In just a few short weeks, console and PC gamers alike will enjoy Monolith's F.E.A.R. 2: Project Origin in all its nail-biting, pants-wetting glory. This sequel offers much of the same supernatural flavor, intense action and unsettling content of the original game. But players of the first F.E.A.R. will notice that the team is approaching level design a bit differently this time around.
To find out more about the lessons they learned from the previous game and how those are impacting the design of the sequel, IGN interviewed some of the key members of the development team including lead engineer Russ Pecoraro, principal game designer Craig Hubbard and lead designers Brian Frank and Leo De Bruyn.