Monolith's Dave Matthews, primary art lead on F.E.A.R. 2: Project Origin, has told CVG that F.E.A.R. expansions and console ports have likely cost the series some fans.
TimeGate Studios' F.E.A.R. expansions Extraction Point and Perseus Mandate received lukewarm critical receptions, while Day 1 Studios' PS3 and 360 ports of F.E.A.R. didn't quite match up to Monolith's original PC version.
Inspired by the J-Horror craze going on at the time, Monolith’s F.E.A.R. was a solid action fest of a shooter that entertained as much as it terrified. Bloody Disgusting goes back to see Alma ten years on from the launch of the sequel.
This game honestly killed all my interest in the franchise, I loved 1 and its expansions (even though they're technically non-canon now) but the sequel was such a let down.
First-Person Shooters are a dime a dozen nowadays and it’s a struggle to really find one that stands out and separates itself from the genre. This can be a double-edged sword, as a FPS that brings something new to the table can often unintentionally have that new thing staying at the table forever. But what if that game managed to capture a concept so well that not even its successors could manage to tap into its perfect blend of creative design? Let’s say they decided to mix genres: ones that had been mixed before, but managed to do something that hadn’t been done before. Could it be possible that a studio managed to make a sort of lightning in a bottle for FPS’s, something so good that there may not be anything quite like it for over a decade after it came out? Well, that DID happen, and that game’s name was F.E.A.R. First Encounter Assault Recon.
its been almost exactly 4 years since F.3.A.R. its a great series that needs a comeback.
Hardcore Gamer: GOG has made its name as the place to go for DRM-free gaming. Now, the company has added a number of games from the Warner Bros. Interactive library to its lineup of available games.
The console versions were terrible, especially the PS3 version. This game needs to stay on PC's where it can take advantage of the technology.
Wow you don't ay Matthews.
The game should have ended with the first one... the ending was brilliant, it didnt need to continue in any form.
I had the 360 version... Bored me to tears so I took it back for another game... Then my cousin got a PS3 and basically gave me F.E.A.R... AND ITS EVEN WORSE!
Its a shame cos I am actually interested in the game now BUT theres no way im risking my money on a POS sequel... My excitemnt for games is based on previous performances so thats why I am looking forward to Uncharted 2, GodOW3 and GT5... Its also the same reason I am not looking forward to games like KZ2 and FEAR2... Circle of life
Eh... First FEAR didnt have subtitles... killed the experience for me imo... Same thing happened with Bad Company and Assassins Creed... great games that didnt have subtitles :'(
I didn't think the first game was that great anyway, so there's really no chance of me playing the new one.