120°

Sony Responds to PlayStation VR Motion Sickness Concerns; 'A Lot of Responsibility With Game Devs'

Chris Mawson writes: "While its developers are doing all they can with PlayStation VR’s hardware to minimise motion sickness and optimise user comfort, much of the responsibility falls on game developers to create appropriate content, a key Sony figure has said."

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powerupgaming.co.uk
Ristul3146d ago

I get Motion Sickness very easy, so this is something that VR needs to iron out if I'm going to be investing in it. I have not tried Playstation VR but looking forward to doing so, time will tell.

3146d ago Replies(1)
Perjoss3146d ago

Still not had a chance to try the PS VR but I tried the HTC Vive yesterday at EGX and I didn't get any sickness at all during the 20 min demo. I've had sickness before when using my Oculus but only in certain types of games. Half Life 2 for example was so bad I had to lie down for a good while to recover. Remember though that the Oculus I have is very different from the retail version and that Half Life 2 was not designed for VR at all.

The Portal demo on the Vive was mind blowing.

donwel3146d ago

One of my friends gets motion sickness from driving games.
Only problem there is that he loves driving games.

Brotard3146d ago

I tried samsung occulus vr last night while being way drunk. and i didn't get any motions sickness or anything at all! it was incredible. It makes me sooooo pumped for playstation vr.

jb2273145d ago

I tend to get it as well, but mainly sea sickness so I'm hoping it doesn't translate to VR. I'll be testing out the tech before I make the leap but I'm hopeful that I won't have issues with it.

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KiwiViper853146d ago

I'd prefer to continue calling it morpheus, who's with me?

Davi1233146d ago (Edited 3146d ago )

I really hope, Sony change their mind and rename it to PS Morpheus.
I understood why Sony decided a simple name, after what happen with PS Vita and Wii U. But, the situation is so different from consoles to VR!

The Wii U situation, where existed a lots of Wii's (WiiFit, WiiMini, WiiSports) WiiU doesn't pass a message of be the Wii2. And the PS Vita, Sony always choose based on numbers, which is the next PlayStation. PSPhone, PSP Go, PSP Talkman. What PSVita means?

Now with VR, the situation is so different!
They will start be commercialized in 2016. Of course, the competition choose to put VR, with the product name. But not will, the customer look to the PS Morpheus and realize what it is? Not can do Sony, a great marketing making a connection with Matrix? Even, they can contract the same actors of the movie to make the publicity!

morganfell3146d ago

"PlayStation VR Motion Sickness Concerns"...

It isn't just a PlayStation concern despite the headline. it is something encountered by some players on a few titles in VR period. Most of the time the majority of people are fine. But in titles that have very rapidly shifting perspectives - Quake VR - some people become nauseous after 10 minutes or so. Those same people are fine in games like Half Life 2, but the blistering pace of Quake causes issues for some.

Bolts3146d ago

VR will cause nausea in people that doesn't normally experience it in video games. There's only one way to counter that issue. FPS. Lots of it. The typical VR experience in 30 FPS will make anyone throw up so unless your hardware can handle consistant 60-90 FPS, get your barf bag ready.

morganfell3146d ago (Edited 3146d ago )

We aren't seeing it as a FPS issue. It is the speed at which the visual environment alters. I have been running OR (DK2) since the 2nd batch launched. More than a few of us have discussed this online (at the OR and UDK forums) several times and the speed at which the perceived environment alters perspective directly correlates to the amount of nausea experienced.

EDIT: I mentioned Quake VR earlier because running i7 Systems SLI'ed we can bang out well over 100FPS and people become nauseous and disoriented. We can run slower titles at 40 FPS and they do not experience discomfort.

rainslacker3146d ago (Edited 3146d ago )

It's more the lag between movement and on screen updates, which is more down to input/processing lag that causes the problem than the frame rate. It's just a perception thing because of the way the brain is wired to motion and perception. The frame rate causes the motion to be smoother, which itself needs to be due to the same reason above since there is no frame of reference to keep one's bearing like you would have with frame rate drops on a regular TV screen.

