Sean @ FG : The “story mode” of Jedi: Fallen Order improves accessibility but makes the game feel almost hollow.
A sequel to the studio's acclaimed title, Sekiro: Shadows Die Twice, would be the perfect swan song for long-time video game director Hidetaka Miyazaki.
I just don't see it happening given the success of Elden Ring. I think we'll be seeing a sequel to Elden Ring before anything else.
I'm not into souls games but it's good to see that this dev studio stick to what makes their titles unique, there's alot of souls copy n pasted games but they rarely get talked about cause they're looked at as copies and not original created ideas, the souls games are unique cause they offer they're own identity instead imitating I respect that
Or Bloodborne 2 preferably both but that’s a lot to ask if he plans on retiring sooner than later
With this feature, we will be taking a look at Sekiro: Shadows Die Twice all these years later and break down why it remains such a great time.
Absolutely. Amazing art design, and didn’t have the Bloodborne problem so it runs at 60FPS on newer hardware, which is amazing given the reaction based gameplay
This one title that never clicked with me. I enjoyed Dark Souls, Demon Souls and Bloodborne, but I never warmed up to Sekiro’s parry-focused combat. I honestly gave up on the game at about the half way point.
The Souls-like genre remains popular, along with FromSoftware's classics there are many contenders. But which are the best Souls-like games?
Hmm... In my opinion, the 7 best are the 6 made by FromSoftware (DeS, DS1, DS2, DS3, BB and ER), then Lies of P. But each to their own.
Why does every game in existence need to be compared to the Soulsborne genre? Some people just like to enjoy games without intense difficulty.
The combat needed more polish( tightness) and better design decisions. Not being able to interrupt a swing to block is their most egregious error; its a lightsaber not a claymore. Emphasises on light.
That would have made the combat flow.
I'm not sure how having an easy mode makes the game feel hollow. I played through on Jedi Master and found it to be just the right difficulty for me.
But not everyone would like that. I'm all for games having only one difficulty set at hard, like Sekiro if that is the developers vision. But this being Star Wars it needed to be more accessible. I don't see a problem with that. If it's too easy for you and feels "hollow" just play on the harder difficulties.
Story mode is for people that love Star Wars and want to experience the new story, which is canon, but may not necessarily be experienced gamers. Or people who may not be familiar with the Sekiro/Souls style of play. So they can experience it without having a difficult time doing so.
Quit the complaining. If you're a gamer and have even a little experience playing 3rd person action games then Story Mode wasn't meant for you.
I felt like it was fine, I actually enjoyed it and this is coming from someone who is a mega Soulsborne fan.