250°

Silent Hill 2 is technically ready; Bloober Team wants to be the world leader in horror games

The remake of Silent Hill 2, which the Bloober Team is working on, is technically ready, but the decision on the debut date lies with the partners, Piotr Babieno, the company's president, told PAP Biznes. By 2027, Bloober Team wants to become the leader of the horror genre in the global video game sector.

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Vengeance1138421d ago

Dear lord, quite the massive way to go then, maybe try putting out atleast 1 horror game that isn't just mid tier bargain bin worthy?

SullysCigar421d ago

The game's not ready until it has a VR patch. Flat games just aren't scary anymore since I've ruined multiple pairs of pants in VR.

nickanasty206421d ago

You must not be playing with the right headphones. Sound makes all the difference with horror games without the nauseum.

Gamer75421d ago

Not every game needs to have vr to be ready to play

ThePacemaker421d ago

I completely disagree with this. With Pule 3D headset on, horror games can really be scary on flat OLED screens in total darkness. I almost had heart attack playing House Beneviento in RE Village.

SullysCigar421d ago

^ I can only speak for myself. Games are WAY more atmospheric in VR and that makes them more scary. I'm using a platinum headset on flat and VR and they sound great. 3D audio clearly helps, but you get a truer effect in VR, as it's positional and when you turn your head, the sound remains in place. Being in the game makes a massive difference and Silent Hill is the perfect franchise to demonstrate this.

10% of people that played RE7 chose play in VR - given the ratio of flat screen options to PSVR, that's impressive and it's almost certainly because they tried it or trusted a friend's opinion. RE Village is leagues better in VR for me - and the sound is a large part of that, because that too is enhanced by VR.

Silent Hill would sell headsets in the same way that GT7 is right now.

Fearmonkey420d ago

Agreed! I played Resident Evil 7 and finished it in VR, waaayyyy more scary than on a flat screen.
Resident Evil 8 wasn't really that scary to me on PC and headphones, playing the House Beneviento Baby scenes on psvr2 was a crap your pants moment and I knew what was coming. Also, the initial first section of village was way more tense because of the player mechanisms to reload, heal, and access weapons. Village in VR is a very different game.

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TricksterArrow421d ago

Well, they have to start from somewhere. I feel like they get better with each release and their storylines and ideas are OK for the most part, but man, the gameplay is usually boring as heck...

Sonic1881421d ago

And tell Blooper team to stop making walking simulators

-Foxtrot421d ago

The thing is, what they don't seem to realise, is that when this was rumoured people were begging for it not to be true, not the Silent Hill II remake part, oh God no people wanted that they just didn't want Bloober to be making it. So what does that tell you?

They need to know that with how loved this game is and how successful horror remakes like Resident Evil 2/4 and Dead Space have become, that if they fail resulting in this being shit then they are f*****....gamers won't forget, it will taint them forever.

BandarHub421d ago

There is no reason for them to stray from the Silent Hill 2 Formula.
Their job in this case is to remake the game exactly as it is but with updated graphics, everything else from story, level design and gameplay will the same. That is something that should not be altered in any case.

-Foxtrot421d ago

Which kind of relates to my point

The game is done for them, they only need to remake it so if they manage somehow to fail here then it will taint them for a very long time

They'll never be a world leader in horror games when they can't even do a remake

jambola421d ago

no, it's a remake not a remaster
the gameplay will definitely be different

DarXyde421d ago

I think they will inevitably try to "modernize" it in their own ways. One thing about remakes I've noticed is that, if a different team is making it, they often insist on injecting their own personality and touch. Bluepoint's Demon's Souls for example feels quite different from its template, be it artistic choice or other things (mainly the frame rate, I suppose).

For Silent Hill 2, I suspect Bloober is going to do something to imprint their own signature into the title beyond updating it. If this team is speaking so ambitiously about being the go-to for horror, you don't do that just living in someone else's shadow.

I definitely think we're going to get something more than a standard remake, and that does warrant caution at the very least.

Maybe it depends on how well a game like SH2 holds up today.

on_line_forever421d ago

After watching trailer I can say they already failed , just look what they did with james face and how bad they design pyramid head

I don't trust them .

