Chris Mawson writes: "While its developers are doing all they can with PlayStation VR’s hardware to minimise motion sickness and optimise user comfort, much of the responsibility falls on game developers to create appropriate content, a key Sony figure has said."
Cloudhead Games has announced the VOIDSLAYER update for Pistol Whip, adding three new scenes in June for all supported platforms.
A new patent recently published by Sony wants to gather biometric data of gamers to track whether one is being harassed using AI tools.
I hope this is one of those patents that never comes to fruition.
I already dislike the fact you can pay a significant amount for a online service buy associated games and content on said service and get banned from that service over potentially a misunderstanding the bans are already handed out for flimsy reasons
I'd rather see money invested in a ban that simply removes the offensive players ability to communicate with unknown players allow them to continue party chats with friends but not with Joe blow on cod.
Take my social security and bank account numbers too! Here’s a picture of my wife and our address.
At this rate I feel Sony will eventually sell a room to play games in it where they can monitor your every breath
I want them to censor erotic content by measuring my groin temperature so i dont get too distracted while playing black ops 2.
Terrible idea. Not only do I not consent to providing my biometric data, the potential for mishandling biometric data is almost a certainty. Positive stress and negative stress can produce similar changes in biometrics. Interpreting the precise emotion a person is feeling is not only invasive but could be easily misconstrued. I hope this never comes to fruition.
Sony has recently published a new patent that wants to dynamically handle the games' difficulty and gameplay based on the player's emotions.
This is something I might use. Sometimes I play some good games but they don’t have difficulty option and are a little too easy.
cool idea
cool idea for horror games especially
the way it's explained here sounds like it could never be forced hopefully, so that's ok with me
I get Motion Sickness very easy, so this is something that VR needs to iron out if I'm going to be investing in it. I have not tried Playstation VR but looking forward to doing so, time will tell.
I'd prefer to continue calling it morpheus, who's with me?
"PlayStation VR Motion Sickness Concerns"...
It isn't just a PlayStation concern despite the headline. it is something encountered by some players on a few titles in VR period. Most of the time the majority of people are fine. But in titles that have very rapidly shifting perspectives - Quake VR - some people become nauseous after 10 minutes or so. Those same people are fine in games like Half Life 2, but the blistering pace of Quake causes issues for some.
Best way to throw up is to play VR games @ 30 FPS. I felt like this at E3 when the OR demo was experiencing some memory leak issue which caused it to be laggy at times. As a person with no prior history of nausea, I almost threw up on the spot. It ruined the day for me.
So if you're a lazy dev that release buggy games with shit performance, be prepare for a flood of lawsuits if you're releasing games on VR. As a gamer I wouldn't even recommend going VR unless your platform can crank out 90+ FPS just to be safe.
VR won't last much on consoles. The installed base won't be enough for developers to spend the time/resources focusing on this. 3D was cheaper (for developers) and where is it now? At best, Oculus sells well on PC for sim racers.