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10 things we want to see from Crystal Dynamics' new Tomb Raider game

A new Tomb Raider game has been announced and we've compiled a list of 10 things we would like to see.

Christopher771d ago

***We don’t need witty banter or exposition like in Uncharted***

Speak for yourself. If I want just action with no story, I'll play fighting games. I'm playing an action-adventure game, and I'd like it to be more than just killing things and doing puzzles in utter silence or forcing me to get my story by reading things on my TV. Exposition away to keep me informed on the story while I kill things and figure out puzzles, please.

***There’s nothing wrong with tank tops and cargo shorts***

Said someone who's never gone spelunking, hiking in the jungle, or climbed a mountain? Give it as a costume option, but there's definitely something wrong if you think that's an explorer's go-to outfit.

***5. DUAL PISTOLS***
***4. A LARA CROFT WHO CAN DO FLIPS***

In this day and age, this is typically seen as amateurish unless you built a game around more supernatural-focused games or something fantasy/space opera-ish. It also changes the gameplay to a point where you have to ignore that the person is human entirely. It's a gameplay option, but you then pretty much just don't care about the story as a point of maintaining an element of realism. Might as well just throw her into a fantasy parallel realm like Forspoken.

***1. A MATURE LARA CROFT WITH SASS***

Just FYI, having doubts is a pretty darn mature thing to do. I wouldn't mind more confidence in our Lara, but doubting oneself or others at times is one of the most mature things a person can do. Means they are thinking, not just reacting. I wouldn't go full swing on this one as, again, it will fall into the category of just unbelievable fantasy as it defies reality.

770d ago Replies(2)
gamer7804769d ago

This article is spot on. Lara Croft is a fun character with sass. It was never grounded in ultra realism. We can have shorts and a tank top and fun acrobatics. Live a little…

gamer7804769d ago (Edited 769d ago )

@christopher. Those aren’t Actual outfits you linked, those are previous character models using original polygons. They aren’t the outfits updated like all the regular outfits like the tribal stuff designed for the new game.

gamer7804766d ago (Edited 766d ago )

@christopher. You know what I mean. They swap the character model entirely not just clothes on the outside. Of course it’s in the outfits tab but that doesn’t mean it operates the same as the others. They are the same low poly models from the past.

+ Show (1) more replyLast reply 766d ago
Silly gameAr770d ago

If they make it fun, then that's all I need.

770d ago Replies(2)
MeatyUrologist769d ago

I agree with most of the 10 points. They really need to work on combat though. Although it shouldn't be the main point of these games, they really took a step back with Shadow. The shooting felt horrible and clunky. Enemies didn't even react to being shot. They just took a few bullets (with jo blood) and then laid down and went to sleep. It felt terrible. It just felt weird for a game series that was so hell bent on showing the main character impaled, crushed, cut and bleeding, that they couldn't even show enemies bleed or react to being shot.

MadLad769d ago

I agree they somehow stepped back with the gunplay of Shadow, but I thought the still open, but more focused level design had in Shadow vs Rise was the right direction to go in.

It gave me stuff to do and search out, without feeling overbearing and still ended up making it my favorite within the reboot.

MeatyUrologist769d ago

Agree to disagree. I preferred rise over shadow in every aspect, although I feel like combat was the only aspect that took a major step back. Shadow still felt pretty good when it came to exploration and puzzles. I just personally prefer the sense or exploration that comes from more open areas.

That being said, I would love for them to go for a less guided approach in the next game. Use something akin to elden ring where you are in a large open world, but use Landmarks, the environment, and found maps to explore rather than waypoints.

Half13yte769d ago

The two things I want to see are giant, extremely low-polygon-count bewbs.

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90°

Rockstar Games Founder's New Studio Is Working On AAA Open World Action Adventure Game

Rockstar Games founder Dan Houser's new studio, Absurd Ventures, is currently working on a AAA open world action adventure game.

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twistedvoxel.com
porkChop20h ago

I'm really curious to see what he's going to do. It seems like a GTA-style game, but I wonder how it'll differentiate itself.