It's not true motion sickness in the vein of what motion sickness actually is, but it has the same effect. The proper term is sensory conflict. There are some other theories on why one may have these feelings, but sensory conflict seems to be the most accepted. Animation quality is another, and low frame rate which causes noticeable skips in the sensory is another. 30fps wouldn't necessarily cause noticeable skips outside of quick changes to the VR environment(screen tear type stuff), but it could be substantially lower updates than what a person is used to under normal conditions.

Roaddhogg3146d ago

Very true, and hopefully the article explains this. PS VR is in the headline because he was responding specifically to what Sony are doing on their end to address concerns.

Maxor3146d ago

Best way to throw up is to play VR games @ 30 FPS. I felt like this at E3 when the OR demo was experiencing some memory leak issue which caused it to be laggy at times. As a person with no prior history of nausea, I almost threw up on the spot. It ruined the day for me.

So if you're a lazy dev that release buggy games with shit performance, be prepare for a flood of lawsuits if you're releasing games on VR. As a gamer I wouldn't even recommend going VR unless your platform can crank out 90+ FPS just to be safe.

airforcex3146d ago

VR won't last much on consoles. The installed base won't be enough for developers to spend the time/resources focusing on this. 3D was cheaper (for developers) and where is it now? At best, Oculus sells well on PC for sim racers.

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70°

Pistol Whip is Alive and Well With VOIDSLAYER Scenes

Cloudhead Games has announced the VOIDSLAYER update for Pistol Whip, adding three new scenes in June for all supported platforms.

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150°

Sony Patents To Prevent You From In-Game Harassment By Reading Your Emotions

A new patent recently published by Sony wants to gather biometric data of gamers to track whether one is being harassed using AI tools.

Profchaos12d ago (Edited 12d ago )

I hope this is one of those patents that never comes to fruition.

I already dislike the fact you can pay a significant amount for a online service buy associated games and content on said service and get banned from that service over potentially a misunderstanding the bans are already handed out for flimsy reasons

I'd rather see money invested in a ban that simply removes the offensive players ability to communicate with unknown players allow them to continue party chats with friends but not with Joe blow on cod.

exputers12d ago

Agreed. Blizzard recently banned a college Overwatch 2 player who's dependent for saying "shit." Pretty harsh.

Profchaos12d ago (Edited 12d ago )

How rediculas really. You can't say a word that's allowed in most PG films and prime time TV but the game is based around killing the enemy team using guns, explosives etc.

It's just backwards.

just_looken12d ago

What your talking about is called block list

In 2006 a spaceship dropped of the playstation 3/xbox 360 i say that that generation was the last great gen with game functions/tech that has yet to comeback

Anyhow the playstation 3 if you block listed a id they could not talk to you in chatroom with either text or voice. But that was pre mind fucked 2018 when people were more human than sheep.

But hey gta 6 is coming out billion dollar budget without a single player custom character creator and without singeplayer coop off/online something saints row 1-3 had on the xbox 360.

z2g12d ago

Take my social security and bank account numbers too! Here’s a picture of my wife and our address.

phoenixwing12d ago

Cmon where's the pictures of your children. Don't hold out on them.

H912d ago

At this rate I feel Sony will eventually sell a room to play games in it where they can monitor your every breath

jambola12d ago

I genuinely get a bit worried sometimes when a friend says something that could be offensive In a party
Because I have no trouble believing some bans would happen when in a private party for saying something wrong

SegaSaturn66912d ago

I want them to censor erotic content by measuring my groin temperature so i dont get too distracted while playing black ops 2.

Popsicle12d ago

Terrible idea. Not only do I not consent to providing my biometric data, the potential for mishandling biometric data is almost a certainty. Positive stress and negative stress can produce similar changes in biometrics. Interpreting the precise emotion a person is feeling is not only invasive but could be easily misconstrued. I hope this never comes to fruition.

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130°

Sony Could Increase Your Game's Difficulty If It Sees You Complain About It

Sony has recently published a new patent that wants to dynamically handle the games' difficulty and gameplay based on the player's emotions.

jznrpg13d ago

This is something I might use. Sometimes I play some good games but they don’t have difficulty option and are a little too easy.

Profchaos13d ago

Souls games will be like that players struggling make it harder

PassNextquestion13d ago (Edited 13d ago )

I think if used correctly it could work well

jambola13d ago

cool idea
cool idea for horror games especially
the way it's explained here sounds like it could never be forced hopefully, so that's ok with me

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