270°

PlayStation Boss Sees Limited Potential for Handheld Gaming

Focus to remain on entertainment for the living room.

Sony’s gaming chief Andrew House sees limited global potential for handheld gaming in the age of smartphones, saying that the company doesn’t have any concrete plans to take on Nintendo's Switch.

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bloomberg.com
Araragifeels 2417d ago

Maybe is because the memory card, horrible marketing, not a lot of first party games and no big third party games like GTA was the reason that sales were very low compared to PSP.

FinalFantasyFanatic2417d ago

*Clap Clap* these are Sony's issues in a nutshell with the Vita.

2416d ago
KingKionic 2417d ago

Of course because you cant succeed with a Vita "Switch".

You cant just throw a copycat version of the switch out there thats more powerful it wont get big appeal just like what happen with vita and 3ds.

Sony lacks any first party that could even sell the device.

Just like vita it would be left to die on the mountain of memory cards and indies.

2417d ago Replies(3)
Skuletor2417d ago

Copycat Switch? Sony's PSP's were portable consoles that could be connected to tv's over a decade ago.

GordonKnight2417d ago

What about multiplayer table mode, can Vita do that?

EddieNX 2417d ago (Edited 2417d ago )

There was the Sega nomad. And the Game boy player that allowed you to play your games on the TV before the psp....

Switch is the first ever truly hybrid console with detachable controllers , table top multiplayer, handheld mode and full.hd TV gaming.

Neonridr2417d ago

PSP didn't offer console level quality games though. Their games were watered down versions of PS2 titles. Nobody wanted to play an ugly game even uglier by plugging it into your TV.

segamaniaco2417d ago

Nor switch with a 720p 30fps doom version without map editor

Switch will never be console-level

Ps4 and xbox are console level now

Neonridr2417d ago

@segamanico - a map editor? Who honestly uses the map editor outside of PC users? That would be a ridiculous console feature to have, so to be honest, good riddance to that.

TallonIV2416d ago

Uhm.. you do realise you could connect the GBA to the the tv via the gamecube correct?

Prince_TFK2416d ago

Segamaniaco

Uhh...Switch will never become console level?

L.A. Noire, Doom, Skyrim, WWE2K18, and Wolfenstein 2 say Hi.

+ Show (4) more repliesLast reply 2416d ago
rainslacker2416d ago

I can see Sony proper wanting to maybe do something again just because of the market in Japan.

But I do believe that Andrew House isn't that keen on it anymore. I'm not sure about how Sony US feels about it.

I don't think Sony is going to pursue it again anytime soon.

Despite the reasons that Vita struggled, and I'm sure Sony is aware of those reasons beyond the mobile market being more prevalent, it still didn't sell well enough to really warrant pursuing it further unless they have something new and unique to offer. Hopefully if they ever do revisit it, they don't repeat the mistakes of the Vita. But given their current success in the home console market, it doesn't make a whole lot of sense to split their focus onto more devices. That'd be a Vita2, PS(something), and the PSVR. That's a lot of support to manage.

porkChop2417d ago

Sony should stick to consoles. That's where they excel. They won't take resources away from their console business to support a handheld, which I understand. But if you can't fully support both, then don't do both. Just do the one that you can do best.

UCForce2417d ago (Edited 2417d ago )

You just need to focus on PS4, Sony. Just do what is best for ya.

PhoenixUp2417d ago

Sony's biggest selling factor with their handhelds for the past 13 years was console style gaming on the go.

With Switch pretty much taking this selling point as its main appeal, it'd be hard for Sony to make another handheld compelling enough to justify their continued manufacturing in the portable space for future generations.

2417d ago Replies(3)
wonderfulmonkeyman2417d ago (Edited 2417d ago )

No, Vita and PSP were distinctly marketed as portables.
They weren't marketed as hybrids and no long-term emphasis whatsoever was put into their inferior streaming capabilities, especially in regards to making sure literally everything played on it on-the-go with no other efforts required.
Switch is a hybrid, marketed AS a hybrid, and plays ALL of its games, most of which being console titles, on the go natively as well as at home. No internet reliance required outside of online multiplayer.

