GR:
You can either look at Forza 6 as a 'driving game' or a 'racing game'. And, despite phenomenal quality (and I do mean phenomenal) throughout most of its production, it doesn't offer anywhere near the best driving experience available on console. As a racing game? I simply wouldn't call it that. I've been playing it all week and I've had one great race. One. Obviously, that is a problem.
KeenGamer: "See the top 10 rarest cars to ever appear in Forza history! Thousands of cars have been featured in Forza since launch and only a handful of them have been really difficult to obtain or, in current state, impossible to drive around with. Although they were once obtainable, it's only for a limited time and, most times, for a certain price."
I thought this was going to be about the rarest and most valuable cars in the game, based on real life manufacture numbers and value.
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Forza Motorsport 6 will enter "End of Life" status on 15th September, so make sure you own it and its DLC before then if you want to play it.
again, a music license issue. This is the same reason Driveclub is getting delisted next year.
I'm sorry, but if music rights can be the cause of a product being delisted, they need to either have unlicensed music because this is ridiculous. This is actually another reason to be concerned about an all-digital future.
Good thing physical copies will always exist for purchase in a thriving used game market.
I just bought this a few months ago on a very cheap sale, then I think recently it was added to game pass.
One great race uh? Sorry I wont even indulge this review with a click. Game should have gotten a 1/5 if you didnt have a good race.
Always a couple low scores but opinions will be just that, opinions...
Glad that the game has gotten a majority of 85% and up scores. Turn 10 should be very proud of themselves.
Great times to be a gamer! :D
I submit the following evidence:
Reviewer Tweeted that Forza 6 would be perfect with GRID's arcade physics.
Reviewer stated that payouts are inconsistent. Their algorithm is 100% consistent and based on race duration.
Reviewer says that A.I. is inconsistent. He didn't understand the real driver based Drivatar system.
Reviewer gave Driveclub a. 4.5/5.
Based on this evidence I've come to the conclusion that the reviewer is uneducated on the game as well as racing simulators. He clearly prefers arcade racers, which is fine, but has unfortunately misled consumers due to this.
I'm still getting the game but nothing in this guys review seems like nitpicking or bad. Seems like an honest opinion backed by his experience with the game. Not every game can be a 10 nor will it be a 10 to everyone. After playing the demo I felt like it would end up being a 7.5- 8.5 game if it's feel stayed the same in the full product. Not a bad score at all. Plus with all the competition now, racing games have to bring something new or really standout in some way. After Forza 5 this one might not feel especially new outside of graphics and the boost cards. As a fan though that stuff can easily be easily Overlooked. Look at how well Halo or God of War sells. Fans support those games and the flaws aren't seen by them. The person that's not the fan that just bounces from game to game, has his/her fun and moves on to the next game calls a spade a spade. (Usually)
Hopefully I'm pleasantly surprised on launch day. (If my girl does not go full mario maniac on me since mario maker releases on the same day)