GameByte writes: "At the time of writing this article, it’s been eight years since Ubisoft gave us a new Splinter Cell game"
Ubisoft's Assassin's Creed Mirage appears to be adopting a key Splinter Cell mechanic, which is great news for the characterization of Basim on PS5 and Xbox.
Splinter Cell is the most innovative stealth series to ever grace this industry, why this is high time for a mobile port we'll discuss here
The Splinter Cell titles have some of the best co-op modes in the stealth-action genre, expanding on the series' main campaigns with new characters.
It's rough to see Ubisoft complaining about games not being successful etc, while they sit churning out the same games over and over again and leave obvious money sitting on the table by doing franchises like Splinter Cell wrong.
Whilst I loved the SC multiplayer, I still think they were kind of niche due to the complexity of the maps and learning curve. I wished they made better practice bots though for solo play. Co-op is pretty decent though but not enough players and a very intimate experience. You couldn't really play with randoms who ignore the stealth, so had to play with friends.
I'd like to see say yes, but modern Ubisoft is all about open world games and I just don't think they can do what they did in the past.
I'd love to be proven wrong, I just don't trust them as much as I'd like too.
Ubisoft devs have publicly stated that they do not feel confident in their ability to continue the franchise, because Chaos Theory set expectations so high. They have made internal efforts for reboots and sequels, and they consistently feel like they are falling short of fan expectations.
I hope they figure out how to make Splinter Cell relevant again. But, that probably starts with figuring out how to modernize the very unique/clunky control scheme from Chaos Theory (not to mention getting rid of that Borne make and kill system in the latest games).
Not to mention, it would cost a fortune to develop Chaos Theory with today’s graphics. It would have to push LoU2 in terms of detail per square foot. And very few games go that route with detail and build the game as semi-linear levels vs open world (ie Hitman’s latest trilogy vs AC).