120°

10 things we want to see from Crystal Dynamics' new Tomb Raider game

A new Tomb Raider game has been announced and we've compiled a list of 10 things we would like to see.

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Community790d ago
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Christopher791d ago

***We don’t need witty banter or exposition like in Uncharted***

Speak for yourself. If I want just action with no story, I'll play fighting games. I'm playing an action-adventure game, and I'd like it to be more than just killing things and doing puzzles in utter silence or forcing me to get my story by reading things on my TV. Exposition away to keep me informed on the story while I kill things and figure out puzzles, please.

***There’s nothing wrong with tank tops and cargo shorts***

Said someone who's never gone spelunking, hiking in the jungle, or climbed a mountain? Give it as a costume option, but there's definitely something wrong if you think that's an explorer's go-to outfit.

***5. DUAL PISTOLS***
***4. A LARA CROFT WHO CAN DO FLIPS***

In this day and age, this is typically seen as amateurish unless you built a game around more supernatural-focused games or something fantasy/space opera-ish. It also changes the gameplay to a point where you have to ignore that the person is human entirely. It's a gameplay option, but you then pretty much just don't care about the story as a point of maintaining an element of realism. Might as well just throw her into a fantasy parallel realm like Forspoken.

***1. A MATURE LARA CROFT WITH SASS***

Just FYI, having doubts is a pretty darn mature thing to do. I wouldn't mind more confidence in our Lara, but doubting oneself or others at times is one of the most mature things a person can do. Means they are thinking, not just reacting. I wouldn't go full swing on this one as, again, it will fall into the category of just unbelievable fantasy as it defies reality.

790d ago Replies(2)
gamer7804789d ago

This article is spot on. Lara Croft is a fun character with sass. It was never grounded in ultra realism. We can have shorts and a tank top and fun acrobatics. Live a little…

gamer7804789d ago (Edited 789d ago )

@christopher. Those aren’t Actual outfits you linked, those are previous character models using original polygons. They aren’t the outfits updated like all the regular outfits like the tribal stuff designed for the new game.

gamer7804786d ago (Edited 786d ago )

@christopher. You know what I mean. They swap the character model entirely not just clothes on the outside. Of course it’s in the outfits tab but that doesn’t mean it operates the same as the others. They are the same low poly models from the past.

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Silly gameAr791d ago

If they make it fun, then that's all I need.

790d ago Replies(2)
MeatyUrologist790d ago

I agree with most of the 10 points. They really need to work on combat though. Although it shouldn't be the main point of these games, they really took a step back with Shadow. The shooting felt horrible and clunky. Enemies didn't even react to being shot. They just took a few bullets (with jo blood) and then laid down and went to sleep. It felt terrible. It just felt weird for a game series that was so hell bent on showing the main character impaled, crushed, cut and bleeding, that they couldn't even show enemies bleed or react to being shot.

MadLad789d ago

I agree they somehow stepped back with the gunplay of Shadow, but I thought the still open, but more focused level design had in Shadow vs Rise was the right direction to go in.

It gave me stuff to do and search out, without feeling overbearing and still ended up making it my favorite within the reboot.

MeatyUrologist789d ago

Agree to disagree. I preferred rise over shadow in every aspect, although I feel like combat was the only aspect that took a major step back. Shadow still felt pretty good when it came to exploration and puzzles. I just personally prefer the sense or exploration that comes from more open areas.

That being said, I would love for them to go for a less guided approach in the next game. Use something akin to elden ring where you are in a large open world, but use Landmarks, the environment, and found maps to explore rather than waypoints.

Half13yte790d ago

The two things I want to see are giant, extremely low-polygon-count bewbs.

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50°

Eternal Damnation Interview With Soham Jaiswal, CEO, SD Games

Recently Gareth at Skewed and Reviewed spoke with Soham Jaiswal, CEO, SD Games about the pending Eternal Damnation game. The game is a hybrid of RPG and RTS and cast players as a Spider.

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70°

Behaviour Interactive Is Laying Off 95 People

Behaviour Interactive is facing redundancies, with almost 100 people affected, mostly affected in Montreal.

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just_looken19h ago

Man this studio got hit with another round? it sucks there know for dead by daylight not saying that its a bad game because its not but because its from 2016 and this team has tossed a game out almost every year sense then but each game got worse and worse sales/notice.

meet your maker all done by them has 8 players playing on average via steam
https://en.wikipedia.org/wi...
https://steamdb.info/app/11...

https://www.youtube.com/wat...

Stuff like this looks like alot of work was done but so few sales this is what no doubt is causing all the layoffs.

January this year they laid off 45 people
https://www.gamesindustry.b...

95 is this week so this news is new
https://www.msn.com/en-us/m...

Just back to back waves of layoffs.

250°

Take-Two CEO Doesn’t Think AI Will Reduce Employment or Dev Costs; “Stupidest Thing” He’s Heard

Take-Two CEO Strauss Zelnick doesn't think AI will reduce employment or lower development costs, and calls it "stupidest thing" he's ever heard.

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lodossrage3d ago (Edited 3d ago )

They already have AI trained to do coding.......

