Pulling sweet kickflips might not be what you naturally associate with the Doom franchise, so it's initially somewhat surprising to hear a member of the development team describe the upcoming DOOM's arenas as "like skate parks".
No you won't be challenging a demon to a skate-off. What executive producer Marty Stratton means is that the game encourages constant momentum, and gives players plenty of wide open space and options for vertical movement.
How do composers make the iconic music tracks from games that we love? And just what makes them so memorable?
Twitter is blowing up right now
All games coming to PlayStation
Next Xbox will have steam
Next Xbox niche and only for “gamers who want it” (it’s a really powerful pc or a steam deck type portable, or both)
Have you ever looked at a modern first-person shooter and wondered "How did we get here?" Wealth of Geeks performs a deep dive into the genre, including some of the most influential games, from the very first FPS from the cross-genre experiences that changed the game entirely.
BLG writes, "There are many fantastic and iconic weapons in game history, but some are significantly more memorable than others. When we think of iconic game weapons, these are the top 20 that come to mind."
You forgot one and it's a doozy. The weapon is kindness in undertale. :) defeats countless enemies.