maybe a really small but SLIGHT advantage).The controls add to the gameplay since we dont have people running around in closequarters with 1shotkill sniper rifles while having TWITCH perfect accuracy. You cant do those twitching 180's, so you need someone to watch your back if you want to live longer=Teamwork. I don't know about you guys, but KZ2 is the best fps out, ONLY for the hardcore. BOOOMMM HEADSHOT81 !!!!!!

cmrbe5360d ago

There is nothing wrong with KZ2 controls.I honestly love it to bits. God forbid if someone tries to make controls more realistic.

COD4 and KZ2 despite the fact that both are FPS are completely different games. Why don't you see this?.

An honest question to everyone. Do we as gamers want all games to play the same?.Do we all want every FPS game to control like COD?. Alot of you as well as the media b1tch about generic, hell KZ2 is mostly trashed by haters because they say its generic and yet when GG implemented a unique control scheme you guys b1tch about it?.

I have gamed for over 24 years now through 6 console gens. Every game i get to play i learned to adapt to its controls no problem and not b1tch about it because i understand that they are different games and devs have a specific control schemes that they believe is best for gamer to experience their games. Its just amazing how much you kids whine about different control schemes this gen.

cyberwaffles5360d ago

really people, the controls aren't bad if you just practice them. i like weight to my guns and movement like in bad company and killzone 2. i hate cod's false sense of weight when using RPGS and stuff, but cod's main problem is how people bunny hop into a room while laying down to kill someone. how can you jump so high and agile in the air when you got all that equipment and gear on? pisses me off when someone jumps like halo to get a cheap kill.

MW2 seems to be a little bit more weightier though; too bad they have knife throwing and dual wielding guns now. cod just gets noobier by the day.

vickers5005360d ago

It's insanely mind-boggling to read the amount of denial and bs in the comments section. Everyone thinks that realism = best. Look, if you're playing games for realism, then you should stop giving your opinion on gaming, because it is worthless. Killzone 2's controls are laggy, and that's a fact. It's not a issue of weight, it's an issue of response time. You can have a game that feels weighted and has a good response time, but I can tell you right now that Killzone 2 is not that game. Playing KZ2 gives you the same effect that if you hook your ps3's video up into your vcr, and then use other component cables that go from the vcr to the tv.

Try a game like that. You will notice that it lags. That is the same effect that you get in Killzone 2. Look, they don't need to be like call of duty, I'm not saying that. But they should at least be responsive. Something like battlefield's speed, or R1/R2 or even Far Cry 2, which gives a real sense of weight to the weapons, without loss of response time. I think that they had to have the controls that way because of the beauty of the game, but I would have preferred if they had taken out effects that NO ONE can see, in order to make the controls responsive.

And seriously, why do you guys need realism in a game? You act like that is the greatest thing a game can have. You remind me of my dumbass friend, who will only play realistic games, because I guess it gives him some false sense of superiority. This guy thinks that ATV vs MX unleashed is better than motorstorm. He even thinks that it LOOKS better than Killzone 2, because Killzone 2 has that blurry effect, and he thinks that's ugly (I know, hes an idiot).

You "gamers" remind me of him immensely. Realistic games are not the highest form of gaming, and you all need that through your thick skulls.

DaTruth5360d ago

How could you call all the people who like KZ2 controls fanboys, and then cry about "teh venom, teh disagrees".

We disagree that everyone who enjoys KZ2 controls is a fanboy! If you generalize a bunch of people as fanboys, don't be surprised when they generalize you as a "kiddie, who can't play".

Some people on the net say some stupid things and then are surprised when it elicits a bad response! "Lol, I call everyone stupid fanboys and teh disagrees, teh bubble removal, teh venom spewing; what's wrong with teh fanboys!"

+ Show (20) more repliesLast reply 5360d ago
Marquis_de_Sade5361d ago (Edited 5361d ago )

These Ditigal Foundry articles are good, I read an interesting article about WipeoutHD and how they produced such incredible visuals at 1080p60.

On the topic of Killzone 2, I didn't find the controls too bad, the only time I have issues is when I go from Halo/CoD and to a lesser extent SOCOM onto Killzone. But after a few rounds I'm used to it again. I never understood people who cited the controls as a key reason for disliking the game though.

aldesko5360d ago

Same here. I recently played again after a hiatus and it took me a few rounds to get used to it, but then I was back to normal. I hope they don't change it in KZ3.

spektical5361d ago

There was no control latency. The guns just had weight, that's why it was hard to turn around. Most people who play Killzone came from playing CoD which is a twitch game (no realism). Seriously, people in CoD can do a 360 in less than a second and still have perfect aim. I ask you how is that possible. Killzone2 controls are fine and the only people that complain are people who expect the game to be identical to CoD in controls.

