A quick look at NVIDIA's website will reveal that they are currently looking for eDRAM engineers. It's worth noting that they have never shipped any such design, and it seems extremely unlikely to us that anyone in the industry is planning to use eDRAM on products aimed at the PC market. As such, this could be a further confirmation that NVIDIA has the contract for Sony's PSP2 handheld.
Indeed, the original PSP has plenty of eDRAM (2MB for the GPU alone), and the PS2 GPU has its fair share of it too. These chips are manufactured in Sony's own fabs, which thus seem rather well tuned for it. It has already looked extremely likely for a while that NVIDIA would get the contract, as past financial conference calls have had Jen-Hsun Huang say that he believes the original PSP's graphics chip will be the last one developped in-house for any console or CE device. That wouldn't theorically exclude AMD from the contract though, of course - and while it's likely it has been decided by now who won the contract, it's also impossible to be sure.
Still, this eDRAM job offer is a further confirmation of NVIDIA's likely contract with Sony on this project, which you would expect to see shipping around 2009, given the traditional industry cycles. Assuming a royalty-based model, likely per-unit revenue would be between 3 and 5 dollars, in addition to one-time payments. That's not a lot of money for either NVIDIA or AMD nowadays, but it remains financially appealing because of the 100% margins associated with the deal.
Microsoft just posted the third quarter of its 2024 fiscal financial results. The software maker made $61.9 billion in revenue and a net income of $21.9 billion during Q3. Revenue is up 17 percent, and net income has increased by 20 percent.
Xbox content + services up 62% while hardware down 31%... seems about right with the way they tout you don't need the hardware to play. People can play on their phones or smart tv or other means. I don't hardly play on my consoles directly since getting devices like the logitech g-cloud and ps portal. Which is to also say I have been playing more digital than physical because of these devices.
Too expensive hardware when others offer the same or more for less? Good work, Green Team.
"Despite some early successes for Xbox games on rival platforms, Xbox hardware is down by a massive 31 percent this quarter."
"Without Activision Blizzard, Microsoft’s overall gaming revenue would have actually declined this quarter."
"Xbox content and services would have only been up a single percent without Activision Blizzard..."
"It looks like next quarter is going to be a similar story for gaming at Microsoft, too."
That is crazy... so A/B/K is carrying the whole Xbox gaming.
Oh and Microsoft will be fine. Windows, Office and Cloud are growing with each pc purchase.
As of right now, there are no monopolies in the games industry, and for the sake of the medium as a whole, they never should either.
And yet the biggest tech companies in America are essentially that. They buy up all the small comps only to kill them off and steal what they have, and if they can't buy em they bleed them to death.
They buy IPs not talent. That's why these buyouts never work and the IPs die. Right now it's too expensive to develop games - but I expect that to shift maybe as AI tools can make it easier. The best games have been indie games for awhile as big developers fuck their ips to death with "games as a service" -
Gary Green said: We have a juxtaposition of 2D and 3D visuals, flashy turn-based combat, quirky anime characters with cheeky dialogue with plenty of partial nudity; Yes, this is a Compile Heart JRPG. Whilst the engine is borrowed from Hyperdimension Neptunia mk2, Mugen Souls is more of a Disgaea spin-off. It’s not a strategy RPG as such, it merely sits within Disgaea’s ever-expanding universe (Multiverse? Netherverse? Your guess is as good as mine). You won’t find cameos though, since Mugen Souls is a franchise which aims to stand on its own two feet.
WOW first the GeForce 8800 graphic card has a "unified pipeline design" and now nividia is hire for "eDRAM" development. I guess the Xbox 360 really does have a "New-Generation" graphic card design.
Note: The picture I attach with this Article is to symbolizes sony's PS4 graphic card being a complete rip-off(copy cat) of the Xbox 360's "New-Generation" graphic card design.
p.s. I do know the ps2 has eDRAM, but not Xbox 360's "New-Generation" design.
Potato, pota(h)to.
The original xbox didn't exactly suffer from lack of eDRAM....it's just another route to the same result.
Secondly the article never mentions PS4 in it. Just "maybe" a PSP2.
will that thing even play games? I saw some screens, and it looks like it isn't made for that.
isnt psp only just selling good numbers ?
why would they be talking about psp2 ?
oh and you know ninty is making gba2 right now and its bound to have some monster tech going like play games by moving your face or something....
...meh
If nVidia can turn out a powerful gpu within the confines of a handheld game system. I don't believe they have faced that constraint before. In things like cell phones or other multi-function devices, the graphics don't have to be powerful because they are only part time game machines, but a handheld is different. If it is PSP2, then the graphics have to surpass the original PSP which lies somewhere between a N64 and a PS2. It is going to be hard to improve on that given space limitations and the fact that it can't be allowed to get too hot or draw so much power that it reduces battery life.