100°

Ogle the Beautiful Models of PS4 Exclusive Ratchet & Clank; Movie vs Game Character Compared

During a presentation at the Gnomon School of Visual Effects, Insomnia Games’ Character Artists shared some of the impressive work they did on the upcoming PS4 exclusive Ratchet & Clank.

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dualshockers.com
ABizzel13005d ago (Edited 3005d ago )

This is a really impressive technical read actually. Ratchet & Clank looks so good on PS4, but this just goes to show that consoles are still a ways off from achieving that true Pixar like quality.

The models movie models use 2x the polygons, superior UV maps, 6x the UV sets / switches, and significantly more textures and colors at 8x the resolution of the PS4 model for 1 single character alone.

But it also shows that the RAM and storage mediums need to improve exponentially as well, with a single character file being 4GB alone, which is going to eat up store when you have full game, and need a lot of processing power and fast RAM when you have multiple models on screen.

So we're not seeing true Pixar quality until the PS6 / XB5 at the earliest, where 4k is standard, where CPU, GPU, and RAM have significantly jumped in performance while maintaining lower TDP and heat output for a console, and finally storage has adapted to provide significantly more space, or at least we're able to come up with significantly better solutions.

PS5 / XB4 will bing the models much closer to the movie versions in almost each category, but they simply won't have the full processing power / storage solution to render this kind of content over a 6+ hour game.

So next gen needs to be able, improving the storage medium, and compressions so we can still have great quality imagery, but not the demanding multi-gigabyte files (so PS6 / XB4, storage are non factors...PS6 / XB4 is probably where cloud based gaming is going to take off, since it addresses and fixes both of these issues).

theXtReMe13005d ago

While I agree things need to improve, the models in this game and many games actually exceed what Pixar had done just 10 years ago. While we haven't caught up to modern day, I don't believe we would see that for 10 to 20 years down the line. You are talking about doing full screen realtime ray tracing with every light projecting, hitting and bouncing around the entire scene. Which is what makes the Pixar movies looks so realistic. Not to mention, adding controls and AI and story features, effects.... I remember last generation they were talking about ray tracing and some games used a mild form of it, even at the beginning of this generation, Killzone used it and ray bouncing to achieve some of its effects. Which is amazing, though some of the effects were prebaked.

Truthfully, pound for pound, I don't think ray tracing will ever be a useful solution in games. You would rather use that processing power for other features. Primarily, making the worlds feel more alive and giving true AI to everybody in it. Making more buildings accessible, anything to make the world feel more like our own. I also think there is going to be a bigger push for real-time voice recognition and intelligent response in the next 10 years. Especially, with VR around the corner. That will give players the ability to talk to any character in the game and have a meaningful conversation that they will recognize, reciprocate and remember for future interactions. I always tell people to reference the movie Her, for what I'm talking about. I would also like to see smell o vision make a return with a unit that could be able to project thousands of smells and be able to mix them properly in order to replicate what is happening on screen. Whether that be you just walking through the forest and smelling pine trees and other forest like smells, or in the heat of action and smelling gun discharge and sweat and smoke. Giving players a true multi sensory experience. For that experience, I tell people to go to Disney's Epcot and ride Soarin'. Which not only gives you that smell o vision, but also gives you a preview of what VR could be and how it could make you feel, like you were flying high in the sky over top everything and looking down and getting that stomach drop for fear of heights.

The future looks bright as long as they make full-fledged games in VR, not just applications that show off the technology. I want to play games like The Witcher 3, COD and GTA in VR, not just showcases of technology, like The Heist.

The good thing is, technology is moving fast which makes it cheaper faster and allows system manufacturers to put very powerful hardware inside these little boxes to allow us to play games with quality that, only 10 years ago, we thought impossible. Games that are coming close to mimicking what we are seeing on Hollywood screens... and are only going to improve with every passing day. Im playing The Witcher 3 now, on the PS4, and am amazed at what they have achieved in such a large mass of land. I can only imagine what will be possible in just a few years, when developers squeeze every drop of power out of these systems and we start talking about the next round of consoles.

