This gamer is a hero.
How do composers make the iconic music tracks from games that we love? And just what makes them so memorable?
Have you ever looked at a modern first-person shooter and wondered "How did we get here?" Wealth of Geeks performs a deep dive into the genre, including some of the most influential games, from the very first FPS from the cross-genre experiences that changed the game entirely.
BLG writes, "There are many fantastic and iconic weapons in game history, but some are significantly more memorable than others. When we think of iconic game weapons, these are the top 20 that come to mind."
You forgot one and it's a doozy. The weapon is kindness in undertale. :) defeats countless enemies.
Badass!
Wowser. Even on easy it took 12 hours and the Cyberdemon and Spider Mastermind slaughtered me repeatedly :3
How is it that some gamers manage these ridiculous feats so quickly? Like the guys who were speed running The Evil Within on Akumu mode within two weeks of its release, or the guys who achieved trackmaster on all 200 campaign challenges on Trackmania Turbo after a month or so. Or what about the people doing no death runs of Super Meat Boy? It just boggles the mind...
It is not like there is any other way to play it on Ultra Nightmare,.. Basically if you die it starts you at first level cuz fuck you. (you could potentionally save-scum chapters,.. but that is real cheating,.. basically you have to play perfectly 100 percent of the time) Think Ultra nightmare will basically be like Nightmare speedruns (1:15 or something/Draqu is running it daily (easy/nightmare) and he is really great at it,.. basically sets WR almost every day. https://www.twitch.tv/draqu... because it is way less dangerous to skip 3/4 of the game than to actually play trough most encounters)
This guy is a legend, an awesome legend!