DOOM had been planned to play at 1080p and 60 frames per second since E3 2015 and now Executive Producer Marty Stratton explains the situation and how id Software are doing their best to achieve fluid and steady gameplay.
Discover 10 timeless video games from the past that remain absolutely playable today. From Chrono Trigger to DOOM, these classics have aged like fine wine!
Hot damn that's a good list. The only one i never played is AOE2 and i never finshed Chrono Trigger but it was damn good.
Speaking of what's old but holds up amazingly well and plays like a dream.. i played Symphony of the Night for the first time in 2019.. yep that's right. It became one of my favourite games of all time that i replay almost every year. I couldn't believe how good it was. That is almost impossible for me with newer games let alone older ones. Truly a special gem.
The only one I’d disagree with is doom. It shows its age badly I think. After 5 minutes of play these days you put it down.
The video game industry is already so creative, but one thing that can be improved is its handling of space.
After watching Scavengers Reign? The answer is unequivocally yes. I really want something out of left field but I think people are too afraid to shake things up.
It's what I love about Shadowrun and Black Mirror. Love, Death, and Robots proved that there's an audience for stuff that doesn't fit the mold.
The iconic demon-slaying shooter just got a corporate makeover—perfect for pretending to work!
The focus on games' resolution and fps is really starting to be annoying this generation. More than a year have passed and we are still talking about each game's resolution and fps and the developers always need to explain themselves with each announcement if they don't reach the standard which is 1080p and 60fps now. I know it's a good thing and adds to the game's experience but this sudden attention to resolution and fps since this gen started is really annoying.
Fast shooters seem to be popular, even Guerrilla sped up Killzone 3 massively over 2, I remember as soon as I loaded it up for the first time I was like WTF, I was so used to the slow heavy movement from Killzone 2 and I played the hell out of that game so the sudden change in speed took me ages to adjust to, still a great game though.
Dont we all...?
Now coming to Wii U at 4k and 5 billion fps. Kappa.
But seriously. Doesn't every developer want their game to run well?
I just hope the levels are designed as classic DooM levels and not just some free-for-all pit. I wanna see variable hallways, platforms, secrets and well-thought-out geometry. The architectural aesthetic in the classic DooM games is what made the game so engrossing, along side the music and the enemy set.