The Gamer Headlines wrote: Sonic’s story starts back in the April of 1990 when Sega announced that they wanted to create a game that could sell at least a million copies and replace their at the time current mascot, Alex Kidd. Their plan was to create someone popular enough to compete with Nintendo and allow the company to get a footing in America, where at the time Nintendo had a footing of around 90% of the games market.
SEGA has announced Fearless: Year of Shadow, a campaign that celebrates Sonic the Hedgehog and his brooding acquaintance, Shadow.
GamesIndustry.biz writes: "Relic is best known for the Company of Heroes and Dawn of War games, and recently developed the new Age of Empires for Microsoft. Relic will transition to an independent studio and will no-longer be part of the Sega group of studios.
The majority of the 240 job cuts are across Creative Assembly and Sega Europe, while there will be a ‘small number’ cut from Sega HARDLight. There was no mention of other Sega UK studios, including Two Point Studios and Sports Interactive."
Sega had such a turbulent existence from the mid-90s to when they dropped out of console manufacturing entirely in 2001, it’s understandable if you’ve never heard of the Genesis Nomad.
Great article. Sonic is very much a product of its own time really isn't it. I don't think anyone can create a new Sonic game that would have the impact they did back then.
In saying that though Sonic Generations was a good game minus the 3d levels. Sonic Ep 4 less so. They just didn't nail the movement at all. The jump was so floaty.