Gendered Violence

Denis writes:

"I largely feel that when adding a female protagonist into a mostly linearly plotted game (read: no emergent gameplay; nor creation of your own character or characters that aren't fully developed, instead being ciphers to ludic pleasure), the whole tone of the game changes. Not because I want it to do so, but because whoever may be designing the game designs it with different expectations, and brings their own societal biases (don't worry, we all have them). In the past, I've already discussed how we perceive females as the weaker sex in terms of physical activities, and this means we normally give them a more full range of emotions and make them less blood hungry. Due to my previous post and then reading Brinstar's review of Star Wars: The Force Unleashed and her comments of the sex selection of the game, I want to now explore the exploration of how violence is shaped by the sex at hand--particularly that of the few female icons we do have in games."

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