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70°

House of Ashes Highlights Why The Dark Pictures Anthology Hasn't Recaptured Until Dawn's Success

Until Dawn earned itself a cult following, but subsequent titles by Supermassive Games haven't found the same balance between cinematics and gameplay.

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gamerant.com
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Community909d ago
TricksterArrow909d ago (Edited 909d ago )

I think it all comes down to two things: characters and story. People that play these kind of games already know that the gameplay will be limited and play out much like an interactive movie or "choose your path" kind of thing. Create an engrossing story with engrossing characters and no one will mind, fail at that and it'll be a chore.

IMO, they backtracked a lot from Until Dawn. They should've taken what really worked on that game and build upon it: characters like Ashley had completely different archs depending on your choices (she could be a bitch or a sweetheart that did no wrong), and some scenes really did play out differently based on character traits (a character could open up options to engage the killer if they had sufficient courage, for example, or open new options based on relationships and other points).

Also, to this day I don't understand why/how they did not implement a system where a character simply replaces another and the story plays out similarly, but with a new viewpoint: I always wondered how Jessica would behave if Mike was the one pulled by Wendigos in the cabin, or how Matt would fare down the mines instead of Emily. I know it's more recording sessions and more motion capture, which means more resources, but hell, it's all there, just go the extra mile, create a few new lines to keep it fresh, recycle scenarios, movements... Maybe ditch paying high profile actors and put that money into better areas of improvement.

Just my two cents.

80°

Ninja Theory already working on next game per Jez Corden

The one and only Jez Corden of Windows Central has intimated today that Ninja Theory is working on their next title already, and it's not one previously announced

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Community3h ago
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helicoptergirl2h ago

Good. I hope they ramp up their ambitions and make a bigger game with better gameplay and combat.

60°

QubicGames' "20 for 20 Anniversary Bundle" is now available for PC via Steam

"To celebrate its 20th anniversary, QubicGames is bringing a curated collection of its top titles on Steam. As a launch gift to players, there is even a "20 for 20 - Anniversary Bundle" that will be heavily discounted to allow gamers to purchase their favorite titles at irresistible prices. Players who purchase the entire bundle at once will pay less than $20!" - QubicGames.

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140°

Microsoft to Add Copilot AI to Video Games

Microsoft recently revealed its plans to incorporate Copilot directly into video games, with Minecraft being the first showcased example.

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xpgained.co.uk
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Community8h ago
Fishy Fingers19h ago(Edited 19h ago)

F*** AI

"Hey Copilot, what's a good meme to prove I dislike AI".... https://giphy.com/clips/sou...

Einhander197219h ago

Two trillion dollar company that just can't wait to put as many people possible out of work as fast as possible.

It feels like every single thing they do is making gaming worse and destroying the industry.

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CaptainFaisal8h ago

Why all the hate? Im actually excited about this! Always wanted this kind of immersion, and an AI companion with me all the time helping me out knowing the status of my skills/inventory/progress and giving me tips on the best approach or how to craft something specific is game changing for the industry.

Hate all you want about AI, but this is just the start and I can see the potential already. You wont be complaining in the next 5-10 years about this, but rather complain if a game hasn’t implemented it.

MrDead7h ago

Yes we can't wait for the work of others to be used without the need to pay them so that MS can profit even more from the people they fire.

I_am_Batman7h ago(Edited 7h ago)

There is no chance I'd ever use something like this, especially if it's not part of the core game design, but a layer on top of it. It's way too much handholding. Many games already feel like busy work, because they don't let the player figure things out on their own. Having a real-time interactive guide defeats the purpose of playing the game in the first place in my opinion.

If this were to become the standard like you predict, we'll see more and more video games get away with bad design, because people will just be used to ask for help from the AI companion anyway.

Number1TailzFan7h ago

Well Nintendo don't need this with some of their games these days, with invincible characters, items, easy bosses etc.. they do the hand holding built in

helicoptergirl7h ago

Takes "hand holding" in games to a whole new level.

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