BandarHub421d ago

"They'll never be a world leader in horror games when they can't even do a remake"
They have been doing better over time and they will get there.
Some people did not like Medium for some reason but I enjoyed it. It had an interesting story to tell. They have lots of work to do when it comes to combat and level design and bringing an element of fun into the game similar to how dead Space and resident evil do. But those were a team of 100s with a AAA budget, Blooder is a small team but still managed to give us great visuals.
But I liked the Medium because it was able to create an immersive atmosphere. The opening shot of you exploring your apartment was really well done.

richardmmorales420d ago

Most of the hate I've seen has all been because The Medium was a timed exclusive on Xbox. Releasing on Xbox first. and even at that I think it was only like a 6 month difference. It's stupid that is why it's got so much hate. I personally waited because at initial release it was digital only. Waited for the physical release. Now if only other games that were digitally only would come out physically. Like the Fatal Frame 5 and 4 remasters. Tempted to import them since they got physical releases in Japan and Asia Regions.

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Hofstaderman421d ago

I genuinely grinned when I read this headline.

hotnickles421d ago

Don’t talk about it be about it. I will crown them myself.

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60°

XCOM's Jake Solomon Q&A - Building a Narrative-Driven Life Sim Game at Midsummer Studios

XCOM and Marvel's Midnight Suns director Jake Solomon has founded a new studio to make a life sim game. Here's a new interview with him.

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40°

The Big Inworld AI Q&A - 'Everyone in Gaming Sees the Potential of Generative AI'

Wccftech interviewed Nathan Yu from Inworld AI to discuss the dynamic NPC tech's applications to games as well as potential issues like costs.

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160°

Xbox President Sarah Bond's Bloomberg Interview Is Corporate Fakery At Its Best

Saad from eXputer: "After Arkane Austin & Tango were shutdown, Xbox President Sarah Bond spoke with Bloomberg in what I believe to be utter corporate fakery."

gold_drake3d ago

im not really surprised by that, shes always been more a "let me talk about something else than what u want to know" kinda gal

Cacabunga2d ago

If what they are doing is that good, what’s the point of hiding the true story?

anast2d ago

She's a caricature of the shareholders.

PRIMORDUS2d ago

"Shareholders" I call them cancer, they are already rich to begin with but need more and more. It's like a disease, with no cure.

__y2jb2d ago

If you have a pension then you are likely to be a shareholder in these big tech companies yourself. To demonize them as 'heartless rich people' shows you have no idea what you're talking about.

anast2d ago (Edited 2d ago )

@Y2

Of course, it isn't about that. You are attempting to set up a self-righteous strawman to stir up some kind of ignorant mob mentality.

And by the way, most everyone is a touch heartless or we wouldn't be able to consume the products we do knowing very well how they are made. People have to be this way because of self-preservation and convenience.

__y2jb1d 23h ago

@anast please explain to me how what i said is self righteous or a strawman. I simply pointed out that categorizing all shareholders as cancer is ridiculous.

Leeroyw2d ago

I own shares in game companies. I'm not anything near a major share holder. I just want them to make good games and be successful because of that. I think it's the senior management that's the problem. They are the ones that should be making it clear to the shareholders what creates growth and ensures a future of their business. Not this weasle words garbage that she did on the interview. It was horrific. I don't know a shareholder that would be happy with any of them for this.

Profchaos2d ago (Edited 2d ago )

Same and I'm not rich by any stretch like most people's I'm just trying to keep my head above water these days most company's shareholders are made up of everyday people it's amazing how companies think we want something but the reality is we don't.

Disney are probably the worse at the moment it's shareholders voted on ending a lot of the crap and outing the current execs the execs turned around and said no we disagree with the shareholder vote

PRIMORDUS2d ago

I meant at the rich fucks who have millions in the bank already. They are making so much per year, that if they don't make what they are expecting they go into a panic, when in reality it will not even hurt them at all. Those are greedy assholes.

anast2d ago

"you have a pension then you are likely to be a shareholder"

Pensioners don't make any decisions about anything. Obviously that is not what this is about.

CrimsonWing692d ago

Yea, it was and it’s insulting that they think we’re dumb enough to fall for this. Look, the truth was you took a gamble on these studios and while they released some games to critical praise and great reception they just aren’t bringing in a ROI. Be transparent, you’re not a politician.

Just tell everyone you spend money on projects big and small and when money isn’t being made you go over the potential of revenue a studio can bring in vs those that can’t and make the hard decision to chop them.

She says this whole thing about “success” doesn’t fit one meaning for each studio. Well yea, a small budget production isn’t going to expect to sell the same as a large budget production.

One thing I wish they did though was let Tango be an independent studio.

TheGamingHounds2d ago

disheartening to see no regard for the human cost of business anymore
the bad decisions and judgements of these CEOs severely impact the frontliners
these fake responses are just salt on wounds

RoadRacer2d ago

imagine havin the audacity to say "we need more games like hifi rush" right after closing the studio that made it lol
followin up with this show of "deflecting every question" was in poor taste

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