Less skater friendly. That's a weird tag for a game about skateboarding, but that's the pitch for SKATE 2. Maybe it's not surprising: while the Tony Hawk's series offers up easier, more ridiculous moves with each iteration and lets players glue themselves to rails, the original SKATE forced you to pull off joypad gymnastics for a simple kickflip, and smashed your shins to pieces if you dared approach a grind from the wrong angle. But it matched that punishing difficulty with a real sense of reward for pulling off the simplest tricks. What's more it did the seemingly impossible and knocked the multi-million selling Tony Hawk series off its pedestal. Now SKATE's back, and picking up where it left off.