Goodguy019h ago(Edited 9h ago)

A new studio making a AAA game. Yea, that'll go well. I still think new studios should only make small games for a few years to build up teamwork and trust within.

shinoff21837h ago

That's a good point but if they have the talent it may not be needed

Mr_cheese6h ago

And the industry experience like this guy clearly does

anast6h ago

If it weren't one of the founder's of one of the most prolific open-world game studios, I would agree.

EazyC3h ago

That is an interesting point. They should gun for something akin to a great PS3 game imo. The resource cost of say RDR 2 would only EVER be possible by a monolithic titan of an organisation. It would be crazy to even try and compete straight away.

60°

XCOM's Jake Solomon Q&A - Building a Narrative-Driven Life Sim Game at Midsummer Studios

XCOM and Marvel's Midnight Suns director Jake Solomon has founded a new studio to make a life sim game. Here's a new interview with him.

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wccftech.com
130°

Hypercharge Unboxed Dev Saddened By Claims It'll Be 'Dead' Without Xbox Game Pass

One of the big Xbox releases heading our way in May 2024 is the long-awaited Hypercharge Unboxed, which is finally bringing its "first and third-person shooter action figure game" to Xbox consoles on Friday, May 31st.

Sadly, ahead of launch, the game's official Twitter (or "X") account has been highlighting the "trolls" who are claiming that because it's not launching on Game Pass, Hypercharge Unboxed is already set up for failure on Xbox.

helicoptergirl1d 13h ago

It's horrible what people will say, but the truth might be harsh. There is a good chance it might not do well on Xbox if it's not on GamePass. There is a strong possibility that is the case. We'll see.

When it launches on Playstation in the future you can rest assured it will sell much better. The devs have confirmed it's coming to Playstation in the future.

"It is built in the Unreal Engine 4. The game was released on the Nintendo eShop on January 31, 2020 and on Steam on April 27, 2020. The development of Hypercharge: Unboxed for the Xbox platform was officially announced on July 16, 2022, with the developers also confirming future support for the PlayStation."

ZeekQuattro1d 12h ago

I remember having this on my radar years ago for the Switch but never pulled the trigger on it. Crazy it's still not on PlayStation yet.

northpaws1d 3h ago

And that's the problem of GamePass.

JEECE1d 3h ago

Unfortunately once people are conditioned to expect to get something as part of a subscription they already pay for, they are unlikely to buy it a la carte. Some games, including this one, now look like "Gamepass Games" to a huge chunk of the Xbox audience. Maybe this game will buck that trend, and I wish them luck, but I'd imagine they'll have a rough go trying to sell this game on Xbox.

shinoff21831d 2h ago

Hopefully their game not selling on Xbox doesn't stop them from bringing it to ps. I can't imagine why a developer would go Xbox first if their not on gamepass. Good luck to them though.

JEECE1d 2h ago

Yeah I can't figure that out either. I mean I understand why you go there first if you get a Gamepass payday, but if you are just trying to sell copies it doesn't make sense. Fewer users overall, and a smaller percentage of those users are willing to buy indie games a la carte.

Jingsing1d ago

Yeah, I can't understand it either unless there is some deep routed fan-boyism from the developer, which isn't very clever if you are trying to make a living. Fatshark is a perfect example of a developer sending their games to die on Xbox and they kept doing it.

Jingsing1d ago

British guy saying Xbox is his dream console doesn't really sit right does it. 5 generations of PlayStation in the UK and you haven't figured out what console is going to make you the most money. That is the mistake you've made.

JEECE15h ago

I wonder how old he is and when he got into gaming. For a certain segment of gamers, it can be difficult to overstate how influential the Xbox 360 was.

Jingsing10h ago(Edited 10h ago)

Fair, but by the end part of the 360 it was a pretty much a damp squid and then they've had two terrible generations of consoles after the 360 and still sticking with Microsoft and calling it your dream console at this point is for the birds. His game launched on Switch first now Xbox. It seems he has some preference for all platforms before PlayStation regardless of financial outcome. That isn't to say they won't do a PlayStation release. Also the UK was pretty much instrumental in launching PlayStation from a software perspective.