How he thinks it's stupid is beyond me, Especially since we see it happening in real time.

CS73d ago

Company A has 300 employees and lays of 200 to replace them with AI to release the same quality game.

Company B has 300 employees and keeps all 300 but instead uses AI to release a game with dramatically larger scale, scope, complexity, short dev cycle etc.

Company B would release a dramatically better product by using humans + AI and consumers would buy the better game.

I actually agree with this concept.

Huey_My_D_Long3d ago (Edited 3d ago )

This is key facet. Its how the AI is used. It's actually is impressive as is and really would make an amazing addition to alot of people in their jobs, not just tech. It also has the potential for businesses to use to lay off large amounts of people, as much as they could to save money on labor. I hope too many companies don't go with the latter. But since usually companies are worried about bottom line over people...we will see some try and hopefully fail. But yeah, if its to help workers like in your company B scenario I'm totally down...Just scared Company A may be too enticing to some ceos and businesses.

Darkegg3d ago

Value of AI and value of humans will both be increased with human-AI complex. Each, by themselves, will not be independently better than the other. Whether AI will ever be independent from humans is the fear question of humans, ironically because of our doing. At this stage, most of the doing is because of humans, not because of AI. AI is doing exactly that by our design, until we have failed ourselves with an AI development that went awry. The biggest take is that humans have only ourselves to blame when things become wrong, and we have to decide what is the ultimate goal with AI we want to accomplish. It would take a person with high morals and high ethics to make right of AI. I would not want businessman to decide what AI should do or what capabilities it can have. AI should be in the hands of people with high moral fiber, or those operating on love, kindness, and compassion.

BlackOni3d ago

AI is SUPPOSED to be used as a tool, not a replacement. It's designed to do two important things artists can take advantage of immediately.

- Make the ideation/reference imaging process much quicker and easier (basically using it as a google search)
- Make mundane and time consuming tasks faster and easier so more time is spent on creation.

Unfortunately, what many have done is used it as a way to replace rather than supplement.

Einhander19723d ago (Edited 3d ago )

CS7

In the ideal world yes.

In the real world where companies have shown little desire to innovate and spent every effort to maximize profits the end result will be the same quality games (if were lucky) made by less people and more AI.

Company Real World: Fires 200 people and makes the same game cheaper using AI and the executives get record bonuses.

Edit:

Lets look at history, specifically auto manufacturing.

In the 70's and 80's the auto unions tried to oppose automation of jobs (robots) stating that they would take peoples jobs. And the people in charge who wanted to make more money said the exact same types of things that are being said about AI. But we can look at history and see that countless types of jobs were in fact replaced by automation, that was of course even compounded upon by computers.

The net effect was that the rich got richer less jobs were needed so wages were forced down by competition for the jobs that were left.

hombreacabado2d ago

that concept works in the initial beginning phase of AI but once AI learns and surpasses the knowledge and coding expertise of even the best human employee than this CEO will no longer need competent humans in that line of work.

Extermin8or3_2d ago

@Hue_My£D_Long

Yes but that is a choice then by massively increased productivity and this greater income and wealth and stagnating with similar levels of productivity and output and not creating much wealth. Usually the option that creates wealth prevails because a rising tide raises all ships.

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Number1TailzFan3d ago

You can already make your own SFX with text prompts now as well, of course it will lower development cost and time

1Victor3d ago (Edited 3d ago )

WARNING WARNING ‼️ SARCASM AHEAD
Sure Strauss and robots didn’t take jobs from car factories.
Edit:Sad thing is he believes it and unfortunately he won’t be replaced for a long time by AI

senorfartcushion3d ago (Edited 3d ago )

He doesn't, he's just lying. These people lay people off so they can get bonuses. If AI takes jobs, their bonus goes bigger and the workforce goes smaller.

porkChop3d ago

Because he sees AI as a tool to aid development. He wants to use AI to help make bigger and better games in the same timeframe. Other CEOs want to replace devs with AI to cut costs and make lifeless games faster for a quick buck. Strauss has the right idea, this is how AI should be used. To extend and expand the capabilities of devs.

neutralgamer19922d ago

There will be few companies who will go overboard and try to replace their employees with AI tech. The ones that will make the most money will be the ones that utilize ai, along with their employee talent, to make the best product possible

AI could handle some of the most time consuming processes. To expediate the development, so in return, costing the publisher's last money end time.

Extermin8or3_2d ago

Not reliably they haven't. Coding done by ai is generally abysmal for all but the most generic tasks.

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jambola3d ago

Ceo says stupid thing
Part 5837384

Zeref3d ago (Edited 3d ago )

I think maybe sometimes we give people in these positions too much credit when it comes to intelligence.

DarXyde2d ago

I think you mean candor, not intelligence.

If you take him to mean what he's saying at face value, sure.

I don't. And I think he's clearly lying.

romulus233d ago

As long as it doesn't effect his inflated executive salary or his ridiculous bonuses I'm sure he's fine with it.

RNTody3d ago

Hahaha yeah trust the CEO suit over the actual developers making the games. Good one.

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