A new Tomb Raider game has been announced and we've compiled a list of 10 things we would like to see.
Recently Gareth at Skewed and Reviewed spoke with Soham Jaiswal, CEO, SD Games about the pending Eternal Damnation game. The game is a hybrid of RPG and RTS and cast players as a Spider.
Behaviour Interactive is facing redundancies, with almost 100 people affected, mostly affected in Montreal.
Man this studio got hit with another round? it sucks there know for dead by daylight not saying that its a bad game because its not but because its from 2016 and this team has tossed a game out almost every year sense then but each game got worse and worse sales/notice.
meet your maker all done by them has 8 players playing on average via steam
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Stuff like this looks like alot of work was done but so few sales this is what no doubt is causing all the layoffs.
January this year they laid off 45 people
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95 is this week so this news is new
https://www.msn.com/en-us/m...
Just back to back waves of layoffs.
Take-Two CEO Strauss Zelnick doesn't think AI will reduce employment or lower development costs, and calls it "stupidest thing" he's ever heard.
They already have AI trained to do coding.......
How he thinks it's stupid is beyond me, Especially since we see it happening in real time.
I think maybe sometimes we give people in these positions too much credit when it comes to intelligence.
As long as it doesn't effect his inflated executive salary or his ridiculous bonuses I'm sure he's fine with it.
***We don’t need witty banter or exposition like in Uncharted***
Speak for yourself. If I want just action with no story, I'll play fighting games. I'm playing an action-adventure game, and I'd like it to be more than just killing things and doing puzzles in utter silence or forcing me to get my story by reading things on my TV. Exposition away to keep me informed on the story while I kill things and figure out puzzles, please.
***There’s nothing wrong with tank tops and cargo shorts***
Said someone who's never gone spelunking, hiking in the jungle, or climbed a mountain? Give it as a costume option, but there's definitely something wrong if you think that's an explorer's go-to outfit.
***5. DUAL PISTOLS***
***4. A LARA CROFT WHO CAN DO FLIPS***
In this day and age, this is typically seen as amateurish unless you built a game around more supernatural-focused games or something fantasy/space opera-ish. It also changes the gameplay to a point where you have to ignore that the person is human entirely. It's a gameplay option, but you then pretty much just don't care about the story as a point of maintaining an element of realism. Might as well just throw her into a fantasy parallel realm like Forspoken.
***1. A MATURE LARA CROFT WITH SASS***
Just FYI, having doubts is a pretty darn mature thing to do. I wouldn't mind more confidence in our Lara, but doubting oneself or others at times is one of the most mature things a person can do. Means they are thinking, not just reacting. I wouldn't go full swing on this one as, again, it will fall into the category of just unbelievable fantasy as it defies reality.
If they make it fun, then that's all I need.
I agree with most of the 10 points. They really need to work on combat though. Although it shouldn't be the main point of these games, they really took a step back with Shadow. The shooting felt horrible and clunky. Enemies didn't even react to being shot. They just took a few bullets (with jo blood) and then laid down and went to sleep. It felt terrible. It just felt weird for a game series that was so hell bent on showing the main character impaled, crushed, cut and bleeding, that they couldn't even show enemies bleed or react to being shot.
The two things I want to see are giant, extremely low-polygon-count bewbs.