"In a "letter" to Publishers, Sony has stated that it will charge said Publishers with a .16¢ USD "Bandwidth Fee" per 1024MB of data that is downloaded for all of said publishers content distributed through Sony's Playstation Network. Although the details of this "letter" has not been fully disclosed, it has been reported by MTV Multiplayer's, Steven Totilo, that one source said, "It's a new thing we have to budget. It's not cool. It sucks." On the other hand several vital factors are remiss."
Huzaifa from eXputer: "2008 was home to the likes of Call of Duty: World at War, Dead Space, GTA 4, Far Cry 2, Left 4 Dead, and many other hits, which is outright remarkable."
Just about every year in the 7th generation was great and something we most likely won't experience again.
2009 for example had Assassin's Creed 2, Batman: Arkham Asylum, Dragon Age: Origins, Uncharted 2, Halo 3: ODST, Killzone 2, Borderlands, Bayonetta, and Demon's Souls to name a few.
The PlayStation 3 may not have been the strongest generation for Sony, but there were still some diamonds in the rough that deserve a revisit as PS5 remasters.
Even if they could just remaster and put on PSVR2, some would still look great as VR titles and could do a whole lot to bolster the headset w these exclusives! I'd imagine the investment of reworking these titles into VR would be way less than building new games from the ground up, and they could be amazing experiences, and VR often makes flat games feel fresh again. The Resistance and Killzone games are particularly what I want to see!!
The time is perfect for a resistance fall of man game campaign coop multiplayer
Resistance was ok but Warhawk and Starhawk was better and kept me coming back for almost a decade of fun and petty revenge on the loud mouth unskilled players 🤣
Edit I loved capture the flag dropping the pot on the flag carrier was extremely satisfying as well as transforming your plane in bot form and stumping them to death 😱
As we have all been graced by the release of Grand Theft Auto 6's trailer, we're ranking the best and worst GTA trailers to date.
We be getting these posts All week now lads. Someone noticed a number plate ... Someone noticed a billboard... I can see it now
Just go on YouTube and watch one of the many videos dissecting the whole 1minite 30secs worth.
This site supposed to be for news.
These updates on N4G are going to ruin whats rest of this site. Unfortunate since I was one of the first members.. The site shows unsecure when i login as well.
It's a positive story of an angle people haven't thought of (very few at least) yet people miss the point because they fail to read it. If you're going to comment, comment with context and read the story first.
If devs cant afford 16cents per demo, than they have more problems I can go into.
If you create a GOOD game, and make a GREAT demo... 16 cents per customer for advertisement is cheap. They should chalk it over to their advertising budget to get these demos out.
Why should Sony have to foot the bill?
The fee apparently pertains to ALL content on PSN. Themes, Videos, and Yes... Patches and Add ons.
MOST importantly is that Publishers have the CHOICE or either distributing patches and updates on there own like Konami and Midway by providing it in-game.
By doing this PSN is freed up of "old content". There is ABSOLUTELY NO REASON as to why demos of old games should be on PSN. The only person who would benefit from old demos are re-salers like Gamestop since the game demos games that are likely OUT of circulation.
So what is likely to happen?
* Publishers will reduce traffic on PSN by hosting its own content.
* PSN will have a more concentrated presence by only having content like demos, videos, and pay-to-play add-ons and free content will be distributed in-game and well as patches.
* Sony will be able to retain some "infrastructure cost" losses due to Publishers posting content they can easily house and (in the case of Sports titles and Ad supported titles) are likely receiving Ad revenue from anyway.
This could put a dent in the more expensive and more popular titles though. Think about it. The publisher has to consider costs for media advertisements(TV, Web, Print, Billboards, etc.), paying the developer their cut, paying to actually produce the physical medium or to host any internal infrastructure for the game(if needed) as well as support for both B2B(business to business: retailers for example) and B2C (business to consumers).
In harsh economic times publishers and developers are watching these things.
So if a larger titles costs more now because of this they may either cut more corners in the finances which in turn affect quality or worse yet allocate more money to the big projects and not taking risks with lesser known or new titles.