In our interview with Guerrilla Games Lead Concept Artist Roland Ijzermans, he explains the motivation behind doing something so different from Killzone.
It was risky for GG especially they have no experience with open world formula. But they confident and they did it in the end. I'm proud of them. It is their first try and they did it well.
Plus they had the freedom to do it.
I feel like Killzone and Horizon can be attached in the same world. It would be super intriguing if GG made their own universe which their games (and maybe other Sony studios) could be within. Of course a massive dream but something I would love to see.
Killzone series has been hit and miss and was always sized up against the superior competition. But Horizon shows why studios should be allowed to breathe and not be tied down to an IP. I'm glad they did it, as IM sure we all are. Killzone is still a great IP that can deliver if done right. But for now, GG should be congratulated for their feats, delivering on their new foray into a different genre with such success
Rarely do you talk with such sense. I'll give you an agree. Finally you see what I've been saying about freedom in development and not being tied to the same game. Giving devs freedom to do as they please, especially talented devs, you usually get great results.
So glad they made this new IP. The dinosaur and animal mechs have me so excited
Because they have freedom and talent to do it, as simple as that.
Probably because they had the opportunity to do so, the had an idea and executed it well. Shadow Fall also messed up the Killzone universe, It'd be difficult to go back to it. Unless they did a reboot.
I'm sure a new Killzone is coming and GG will know OK CK it out after their blunders with Shadow Fall and immenent success with Horizon.
honest answer: because sales kept declining with every instslment of their killzone franchise. i bought the first one, ignored the sequels. they want to make money again, so they needed an effort.
They are by far one of the best studios around. Naughty dog, guerilla games what a blessing.
Its obvious why they wanted a fresh IP, its always great for the staff, a new and different challenge always builds the staff up higher. It happens more in the Anime Studio world.
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