Jason says, "The thing is: translating Horizon’s open world and combat mechanics into VR would have been a herculean task as it is. I get that. But unfortunately, they went so tangential that I spent most of my time climbing like a VR interactivity tech demo. And while the combat is properly enjoyable, particularly the big fights being a good test of my physical multitasking capabilities (and you’ll know which ones those are, trust me!), neither the climbing nor combat are free from gesture imprecision. Add to that an absolute slap in the face with that price tag for such a short, empty, and forgettable adventure, and what you’re left with is a good-looking VR game that merely demonstrates PSVR2 rather than expanding Horizon’s world."
VGChartz's Lee Mehr: "2023 was a notable year for VR hardware, with both Sony's PSVR2 and Meta's Meta Quest 3 arriving on the scene. Both of them have primarily earned a considerable amount of praise for their technological advancements, but that's not to say their software output was extinct. Granted, early adoption tends to favor older ports with improved visuals and new controller/headset gimmicks; it comes with the territory. But within that flow of ports and updates came an exclusive for each respective platform reaching our shortlist. It's too early to tell if that presages a bountiful surplus of future masterclass VR games, but it's a welcoming sign all the same."
“Horizon Call of the Mountain” had more bells and whistles and has some wow moments for VR newbies. But I had more fun playing “Synapse”.
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I said I was gonna try PSVR this time around but I still haven't forced myself to take the plunge yet.
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Maybe it could have launched at $40 or $50 like around Iron Man VR and Blood and Truth price. But that was last gen VR. Obviously more work was put into making an original, detailed game for PS5. R&D, animation, motion capture, sound design, etc. Might not be cheap in today's economy to do that.
It's a climbing game with bow combat. All Blood and Truth had was shooting. Both can be enjoyable for what they are. But to complain about something when it was known going in that it's a climbing game is kind of ridiculous.
"Man! GT7 has so much driving in it. Is that all there is? Feels like a VR interactivity tech demo with all that driving. You should be able to at least hand wash the cars as a mini game." /S
It could well be a slap in his face on the price. His opinion. But did he *buy the game?* Or did he get a free promo code? I would like to have known that answer? But then, he's only just starting at 3.5k. I'm not going to bash someone trying to grow their channel. But the quality needs to improve. And the cowboy shtick.
This guy is a genius. I can't tell if his character is taking the p*** or being deadly serious.
I said the same thing. Impressive as a tech demo, not so much as an actual game - especially when compared to the mainline games. Initially I was blown away, but the longer I played, the more obvious the shortcomings became. At some point you also start to dread when you have more climbing to do…. Which is what most of the game is. Climbing
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I have seen other reviews and heard other comments in podcasts, from more established folks, that they were actually surprised by just how much of a game Call of the Mountain is, rather than being just a demonstration of the tech.
I hope to pick up VR2 in a towards the end of the year, once I finish my tattoo sleeve, but I am excited to play it. I do wonder about how I'll cope with the sense of scale that many seem to have been blown away by as I am not great with heights, every chance I end up on a YouTube vid jumping into my telly or a wall 😜