From GoldenEye to Fortnite, from Zork to Horizon Zero Dawn, gamers have long had a vast selection of great single player and multiplayer options.
From Horse Armor to Mass Layoffs: The Price of Greed in Gaming. Inside the decades-long war on game workers and the players who defend them.
maybe a real enemy is people who use terms like "the real enemy"
there can be more than 1 bad thing, t's not like a kids show with 1 big bad
Executives seem to often have an obsession with perpetual revenue growth. There is always a finite amount of consumers for a product regardless of growth. Additionally, over investment is another serious issue in gaming.
honestly, the "real" enemy of gaming, is ourselves
if nobody bought horse armor, shitty dlc would have died almost overnight
if we stood firm and nobody bought games from companies that were bad with layoffs, it would be solved
we're the idiots supporting awful business practices, we are the ones enouraging it
Greed and greedy people have and always will be the main issue for everything wrong in the world. Everything is a product to be exploited for monetary gain. Even when there are things that could help progress us along for the sake of making our lives easier that thing must be exploited for monetary gains. Anything that tells you otherwise is propaganda to make you complicit.
I've never thought "DEI" (although the way most people use it doesn't match it's real definition) is the problem with games. Good games have continued to be good when they have a diverse cast, and likewise, bad games have continued to be bad. There isn't a credible example I've seen where a diverse cast has been the direct cause of a game being bad.
Matt Miller: "Every subscription to Game Informer now raises funds for St. Jude. We want you to know what that means."
I subscribed to this not knowing about how some of the proceeds go to St. Judes.
Really cool that some of the money goes there.
Even if people don't subscribe to the mag, it might bring people to the charity.
Though Unearthed Arcana's content primarily consists of subclasses and spells, WOTC's latest UA drop is set to shake up Dungeons and Dragons' future.
There's no competition between the two. Both can be equally fun.
It's when companies and executives say that one is not needed, valued or have the same impact currently or in the future and create services to devalue single player game's worth, that's when I have a problem.
Or when fans of multiplayer subjectively say single player games aren't worth but one play through when I can't remember how many times I've played a game multiple times from Mario, Mega man, ninja gaiden,castlevania,metal gear, etc to current games like Horizon. Or multiplayer games like SF,contra, streets of rage, gunstar heroes etc that I played again and again for both multiplayer and single player.
*Fun factor* creates replay ability. Not if it's multiplayer or single player or how long a game is or graphics.
But both are not in competition. There's no vs. They're both great. But maybe that's my subjective opinion.
Lame argument. To each their own.
I will always love sp games first & foremost, but I don't mind playing games like Destiny & Overwatch or other games that has online co-op play to play with other folks.Competitive mp gaming is just not for me.
Single, end of story.
I personally prefer SP but both can co exist normally. Just don’t try to push something stupid like “SP gaming is dead” like Phil Spencer did and you won’t have any problems