Despite what the analysts like to repeat like broken record players, physical games really aren't going anywhere.
Take-Two Interactive states their edict on microtransactions has been to over-deliver on content, and the monetization will follow.
Can you please focus on delivering enough quality content to justify the $70 asking price? While I appreciate the idea of over-delivering, it's essential to ensure that the base content itself is worth it. I have concerns that GTA6 might have less single-player content because most of the focus seems to be shifting towards online play and microtransactions.
It's understandable why publishers are capitalizing on microtransactions when they generate billions with relatively little effort compared to traditional content creation. We, as consumers, are partly responsible for this trend. I've seen people spend on FIFA cards as if it's a normal part of the game. Previously, features like player cards and big head mode were earned through gameplay or cheat codes, but now gamers are willing to pay for them, so publishers have no reason not to monetize these features.
It's astonishing that the gaming industry is now more profitable than any other entertainment sector. Yet, despite record-high profits, the industry continues to see increasing levels of greed. It's baffling to hear about record profits followed by significant layoffs of developers. This disconnect makes no sense.
I know it’s unlikely given the size of the industry, but it might take a significant downturn for things to reset. Currently, there are too many decision-makers who lack a genuine understanding of gaming, focusing only on financial spreadsheets. A prime example is Andrew Wilson, the CEO of EA.
It must be a nightmare working at Rockstar in a Production role...dealing with the team egos and those of the V suite. #soulcrush
From school politics to ping-pong, pistols to police procedurals, let’s dive into the best that Rockstar has to offer.
EA Sports dropped their first gameplay trailer for College Football 25 today and the game looks truly amazing. Buried in the details of the game hype, however, is a significant letdown for those who play online dynasty (a significant portion of the userbase).
"Even in the case that physical games do die out, there will always be somebody out there who will look to release it physically to what is still a baying crowd."
Assuming that was meant to say "buying crowd". That's it in a nutshell. Supply and demand. I would love to believe that physical will always be an option. My gut tells me that won't always be the case. There is a reason why GameStop is nearly a dead business and it is because of the rise of digitally downloaded games. It sucks, but it is what it is.
Right now the problem with digitally downloaded games is the congestion the internet due to people staying at home. I tried to run a speed test yesterday as my internet was slow and the speed test said there were too many people using speed test and try again later. That's insane. Imagine trying to download a 50 GB game. Makes physical games look really good right now.
DVDs and Blu-Rays haven't died, despite things like streaming services functioning even better sometimes, so of course physical games aren't going to die either.
Not until the price drops digital is a big rip off it may be convenient but not worth it . I only buy sale games digital at most 25 pounds
The author makes some really interesting points. You simply cannot trust that publishers/corporations will keep their game license active and you never have to worry about that if you have the physical disc.
Just look at what Konami did to P.T.