Throughout its 20 year gaming history Nintendo have made quite a few muck-ups, here is the top 5.
A famous actor from Starship Troopers has showered praise on Helldivers 2 and said he is open to the idea of playing General Brasch.
VGChartz's Evan Norris: "Is Ocarina of Time as legendary as I remembered it? For the most part, yes. In spite of a handful of missteps — a few obtuse puzzles, some tedious backtracking, and a clunky stealth sequence — I don't believe the last 23 years have been unkind to it. Ocarina remains a brilliant example of the medium, a landmark game that shaped the future of its own franchise and 3D gaming in general. After more than two decades it retains its inventive dungeon design, challenging puzzles, dynamic combat, wistful storyline, unforgettable music, and empowering open-air freedom. I feel confident calling it one of the greatest games of the fifth generation, even if I'm no longer prepared to list it among the five best games ever made."
Pure unadulterated fun. They don't make them like this anymore...especially not the triple A industry.
GL compiles a list of some of the most mind-blowing video game narrative twists in recent memory, from The Last of Us to Outer Wilds
With articles like these cant you tag the games mentioned so that we can know ahead of time if there’s a spoiler to avoid?
Not clicking on your article otherwise.
I agree with the majority of the list, but... I think the virtual boy should replace Rare. It seems like Nintendo sold Rare at the right time. They don't seem to be doing much for Microsoft.
Number 5 is a bit of.
I have seen some screens of the n64 FF7 game, and they were nothing like FF7 as we know it now.
The game originally planned for the N64 had different characters and different storyline. Although N64 could have had a Full RPG game, just not with all the prerendered backgrounds( sometimes that changed into a FMV) and Cut scenes.
http://www.fantasyanime.com...
Seriously this could have been an awesome Final fantasy =)
FF6 has a great story too, so story telling was already matured enough in the SquareSoft department(FF4 rocks too btw xD)
It's a shame, i'm still interested in how that game would have become as a whole.
Number 4 is also off.
The problem was that the Ps2 already managed to get enough people to their side. Developers saw money in it and basically ditched the GCN. Not because of "memory" restriction. Some developers even took the "multi-disc" way....so that wasn't the problem at all.
GCN just sold less, so developers had little reason to develop for it.
Edit: Well it wasn't sure if it was meant for the N64, those are FF6 characters, but those gfx werent possible on the PS1, so its safe to say that it was indeed planned for the N64.
Nintendo selling Rare was the biggest mistake they ever made.Without Rare,the N64 would not have stood a chance against the PS1.Rare without Nintendo is like the X-Men without Wolverine
that stuff is a tech demop run on silicon graphics workstations so they could learn 3d modeling and code
it never would have reached n64like that
I didnt expect this list to be very factual, but I kinda like this list.
Many of the points made are true(mostly because of playstation's dominance and the ill-fated Gamecube) and have been the main reason why Playstation has won two consecutive console wars.
Of course, Nintendo is now back on top thanks to the Wii so none of this matters now.
Next up: the top 5 on why the Wii owns this generation, period.