Have you ever walked through someone’s house when they weren’t there? (That sounds like an incredibly creepy sentence, but it’s how I’ve mentally committed to starting this review like this.) Everything seems familiar — it’s all the things you know from your own home — but everything is equally strange and unsettling.
David at SQUAD writes: "Over the past few months, I’ve found myself lost in a number of books set in my home-land of the United Kingdom. At first, it was by chance, but then I found myself seeking them out. Then I got some games in a few sales -- Assassins Creed: Syndicate and Vampyr, if you must know -- and realized I’d done it again. This got me thinking: does the video game industry do a good enough job of setting games in a diverse set of locations, and how many games are set in the UK anyway?"
DSOGaming writes: "These past few weeks we’ve been showcasing numerous games that were visually improved by Pascal Gilcher’s ray traced Global Illumination method/solution for ReShade. And today, since it’s a slow news day, we are bringing you four games that have been showcased with this alpha Reshade version. These games are Dying Light, Crysis 3, Battlefield 4 and Everybody’s Gone to the Rapture."
Again Reshade is not Raytracing, is a screen space post processing effect. Thats like calling SSAO "Global Illumination"
From Eurogamer: "The Crackdown 3 developer said it had acquired The Chinese Room, the studio behind Everybody's Gone to the Rapture and Dear Esther, from founders Dan Pinchbeck and Jessica Curry."
Been wanting to play this!
Yes. Incredible story.
It's interesting enough and I won't tell people not to play it but I found myself after a while just wanting to get to the end. Soundtrack though is awesome.
It's not even worth writing about. Terrible experience that truly stretches the definition of the word 'game'.
For the record, I loved Amnesia: A Machine For Pigs and valued it's focus on story and how it was told. I don't expect high octane shooting, gore, or anything of that nature. I expected a narrative driven piece that is intriguing and enjoyable to play. This truly tested my patience and I simply couldn't bring myself to play it anymore beyond the first sitting. There's slow pacing to emphasize a narrative structure, and then there's pretentious artsy bullshit for the sake of appearing intelligent and smart. This is the latter. 'Everybody's Gone to the Rapture' is the kind of game that encourages that elitist, holier-than-thou attitude that if someone doesn't like it, it's not that they simply can't stand the slow pacing - it's because they "don't get" what the developers were trying to achieve. I fully understand what they were trying to do, I just think they failed abysmally at the execution.
The town looked nice I guess though.