Breaking the usual PlayStation tradition, God of War: Ragnarök's critical and commercial success shows it doesn't need to be a PS5 exclusive.
Sales of Arrowhead Studios' third-person shooter, Helldivers 2, have surpassed 12 million copies, beating God of War Ragnarok's record.
Sony has a successful multiplayer title...who coulda guessed.
Arrowhead seems to be doing a great job with updates as well. Kudos!
I really hope the situation with Helldivers 2 on PC can clear up soon. Since the whole PSN account mandate, the player population has dropped significantly compared to what it was a few weeks ago.
It now takes much longer than normal to clear a major order. I remember when they released the order to kill the terminids and that got cleared the same day. Now we are struggling to do the same with the automatons.
A known leaker teases the God of War Ragnarok PC port announcement in May.
maybe they announce it during the state of play that is rumoured to be announced during this month.
After i finished the first game on pc i've been very excited to continue the story ,can't wait!
If you’ve just got yourself a shiny new PlayStation 5, or are just looking for something to hoover up all your spare time like THQ Nordic hoovering up bad business decisions, here are the best PS5 games that you should check out.
no.1 is Elden ring,
and there Is no ghost of tushima on the list,
I fear this man hasn't played ghost of Tsushima, hehe
Nonsense. Imagine if God of War were designed solely around the PS5 SSD and not a slow HDD. The game would also look and perform much better as a PS5 exclusive due to the significantly more powerful hardware. That’s a fact.
Less limitations changes game design. The thing everyone seems to be struggling with is the term "Loading" honestly. Being able to load faster is not just minimal/nonexistent loading screens which is what everyonethinks is all that can change. If you can load things in faster, you can increase things like character movement speed, asset density and variety, more varied environments/biomes, etc. You wouldn't need bottlenecks like squeezing through gaps, elevators, long corridors and such to allow levels to load. It opens everything up. Couple that with the massive CPU leap from last gen and yes it would've easily made it better, if only from a technological standpoint.
Dumb article.
"The PS5 version offers better graphics in terms of lighting and particle effects, faster load times, and smoother integration of the DualSense controller's haptic features, but"
Sounds a lot like it would be better as a ps5 game.
While it's nice that Sony was able to cater to their entire userbase here for those who haven't made the switch yet, saying a premiere 1st party title wouldn't be better building it from the ground up for the PS5 is ridiculous.