OnlySP: Welcome to the next in the series of OnlySP spotlight features – shining a light on the intricacies of game development.
This time we’re trying to answer a question that’s really important to us here at OnlySP: what goes into creating a great gaming narrative, and how have they evolved over time in relation to other media?
We look at the similarities and differences between games, books, and movies, charting gaming’s progression through Zork to The Order: 1886 with the help of developers behind some of the most highly acclaimed narrative-based adventures in recent memory: Fullbright’s Steve Gaynor (Gone Home, Tacoma) and Frictional Games’ Thomas Grip (SOMA, Amnesia series).
Spooky season is here again at last and time of the horror game has arrived alongside it. This year has seen the return of some the genre's greatest entires, but both tended to focus more on thrills than they did chills. So, those wanting a bit more of the latter this month would do well to check out at least one of these before Halloween rolls around.
Embark on a thrilling sci-fi adventure with our carefully curated list of the best PlayStation 4 sci-fi games
Titan fall 2 was chefs kiss. For those of you who haven't played it go ahead. Brilliant. With each level being creatively different.
The Xbox One is full of SPOOKS, and that's all you should know about. Here is a list of the best horror games on the system.
A lot of my favourites are on this list so I whole heartedly approve.
Everything except The Observer. It started out really interesting but quickly unraveled into a train wreck. Including frustratingly dull dives into mind sequences, They neutered the monster with boring on rail stealth sequences and a laughably obvious and cringeworthy ending. Mix in bugs and some wonky controls to boot.
I had really strong impressions with it to start but ended up absolutely hating it.
Soma would be more existential horror than anything but I'll be damned if it didn't have one of the best stories in game that I've experienced. Blew my mind.
This was a really interesting interview to take part in. Too bad we couldn't line up Ken Levine for it as well, along with a couple other devs. Oh well, maybe next time!
Great Interview/Article. I got to chat with Thomas Grip a couple times last year, the man really knows his stuff. It's great to be able to pick the brains of a man who has developed so many great single player titles like Amnesia and SOMA.
I absolutely love Soma and would love to read and interview with the geniuses at Dontnod. Life is Strange is the second best game I've played in 25 years of gaming.