You can't compare the two, let alone say Switch is taking anything away from Sony.XD

PhoenixUp2417d ago

PSP and Vita both showed the power of then contemporary consoles PS2 & PS3 packed into a handheld. Many games were released on consoles and that handheld with little reformulating which was happened with a console/handheld multiplat that's also on a Nintendo handheld.

Nobody can deny that Sony's biggest marketing push for both handhelds was the power of a console in the palms of your hands. This idea was later expanded upon by Nintendo with its hybrid system.

Benjaminkno2417d ago

You'd be right if vita came with 4 shoulder buttons and didn't require an internet connection.

Those memory cards though.. can't bitch enough about that.

segamaniaco2417d ago

Vita has 2 touch screens, doesnt need more shouder buttons

PhoenixUp2417d ago

What do extra shoulder buttons have to do with anything? Vita doesn't require an internet connection to function.

Benjaminkno2416d ago

It does for the crossplay function

PhoenixUp2416d ago

What does Remote Play have to do with how powerful the Vita is on its own?

Neonridr2417d ago (Edited 2417d ago )

But PSP and Vita never offered console level gaming. Both offered watered down versions of the bigger games. The only ones I give them credit for doing well was Killzone and Uncharted. Mercenary was a solid title and Golden Abyss was fun. But look at titles like Call of Duty for example, not sure what the Vita got there but it was absolutely one of the worst things I have played.

segamaniaco2417d ago

Same for switch. A 720p30fps zelda is not ps4 level gaming

Neonridr2417d ago

@segamaniaco - nope, but will still win GOTY. It's 900p when docked too, everything is 720p when in handheld mode, can't change that due to the screen.

PhoenixUp2417d ago

@ Sick

PSP came out during the 7th gen and Vita came out during the 8th gen.

@ Neo

At the time they both came out, PSP and Vita had parity with the contemporary consoles at the time and shared various unreformulated multiplat titles with them.

I'm not going to argue with you on something so basic. Sony's own marketing hyped up how powerful these handhelds were.

Neonridr2417d ago

Vita had parity with the PS3? Could have fooled me. Games were still watered down, my Call of Duty point still stands. Sure, some indie titles were the same across both, but it's not like the Vita was running Gran Turismo 5 or anything like that.

Skuletor2416d ago (Edited 2416d ago )

You're wrong, PSP released before the Xbox 360 which started the 7th gen and Vita launched before the Wii U which started the 8th.

In handheld they're 7th and 8th gen but they released before home consoles 7th and 8th generations began.

PhoenixUp2416d ago

@ Neo

Yeah it did. Titles such as Ultimate Marvel vs Capcom 3, Rayman Legends, Dragon's Crown, Sly 4, Ratchet & Clank: FFA, & Injustice ran on the handheld as it did on console. You're using Call of Duty like it's the rule rather than the exception, ignorantly overlooking the other AAA ultiplat titles that weren't reformulated on Vita. You're also overlooking the other multiplat titles released on PS2 & PSP.

@ Sick

Of course PSP came out before 360. DS & PSP both signaled the beginning of the 7th gen the same way 3DS & Vita signaled the beginning of the 8th gen.

I know you're not actually trying to say that DS, PSP and GBA are all part of the same 6th generation of platforms

+ Show (4) more repliesLast reply 2416d ago
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90°

Generative AI Will Allow Bigger, More Immersive Worlds, Says EA, and Developers Were 'Hungry' for It

Electronic Arts CEO Andrew Wilson said generative AI will allow bigger, more immersive worlds, and the developers were very eager for it.

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wccftech.com
Christopher20h ago

If you want a tool to reduce the time it takes to make a product, AI is a tool to do that. If you want a tool to just make content for you, AI is a poor crutch for good writing and storytelling.