I own in Killzone 2 so i know. My psn is extravegant go check my stats if you want.

Besides an old patch made it so people who complained can have there twitch gameplay.

Meus Renaissance5361d ago (Edited 5361d ago )

I can appreciate some fans wanting to have a bit more challenge in FPS's but to criticise others who want to play video games for fun instead of wanting "realism" in a game is just sad. The frustrating thing was I couldn't adapt to the deadzone which meant whenever I went online and dominated a match or get owned, I never felt joy or anger. It was like the entire match was a fluke and I couldn't enjoy it. What made it stupid was it felt the same when using even a pistol.

GG made a decision at first to add this to make the game "different to other FPS's" and whilst I agree some gamers lack a diversity in their tastes, I felt this example was a mistake by GG.

Killzone 2 would have not have been any lesser if it shipped the way it was post-patch. I don't think people enjoy simulation in their FPS's. The sales and reputations of other games illustrate that

Cajun Chicken5361d ago

"My psn is extravegant"

N4G quote of the week.

Marquis_de_Sade5361d ago (Edited 5361d ago )

To be fair, I find Killzone 2 rather easy online, aiming down the sights is pointless with the ISA rifle. I haven't played much on my current account - Pvt_Joker_89 - but I have a 2.1 k/d ratio. This includes matches against generals + on the DLC maps, not just low rank scrubs.

Raider695361d ago

did you watch the video before posting such comment!KZ2 is a good game,but from the looks it seems you have a better way to time latency them digitalfoundry.

Ravage275361d ago

imo the controls have the right balance, and i consider it to be the best of all the shooters i've played thus far.

There is a very nice sense of weight and recoil in KZ2 and it made shooting a gun extremely enjoyable. Getting a DS3 for this game is probably one of the best decisions i've made, love the rumble when firing a LMG.

Some ppl may have issues with controls and all but i can't understand why GG has to suffer such injustice. When you think about it, KZ2 has faced an endless barrage of criticism(mostly fanboyish bullsh*t) right from the start of development. Everytime GG silence the critics, there will be yet another 'issue' that pops up and gets blown out of proportion. It's like there are many people wanting the game to fail for 'some reasons'. Seriously, there isn't another game i can think of that has to go through such SH%T.

aldesko5360d ago

"I felt this example was a mistake by GG."

And people disagree with you... it's not the end of the world.

nycredude5360d ago

Meus

Just stop commenting cause the more you comment the more arrogant you look. Just because you think people don't like simulation in FPS don't make it true. I love it and I probably will NOT buy cod MW2 cause of it. Fact is twitch fps gaming is best reserved for a mouse and keyboard where it belongs.

As for your week proof that sales of other fps show that people don't want simulated fps, it's bogus.

You are comparing sales for a multiplatform game (assuming you are talking about COD) that is a very popular franchise against the second iteration of a fps that did NOT do very well the first time around.

And for the record they didn't make this decision to make the controls this way with Killzone 2,Killzone 1 had this already.

It's ok to not like the controls but acting like everyone should agree with you is a little childish and very arrogant.

PshycoNinja5360d ago

Killzone 2 gets so much sh^t since it came out its not even funny. I'm a dual console owner and I even know that Killzone gets so much unneeded sh^t.

Oner5360d ago (Edited 5360d ago )

Some people just don't get it...

WEIGHT HAS NOTHING TO DO WITH THE TIME IT TAKES TO PULL A TRIGGER

When you press FIRE it should FIRE instantaneously. WTF!?!? Is so damned hard to comprehend? When I shoot my G19C there is no delay when I pull the trigger! So if GG wanted "realism" then there was no reason for Killzone 2 to have such delayed control latency. PERIOD.

Weight or whatever realism they tried to simulate is absolutely fine. But a delay in action is unacceptable. It is 2 DIFFERENT and separate things. There is more to it as well ~ like why a handgun "weighs" as much as a rocket launcher or fully loaded rifle and THAT also adds to the arguments (but that is yet ANOTHER separate issue but not really a big deal since that is negligible in the realm of play)

Simulation of Weight = Good
Input Timing Delay = Bad

It's that simple. One has to do with TIMING and the other with WEIGHT. I can't say it enough, it's 2 separate issues. BUT they amplify the "problem" when combined TOGETHER. THAT is where people get it mixed up and automatically say "Oh you are just a COD twitch noob shooter" even that in itself is BS since COD4 is not even a twitch shooter...the UNREAL titles on PC is a prime example of a twitch shooter...a HANDHELD controller based FPS can NEVER be a twitch shooter ~ get your definitions straight people ~

Seriously. To those who get it twisted ~ Understand & Comprehend the situation before you throw out labels about something you clearly don't properly "get". The weight & "feel" of Killzone 2 is awesome...but when I press fire it should fire right there and then. It's that easy.