Feel blessed, my friends.

abstractel3004d ago (Edited 3004d ago )

Offline rendering is always going to beat out realtime rendering. That doesn't mean we can't appreciate how amazing games are looking these days. I feel this generation has truly allowed artists and game designers to truly show art. I go to Neogaf's screenshot threads and I'm always amazed.. Driveclub, Tomb Raider, SFV, The Order etc.

Driveclub and The Order are probably the two most technically and artistically well made games so far this generation in my opinion. Even if they aren't the greatest games (I still like them a lot), they are gorgeous. Ratchet and Clank looks crazy good too although I feel some areas look better than others.

Batman AK looks amazing on PC (it runs great on my PC) and it still looks great on consoles. Most underrated game of 2015 IMO, I know I am in the minority with thinking that but I just loved it.

Jivesh3005d ago

This looks so damn good, can't wait to experience the magic of R&C again

nevin13005d ago

You guys still haven't tried the demo yet? Man the boss Battle does look really good.

Duke193005d ago

Pretty clear that a ton of work is going into this game - looks awesome

tulholdren3004d ago

Day 1 just waiting till I get my hands on this exclusive powerhouse. Cant wait to play this story out.

60°

8 Years Later, It's About Time Sony Revives The Rest Of Ratchet And Clank

Hanzala from eXputer: "On this joyous 8th anniversary of the Ratchet and Clank reboot, it's about time Sony considers reviving the originals to complete the saga."

shinoff218323d ago (Edited 23d ago )

It's not the ideal situation but Sony does offer them on ps plus. I to would just like a big ass compilation on doscto though

purple10122d ago

Insomniac roadmap leaked a while ago and they are making another, they’re doing the best they can and these games, especially the last two, are master pieces

320°

AMD users left in the dirt with "ludicrous" Ratchet and Clank Rift Apart hardware issues

Ratchet and Clank Rift Apart hardware issues are a huge problem for AMD users

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videogamer.com
ocelot07289d ago

Strange with the ps5 being amd based it would of been more optimized for amd gpu's.

mkis007289d ago (Edited 289d ago )

Lets see just how widespread these issues are... doesnt make a bit of sense because the game was made for amd hardware.

: oh its just complaining over amd's poor implementation of things on the pc side.

PunksOnN4G289d ago

Why would it be its obvi on AMD drivers

mkis007289d ago (Edited 289d ago )

Maybe you are not up to date on the current state of AMD's Raytracing support and FSR.

Please tell me were you got never sony from in my comment?

ModsDoBetter289d ago

"Please tell me were you got never sony from in my comment?"

This is a first party title.
Released and poorly optimised. You jump straight to AMD being completely at fault as if TLoU PC port didn't happen.

Christopher289d ago (Edited 289d ago )

AMD themself said it was a driver issue.

generic-user-name289d ago

You should probably make sure it is Sony before trying to fling mud.

ModsDoBetter289d ago

@Generic with the cope:

From DigitalFoundry,

"The comparison, which was shared by Digital Foundry, was accompanied by a written analysis that goes over some of the port's best features, such as good scalability, which allows players with the proper hardware to enjoy much better visuals than on PlayStation 5 and those with underpowered machines to have still a decent experience barring some stuttering, and issues, such as missing transparency effects at max settings, texture loading issues, shadows issues with ray tracing enabled, stability issues and more. With the additional disabling of ray tracing on AMD GPUs due to stability issues, it feels like this is yet another port that was launched in an unpolished state and that will require multiple patches to be in a truly acceptable one."

"it feels like this is yet another port that was launched in an unpolished state and that will require multiple patches to be in a truly acceptable one."

This is not solely an issue with AMD, the port is "yet another" with missing features.

+ Show (3) more repliesLast reply 289d ago
Jin_Sakai289d ago (Edited 289d ago )

AMD has always been crap compared to Nvidia. The only advantage they have is price.

DarXyde289d ago

And power efficiency. And arguably better performance on 1080p/1440p cards. And availability.

Nvidia cards really aren't worth hunting high and low for when there are very comparable AMD cards that are cheaper. I really have to give credit to AMD for their very frequent and consistent grind with RDNA. This issue I reckon is a developer level problem.

