Alex S. from Link Cable Gaming writes: "Now that ten years have passed since the game’s release, the legacy of Metroid: Other M is one that many fans would prefer to forget but it is an interesting part of Samus’ history and one that tried to take the series to new places."
With Wo Long: Fallen Dynasty coming soon, it's time to look back at the developer's greatest triumphs...and one oddball favorite.
Former Nintendo of America president Reggie Fils-Aime reflects on Metroid: Other M and his initial high hopes for the game.
Yeah we all loved how you took a stoic badass and turned her into a whiny shrew. All those writers should be sacked.
VGChartz's Paul Broussard: "The early-mid 2000s saw something of a golden age for Metroid games. After an eight year hiatus, Metroid burst back onto the scene in dramatic fashion. Largely buoyed by the critical and financial success of Metroid Prime (at least, relative to other Metroid releases), Metroid saw a whopping six new titles between 2002 and 2007, as well as one rather bizarre pinball spin-off that wound up being much better than it had any right to be. Metroid had never been this popular before."
Never though the day would come where I say this but I’d be fine with having every 2D Metroid remade the way Dread plays.
Other M was a massive shame. I really think Nintendo almost found the right way to do a proper 3D Metroid game.
But the story, voice acting and Samus' portrayal was terrible and it's what most people seem to remember the most about it. The gameplay wasn't bad, but it was far from perfect. It needed more time to get right. Average level design, weird dodging mechanic, strange running animation and weird interactive cinematic moments. After Other M, most people were left convinced that it's impossible to make a 3D Metroid game that isn't first person.
I disagree, and I think it deserves a 2nd chance. There are plenty of third person shooters out there that are fine. Metroid does not and should not be a Gears or TLOU rip-off. But it can draw inspiration from those 2 games.
I think the biggest mistake was Nintendo's decision to force the game to be played with just the wiimote. The only reasoning I can think of is that they wanted to simulate Super Metroid control scheme on the SNES.