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Edge: Reading "The Art of Computer Game Design" Today

Edge writes: "'The real issue is not whether or not technology will improve, but whether or not technological limitations are the primary constraints on the game designer...I maintain that artistic immaturity is an even more crippling limitation.'

Sounds familiar doesn't it? The only odd part of this sentiment is that anyone had any question at all about whether the technology would improve. Well, there's a reason for that. It was written in 1982 by Chris Crawford in The Art of Computer Game Design. This was before the crash, before arcades died, before the NES, and back when you hoped your game would be the next Space Invaders not the next Halo."

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