Can't really miss with either, but considering Jensen and Lisa are relatives, they probably laugh about these debates over a very expensive holiday dinner.

iAmyRose289d ago

Naw AMD have had instances of being good, Nvidia do have better features, raytracing and AI performance if you play with software that uses it though.

KeeseToast289d ago

@DarXyde
Power efficiency is not true at all this gpu generation. Nvidia‘s 4000 series is more power efficient that AMD 7000

DivineHand125288d ago

I believe AMD offers higher vram at lower price points compared to NVidia. We have found out that this generation needs at least 8GB to load the highest detail textures at 1080p.

This issue with the drivers will eventually be fixed for Ratchet and Clank, however, the vram issue NVidia has on their midrange and entry level cards can only be fixed by spending more money on a higher end card.

+ Show (1) more replyLast reply 288d ago
CantThinkOfAUsername289d ago

AMD has already confirmed it's a driver-related issue on their cards. Besides, AMD 'users' can't stop telling us how not important Ray Tracing is, how they always play with it off, and how it's an 'Nvidia gimmick.' This shouldn't be a problem for them I believe.

On a side note, kudos to Nixxes and Sony for releasing one of the best PC ports in 2023. Amazing graphics with Ray Tracing, great performance, detailed system requirements, plenty of graphics options, all upscaling technologies (DLSS, FSR, and XeSS), DirectStorage 1.2, and native Mouse and Keyboard support.

INMATEofARKHAM289d ago

Not surprised by an AMD driver issue... I love they are in the market and help keep Intel honest but I've had some whacked driver issues with then so I always just go with Intel anymore.

I'm sure they'll have it fixed in the coming days, if it even takes that long, just one of the joys of PC gaming.

ChasterMies289d ago

Imma just sayin’, this is why I play on consoles.

Good-Smurf289d ago

No issues at all on PS5 and some already called me being trolling yesterday.
No telling how well it will run on my PC because there's too things that can go wrong there being High End Nvidia stuff and everything.

MadLad289d ago

Consoles are highly limiting; and when devs screw up optimizing their games on console, you're screwed. You don't have the option of powering through it.

Binarycode289d ago

That's why always wait and see what the game plays like on any device before you buy.

I think they've done a good job porting it to pc, but it needs to be able to run on lower end cards and should have a ram indicator to show how much video ram is being used.

ChasterMies288d ago

That’s why I play on PS5. The user base is so big, devs can’t afford to screw up optimizing their games for it.

MrVux000288d ago

Looking at the overall state of PC gaming and its ports of AAA games for the past 3-4 years vs consoles ports.

Not really helping your case.

1nsomniac289d ago

People never listened when I said that this game doesn’t use “real” ray tracing on PS5. I believe it uses a very clever advanced/modified screen space reflection system. Which is why the real ray tracing doesn’t work on pc.

Outside_ofthe_Box289d ago

Does it matter? I thought we were past this "real" nonsense. The end results matter more. If you can't distinguish, who cares. If it allows for better/more stable frame rate who cares. MS f'd everything when they started using terms like "true" and "real" in their marketing when they launched the One X last gen. People are finally starting to realize that "True 4K" doesn't matter if you have to sacrifice framerate to achieve it. In the end something always has to give if you are truly pushing the hardware.

Binarycode288d ago

Raytracing reflections are used on PS5 as they are in Spiderman, Same engine. tested by professionals with first hand knowledge.

PC Ray-tracings problems are bugs and on AMD side a driver issue.

Lastly if AMD want to compete in the RT space, they need to come up with a solution. As in a unique chip to do it, not just make the gpu with some driver things help it. It's miles behind Nvidia.

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110°

Three Original Games That Still Stand Tall Alongside Their Remakes

Usually, remakes outclass their predecessors in every way. Some games are just too good to fade into the shadow of a remake though; here's a short list of the best.

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hardcoregamer.com
TricksterArrow453d ago

Missing Resident Evil 2 and 3. Arguably Resident Evil 1 as well.

NecrumOddBoy453d ago

Oddworld Abe’s Oddysee is 1000% better than New and Tasty and Abe’s Exoddus is about 100,000% better than that abysmal SoulStorm.