Vits15h ago(Edited 15h ago)

I don't disagree. However, good writing and storytelling in games are still pretty rare. Honestly, AI as it is right now could probably produce output similar to, if not better than, your average experience. Especially because the main issue I see being thrown around for its use is the generation of ludonarrative problems. But, we have literal GotY winners that are incarnations of ludonarrative problems and written by humans. So if specialists don't care, would the average player even notice?

That said, from the perspective of improving the craft, AI will undoubtedly do more harm than good if used for that.

Christopher15h ago

Oh, don't get me wrong, I'm not saying what we're getting out there right now is overall great from everyone. There are obviously a lot of bad writers out there. The problem is AI learning from bad writers. No thanks!

thorstein20h ago(Edited 20h ago)

Time for AI to replace CEOS. That way, when it fails, as it inevitably will, there's no one to tell. The employees can continue to make games, get raises (no CEO bonuses), and there will no longer be bone headed decisions by id10Ts.

Christopher15h ago

Think how much easier it will be to fire an AI CEO than a real one! We've sacked Ocrulos AI CEO and will be replacing him with Kensho Technologies v3 CEO.

isarai14h ago

Honestly, that's the funny thing I find about AI. Is that it's the management and higher up positions that are the most perfectly replaceable positions with AI vs people at ground level.

XiNatsuDragnel14h ago

Just ea man y'all embarrassing yourselves

anast1h ago

Games are about to get worse. AI will do most of the lifting, devs will polish the turd and prices will raise because of "the economy".

SimpleSlave1h ago(Edited 1h ago)

'Generative AI Will Allow Bigger, More Immersive Life>>>>>> >> Work Balance and Paychecks for our Employees, Says EA, and Developers Were 'Hungry' for It'

Sounds good to me.

60°

EA CEO Says AI Will Transform 50% of Development Process

EA's CEO says that AI will revolutionize 50% of their development, enhancing speed and creativity in gaming.

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infinitestart.com
thorstein1d 1h ago

I've heard of garbage in, garbage out.

But garbage creating garbage is a whole new "landscape of gaming" garbage.

isarai22h ago(Edited 22h ago)

You mean "Replace" 🙄😒

enkiduxiv1h ago

Coming from Andrew Wilson, an AI designed to behave like a tech bro, this sounds like nepotism.

Barlos1h ago(Edited 1h ago)

Yeah and it'll also destroy creativity, as well as cause more job losses.

The more I hear things like this, the more I think the games industry is finished. I see nothing to be excited about any more.

anast1h ago

EA games are going to get worse.

170°

Next Battlefield Game Already Playable and Being Built by “Largest BF Team in History"

EA says the next Battlefield game is being built by the "largest Battlefield team in history," and confirms the game is in a playable state.

Kaii1d 9h ago

“I’ve just spent a whole bunch of time with the collective Battlefield team, playing what they’re building and it is going to be another tremendous live service.”
It's just what gamers want, more live service garbage.

XiNatsuDragnel1d 7h ago

Ik more live service is what I want /s.

_SilverHawk_1d 6h ago

I'd like a lot more live service game / hi 5

RaidenBlack1d 3h ago

What Henderson has leaked so far is that ... even though the dev size's large, they are playing safe this time,
so I am guessing big budgeted BF3 2.0 ... fingers crossed

Yi-Long11h ago(Edited 11h ago)

We don't need thousands of workers wasting their time and effort, for many years, on a live-service project nobody asked for.

Just take a dedicated small team and create a cool Battlefield GAME. Not a service, but a game. As in 10-12 Conquest maps, 4 classes, cool gameplay, done. That's it.

That doesn't need 3-4 years of development. That doesn't need thousands of employees. Just go back to basics; Release a cool game, let gamers buy and enjoy that game, and 1-2 years later you release a sequel. No 'service', no subsciption, no DLC, no seasons. Just a game. On its own. Done. 50 bucks.

Inverno9h ago

Oh boy I can't wait to see how they screw this one up.

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