When people think of fairy tales, they tend to envision beautiful princesses, charming princes, and happily-ever-afters. Simon the Sorcerer, a classic PC adventure originally released in 1993 and now offered as a download at GoG.com, crushes these stereotypes with all the wit and cynicism of true comedic genius as our poor hero tries to rescue a wizard and find his way back home while dealing with split-personality trolls, Rapunzel turned Repulser, and various suspected copyright infringements.
From Rocket Knight Adventures to Ristar to Shantae, developers celebrate their favorite idle animations in games -- and how those little glimpses of character breathe life into virtual worlds.
All of them
http://tvtropes.org/pmwiki/...
It’s amazing the amount of work developers will put in for something most players won’t ever see
I actually enjoyed them all in any game I played as a kid. I remember always taking a moment in any title to see the idle animations, and truthfully I still do.
One game's idle animation not listed, and should have been, is Conker's Bad Fur Day. That squirrel had so many it was insane. I remember off-hand that he drank something, hummed impatiently, looked at a porno mag, played Gameboy, juggled, yo-yoed, and possibly my favorite, checking his watch and saying: "nope, I still can't tell time."
Ryan Crocker from GameGrin writes, "It pains me to admit this, but I've been playing point 'n' click adventure games for close to 30 years. That's actual decades. (Christ on a bike, man! Think of what great things you might have accomplished if you hadn't spent all that time lounging about like some pasty, goggle-eyed slug!) When LucasArts released its seminal adventure 'The Secret Of Monkey Island', I was a spotty adolescent who would routinely shun any form of social interaction in favour of sitting in the dark in front of my beloved Amiga 500. Many were the hours I spent combining a rubber chicken with a pulley in the middle with a packet of breath mints in an often futile attempt to accomplish some impossibly silly task. My parents were of the view it was an embarrassing waste of time; time better spent mowing the lawn. I vehemently disagreed. I still do."
I (Robin Ek, TGG) wasn´t quite sure what I should make of Psilocybe Games point-and-click adventure/RPG/horror game "Pigsodus", but I gave the demo a try. And I had a blast!