DaTruth5360d ago

You're the one who first commented in the thread and called everyone who doesn't agree with you, a fanboy. How you don't understand the controversy, says much about your intelligence, and your hypocrisy!

+ Show (7) more repliesLast reply 5360d ago
Saaking5361d ago

Killzone 2 was better before the patch. Just because these whiny little kids who were used to COD and gaylo. Killzone 2 IS one of the most unique FPS this gen.

Marquis_de_Sade5361d ago

While I don't necessarily disagree with you, I find it sad how you conform to the gamerzone rules.

Saaking5361d ago

What do you mean? I have to follow the rules else I get banned.

Marquis_de_Sade5361d ago

Don't take this personally, as you're certainly not the only one. I just feel like I'm talking to two different people. Which version of you (open zone or gamer zone) do you feel is a more honest representation of you?

Mo0eY5361d ago

I totally agree, man. When they updated with that patch to "fix" the controls, everything was retarded. The controls were heavy to add to realism.

topdawg1225360d ago

Agree KZ2 isn't for noobs and the controls were just fine, just because they weren't as fast as cod or halo everybody started b*tchin. This game makes you think a little more tactically and methodical in order to win

+ Show (2) more repliesLast reply 5360d ago
Saaking5361d ago

Killzone 2 is one of the most unique FPS. While all others try to be as close to Halo and COD KZ went a different route and offered a more unique experience.

Marquis_de_Sade5361d ago

In some aspects yes, the storyline is rather cliched, but the controls definitely separate it from the crowd, the only thing I don't understand, is why a pistol "feels" the same as an RPG or shotgun. Overall a top game though.

Saaking5361d ago

Well imo the story was good, or at least as good as most other FPS storyline. I enjoyed it more than COD4 or Halo 3's story and I found it quite compelling. The end definitely had me wanting more.

Marquis_de_Sade5361d ago

Don't get me wrong, it was a solid single player game, I just played it for the fun set pieces and gameplay rather than the storyline as it was essentially WW2 in space.

Saaking5361d ago

True, I saw some connections to WWII. I really hope they do some sort of epic galactic war in KZ3 :)

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350°

PlayStation 3 Games That Desperately Need a PS5 Remaster

The PlayStation 3 may not have been the strongest generation for Sony, but there were still some diamonds in the rough that deserve a revisit as PS5 remasters.

Read Full Story >>
wealthofgeeks.com
OtterX63d ago (Edited 63d ago )

Even if they could just remaster and put on PSVR2, some would still look great as VR titles and could do a whole lot to bolster the headset w these exclusives! I'd imagine the investment of reworking these titles into VR would be way less than building new games from the ground up, and they could be amazing experiences, and VR often makes flat games feel fresh again. The Resistance and Killzone games are particularly what I want to see!!

Rude-ro62d ago

I played killzone 3 in 3d and it really changed the game per being immersive.
In vr, that would be even more awesome.

darthv7262d ago

Funny you mention that... my son wanted to play some PS3 games in 3d on my PS tv and he was blown away by how good KZ3 was. It really was a great addition to the game. Im surprised there have not been more 3d games from that era being ported to the PSVR/VR2.

_SilverHawk_62d ago

resistance 1-3, killzone 1-3, uncharted 1-3, uncharted golden abyss, folklore, socom 4 , motorstorm, twisted metal, MAG, heavenly sword

Cacabunga62d ago

Killzone 2+3
Sly Thieves in Time
Crack in Time
God of War Ascension
Motorstorm
Modnation racer
Infamous 1+2

Profchaos62d ago (Edited 62d ago )

Killzone trilogy in VR would be amazing bonus points if they offer shadow fall.

There was a psvr1 Killzone project that supermassive was working on at one stage which wasn't up to scratch and Sony brand it back in house I was hoping we would see that on psvr2 eventually.

Personally I'd love to see some more love or acknowledgement of psvr2 from Sony in general it was a expensive headset and Sony barely acknowledge it's existence

seanpitt2362d ago

The amount of work needed to remaster these games wouldn't be beneficial on a financial and business sense.. MGS4 would probably be the best bet as it would need the least amount of work!

Iceball200062d ago

YEAAASSSSS! I miss this franchise and wanna play it so bad again.

Father__Merrin62d ago

The time is perfect for a resistance fall of man game campaign coop multiplayer

InUrFoxHole62d ago

The resistance series is str8 trash to me. Socom 3 I would welcome. Or killzone MP.

