GI:
The last time we saw the Doom series, creators id Software strove to frighten and surprise gamers with atmospheric, foreboding environments and monster closets. After an 11-year hiatus that included one scrapped concept, the first-person shooter that put the genre on the map returns with a new look much more closely aligned with the fast-paced, bombastic original.
To be successful at Doom, gamers need to unlearn all the conventions that have dominated the shooter space over the last decade. You won't be hiding behind cover while exchanging bullets, retreating from battle when your health is low, or keeping your distance from menacing beasts. Instead, Doom urges players to run headfirst into the fray with complete abandon and an itchy trigger finger.
How do composers make the iconic music tracks from games that we love? And just what makes them so memorable?
Have you ever looked at a modern first-person shooter and wondered "How did we get here?" Wealth of Geeks performs a deep dive into the genre, including some of the most influential games, from the very first FPS from the cross-genre experiences that changed the game entirely.
BLG writes, "There are many fantastic and iconic weapons in game history, but some are significantly more memorable than others. When we think of iconic game weapons, these are the top 20 that come to mind."
You forgot one and it's a doozy. The weapon is kindness in undertale. :) defeats countless enemies.
People griping already saying this is the same old doom, I personally hope it is to some degree. From what I saw so far it really looks like a fun ride. I might be biased as I have been a fan since I installed and played doom on my dx266 dos pc :)