An interesting point in the news (courtesy of wccftech) this week was made by Cliff Bleszinski (Cliffy B) of Unreal Tournament and Gears of War fame and more recently the co-founder of Boss Key Productions.
During industry conference Reboot Develop 2017, Cliff took to the stage and put forward his view that ‘AAA games’ cost too much to make and the development of such games are a ‘nearly unsustainable’ model, his reasoning behind this is based on a number of points
Saif from eXputer inquires, "Despite the everlasting popularity of the genre, why hasn't there been a good AAA horror game in a while now?"
Even when they do it's first person trying to copy Outlast, Five Nights, P.T etc
I think the Dead Space / RE2 / RE4 Remake and the Evil Within 2 showed you can have a good story based, third person survival horror game.
"In a time when companies don't care about preserving games, I have high respect for the creators of projects like N64: Recompiled." - Hanzala from eXputer.
Some food for thought:
Would you donate your physical copy of a really rare/expensive cartridge (Conkers's BFD, Bomberman 64 Second Attack, Ogre Battle 64, the two Castlevania titles, etc) to those managing this project for the greater good of getting them preserved online for all to experience at some point?
The snippet of ray tracing at the end of the og trailer was low-key amazing. I found out thanks to Nerrel who also made a texture pack for MM, and i can't wait to see how much more great this game will be in the near future. With model swaps, ray tracing, retextures, and a more quicker process than decompilation, it's gonna bring new life to N64 games.
There might need to be a bit of clarification recompilation is not the same as decompilation.
This is basically a container to excite the rom within but allows for all sorts of beat additions and tricks like new lighting effects such as ray tracing to be added.
But decompilation would ultimately be king as it allows for a widespread porting capabilities and uses the assets from games to build a native install for PC or whatever the target system is e.g Mario 64 for PC or sonic mania for psvita / wii
Xbox and EA have recently made baffling moves that define how bleak the future of the gaming industry is with major companies at the helm. Ryan Bates from "Last Word on Gaming" posits in this op-ed that maybe it's not ineptitude, but intention.
Name someone that isn't trying to look us these days maybe cdpr.
Take two, ubi and yes even PlayStation are pushing us to own nothing and be happy with our live service ad injected games on a sub so they can raise prices at will and take access away when they see fit.
If it keeps up I'll be a full time retro gamer and this industry will be crashing hard
As rediculas as it sounds we need government reforms to defend consumer rights
This is actually nothing new; back when NES was still 'the thing' companies tried to debate making lower budget games as a "start" for some companies, and to prove some projects cost more than they're worth. To try to make 'AA' games instead of AAA just means to make games the fans want to play instead of flooding the market with trash just to 'get it out there.'
There's a lot of lower budget games I had more fun playing because they were made by gamers, for gamers; not games made by businessmen with dollar signs in their eyes. Some games you can tell were made for the sole purpose of getting sales, while some you can tell were made by people who actually know how to make a good game with a limited budget. I'd rather support a lower end company who knows how to make good games over a high profile company who "used" to make good games.
If companies want to make money off gaming, hire gamers, we know what works and doesn't work; not people with high grades in college and think with their pockets.