20°

DOOM's arenas are "almost like skate parks", according to exec producer

Pulling sweet kickflips might not be what you naturally associate with the Doom franchise, so it's initially somewhat surprising to hear a member of the development team describe the upcoming DOOM's arenas as "like skate parks".

No you won't be challenging a demon to a skate-off. What executive producer Marty Stratton means is that the game encourages constant momentum, and gives players plenty of wide open space and options for vertical movement.

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gamewatcher.com
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Community3229d ago
60°

The importance of audio: How music makes games better

How do composers make the iconic music tracks from games that we love? And just what makes them so memorable?

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gamespew.com
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Community41d ago
purple1017d ago (Edited 7d ago )

Twitter is blowing up right now

All games coming to PlayStation
Next Xbox will have steam
Next Xbox niche and only for “gamers who want it” (it’s a really powerful pc or a steam deck type portable, or both)

7d ago
60°

Milestone Games in the History of the First-Person Shooter (FPS) Genre

Have you ever looked at a modern first-person shooter and wondered "How did we get here?" Wealth of Geeks performs a deep dive into the genre, including some of the most influential games, from the very first FPS from the cross-genre experiences that changed the game entirely.

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wealthofgeeks.com
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Community84d ago
shinoff218384d ago

I've looked and wished we never did get here.

70°

The Most Iconic Game Weapons Ever

BLG writes, "There are many fantastic and iconic weapons in game history, but some are significantly more memorable than others. When we think of iconic game weapons, these are the top 20 that come to mind."

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bosslevelgamer.com
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Community92d ago
phoenixwing92d ago

You forgot one and it's a doozy. The weapon is kindness in undertale. :) defeats countless enemies.