Marcus Fenix62d ago

A Resistance reboot will be awesome

Michiel198962d ago

That's what Bungie should make, Ill keep saying it until it happens

1Victor62d ago (Edited 62d ago )

Resistance was ok but Warhawk and Starhawk was better and kept me coming back for almost a decade of fun and petty revenge on the loud mouth unskilled players 🤣
Edit I loved capture the flag dropping the pot on the flag carrier was extremely satisfying as well as transforming your plane in bot form and stumping them to death 😱

62d ago
Michiel198962d ago

Resistance was the best co-op fps I ever played after L4D2

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230°

20 Years of Guerrilla: The Story of a PlayStation Studio

The Amsterdam-based studio reflects on its humble beginnings, beloved franchises, and growth through the years.

Read Full Story >>
blog.playstation.com
SullysCigar367d ago

Up there with the top tier in the industry. Love Guerrilla Games - Horizon Burning Shores is simply STUNNING.

1Victor366d ago

Can’t wait for their next franchise

SullysCigar366d ago

Same. They nailed it with Horizon. The trouble is I also want a new Killzone! Can't I just have it all?!

jznrpg366d ago

I’m with you I want Horizon 3 , Killzone and new IPs

badz149366d ago

I have yet to play Burning Shores as I just started Forbidden West (bought at launch, just unwrapped last weekend LOL) and playing on PS5.

man...I still can't believe the graphics especially now I'm playing it on my LG OLED. that graphics and with stable performance backing it up, GG really is the master of their craft!

Vengeance1138366d ago

32.7M sales in the Horizon franchise! With 8.4M coming from Forbidden West alone! Truly a hugely successful game and franchise as a whole. Looking forward to Horizon III

Shane Kim366d ago

That's kind of a huge drop though. It's only been two games.

VersusDMC366d ago

One year after realease HZD sold 7.6 million.

https://www.noobfeed.com/ne...

So not a drop off.

Unless you're saying a HFW should have sold as much now as HZD sold in 5 years?

Vengeance1138366d ago

It's been 3 games, this includes Call of the Mountain. Also no, its a great improvement over HZD.

solideagle366d ago

lol you are comparing:

HZD: 28 February 2017 - May 2023 (6 years+)

HFW: 18 February 2022 - May 2023 (1 year+)

We will see if it surpass original number.

Phoenix76366d ago

@shane, 2 full main games, 2 DLC add ons, 1 VR spin off game, oh and a an official LEGO set.
Not too bad for an ip that's only been on market for 6 years

+ Show (2) more repliesLast reply 366d ago
REDGUM366d ago

Wow, very impressive. I didn't know the numbers were so high for Forbidden West. Still playing through it myself

thesoftware730366d ago (Edited 366d ago )

Yooo, when I first saw that Killzone 1 footage at E3, my friends my brothers and I were like, Holy shit! When it came out, it didn't look exactly like it, but we sunk so many hours into 1 & 2.

I even liked Killzone: SF, it was a spectacle to look at, and even today it looks good. I hope they make a new one. Can you imagine how that will look, and they can get some modern FPS pointers from Bungie.

blacktiger366d ago

thank you fps lover, I'm with you

talocaca366d ago

Such a wonderful studio. They deserve all their success.

The Decima Engine is absolute 🔥 I'm just mad they have abandoned Killzone.

OzzY-waZZy366d ago (Edited 366d ago )

Kinda wish they move on from Horizon tbh.

potatoseal366d ago

They are probably working on mutiple projects. One of them is Horizon 3, but another is a multiplaer game and probably somehting else.

Imalwaysright366d ago

There were rumours that they were working on a Socom reboot.

Show all comments (47)
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Top 20 Best PlayStation 3 Games (20-11)

Alex DS. from Link Cable Gaming writes: "Is the PlayStation 3 retro? This is a surprisingly hard question to answer as the system definitely has the age to be considered retro, having launched in 2006, over 15 years ago now. But with it being home to so many massive games, many of which still hold up today and in fact were released for the PlayStation 4 when that console was released, make the PS3 a retro console that doesn’t feel retro."

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shinoff2183738d ago

No ps3 is not retro. I dont even consider ps2 era retro. All imo.

shinoff2183738d ago

Typically, the term retro is given to items which are at least 20 years old (but not yet 40 years old).

Quick google search

badz149738d ago

No the PS3 is not yet a retro console. But if you're gonna put 1 game from a series in this list, then LBP2 should be there instead of the original, Motorstorm PR is also an overall better game than the 1st game and to put Tools of Destruction over A Crack in Time is a blasphemy when ACiT is the best game in the series.