For a number of years Phil Spencer has fronted Xbox – Don Mattrick his predecessor was quickly shown the door (with a rather grand payout) when the Xbox One original plan fell flat on it face…
Electronic Arts CEO Andrew Wilson said generative AI will allow bigger, more immersive worlds, and the developers were very eager for it.
If you want a tool to reduce the time it takes to make a product, AI is a tool to do that. If you want a tool to just make content for you, AI is a poor crutch for good writing and storytelling.
Time for AI to replace CEOS. That way, when it fails, as it inevitably will, there's no one to tell. The employees can continue to make games, get raises (no CEO bonuses), and there will no longer be bone headed decisions by id10Ts.
Games are about to get worse. AI will do most of the lifting, devs will polish the turd and prices will raise because of "the economy".
'Generative AI Will Allow Bigger, More Immersive Life>>>>>> >> Work Balance and Paychecks for our Employees, Says EA, and Developers Were 'Hungry' for It'
Sounds good to me.
EA's CEO says that AI will revolutionize 50% of their development, enhancing speed and creativity in gaming.
I've heard of garbage in, garbage out.
But garbage creating garbage is a whole new "landscape of gaming" garbage.
Coming from Andrew Wilson, an AI designed to behave like a tech bro, this sounds like nepotism.
Yeah and it'll also destroy creativity, as well as cause more job losses.
The more I hear things like this, the more I think the games industry is finished. I see nothing to be excited about any more.
EA says the next Battlefield game is being built by the "largest Battlefield team in history," and confirms the game is in a playable state.
“I’ve just spent a whole bunch of time with the collective Battlefield team, playing what they’re building and it is going to be another tremendous live service.”
It's just what gamers want, more live service garbage.
What Henderson has leaked so far is that ... even though the dev size's large, they are playing safe this time,
so I am guessing big budgeted BF3 2.0 ... fingers crossed
We don't need thousands of workers wasting their time and effort, for many years, on a live-service project nobody asked for.
Just take a dedicated small team and create a cool Battlefield GAME. Not a service, but a game. As in 10-12 Conquest maps, 4 classes, cool gameplay, done. That's it.
That doesn't need 3-4 years of development. That doesn't need thousands of employees. Just go back to basics; Release a cool game, let gamers buy and enjoy that game, and 1-2 years later you release a sequel. No 'service', no subsciption, no DLC, no seasons. Just a game. On its own. Done. 50 bucks.
Bribes...no sorry did I say that aloud, I meant cool...really cool.
good one BLKxSEPTEMBER.
I wonder how much this thing will cost on ebay.