140°

Project CARS exclusive PS4 gameplay: RUF in the rain

VVV: "While our last look at Project CARS on PS4 showcased the game's impressive wealth of racing classes and a chaotic bumper-to-bumper 43 car race, our latest look at Slightly Mad Studios' much-anticipated racing sim is comparatively simple, focusing on just one car and track.

In this extended time trial run, Alan discovers the simple driving pleasure of wrestling a RUF around a rain-soaked Le Mans Bugatti circuit, whilst discovering the refinements made to the ever-improving handling in recent builds as we approach the final retail version in just over two weeks time."

kraenk123304d ago (Edited 3304d ago )

I had such high hopes for this..Just played it again yesterday and I'm sorry to say this...It looks great but simply isn't fun to play (with a controller. Wheel is ok). Classic example of too many cooks spoil the broth, especially if they take too long and everyone has got a different taste.

WickedLester3304d ago

Agreed. I think I'll stick with Driveclub and wait for Forza 6 and Gran Turismo 7. This game looks good but seems overly "clinical" if that makes sense.

kraenk123304d ago (Edited 3304d ago )

Clinical is the perfect description. It lacks soul which is supposedly obviously what happens if too many people have a say in one game.

:( Interesting social study though :)

Larry L3303d ago (Edited 3303d ago )

I REALLY have to disagree with you guys here. To each their own of course, but for me.....as a console player and racing SIMULATION enthusiast.....specifically a huge GT fan....... I am TOTALLY loving what I'm seeing here. The biggest worry I had about this game was whether SMS could actually and FINALLY get their heads around making their racers actually playable with a controller. ANd as we've gotten closer to release, I've gotten more and more worried about that since they RARELY showed the console version, and when I did see the little bit of coverage gaming media gave PCars last year at E3 and I think GamesCom where SMS was showing off the PS4 builds playable with a controller, you could totally see they still didn't get to adjusting controller inputs. It still looked exactly like Shift/2 where you could just never get the car going straight, like you're driving an aquarium with tons of water sloshing about inside. Horrible. (at least the magnetic barriers were gone from Shift.

This video shows that not only did they finally "get it", but they went for exactly what I've said they should do if they want to be successful......emulate Gran Turismo's controller input....because it's perfect and this video seems to be showiing PCars now handling with a controller very similarly to GT. This video solidified my purchase. Gonna pre-order when I get paid Friday.

How any GT, Forza or Sim racing fan in general could talk bad about this game is beyond me at this point. Regardless of being a huge fanboy of those (which I proudly admit to being a GT fanboy), how can you not be excited to see another dev besides PD or T10 not only enter the true "SIM" sub-genre of racing, but to be at least giving it their damnedest shot at competeing for the top spot on PC's and to even dethrone GT on consoles.

Now obviously PCars isn't trumping GT in terms of vehichle content. No1 would suggest that. PCars has a tiny car roster compared to even Forza. However........in terms of tracks, PCars has even GT6 beat, and they're all real world tracks. And in terms of physics......it's tough for me to say this as a GT fanboy, but even with the huge advancements GT6 made in physics, PCars trumps GT pretty soundly.....and speaking of sound.....well, I won't bother. And also unlike GT or Forza, there's an actual career/campaign.

Regardless of console or franchise alleigence, racing fans should be supporting this game imo. If nothing else, it's an amazing hold over to GT7, which I'm sorry to say GT fans, but it's not coming out on PS4 for a LONG time. I had my fingers crossed for a PS4 GT fairly soon, but no. GT academy just started and it's on PS3. If anything were even close on PS4, GTA2015 would have been a PS4 demo just like they did with GT5 and 6.

Ferage3304d ago (Edited 3304d ago )

Racing sims are not meant to be played with a controller, only arcade games like Driveclub. I think this is the best race sim and enjoy it alot with my g27 wheel. Playing it with a controller would be so boring.

Larry L3303d ago

SHUT UP!!!!!!

Thanks for reminding me of the utter BS and my one disappointment with this game (though it's not the dev's fault). That I can't use my G27 or hell, even my DFGT on this game. Damn Logitech!! What were they thinking in not allowing their hardware to be used on new consoles because they're "getting out of the console hardware business". SO WHAT?!?! WHy disallow existing hardware?! STUPID!!

gameboy13304d ago (Edited 3304d ago )

On ps4 everyone says gameplay doesn't excite stick with DriveClub....

DriveClub is a blast..

EazyC3304d ago

Large scale motorsport racing, been waiting since TOCA.

weirdo3304d ago

this actually looks fantastic. had a few reservations before, but it's looking sweet

G_V_Black3304d ago

May be that it's time to rethink my stance regarding PS4 wheel purchase. Really wish that Sony had taken the same open approach to wheel compatibility that they did with the PS3.

sizeofyou3304d ago

I hate my Thrustmaster. Cheap and nasty compared to my Logitech. If you're replacing but have a PS3 or compatible machine, you may regret it. If it's only for a PS4 then there's no choice... :(

Larry L3303d ago

Sony does still have an open peripheral policy. Little has changed in that. Logitech is the reason Logitech peripherals don't work on PS4. They will not allow their drivers on new consoles for whatever reason. I'm really hoping they change their stance soon. It's probably tough for a little company like SMS to bend a giant like Logitech. But once a GT is close on PS4 I almost guarantee Logitech has a change of heart and will probably even make a new GT branded wheel.

170°

Why did EA Kill Project CARS?

This video explains why we think Electronic Arts didn't see a future in the sim racing title Project CARS and promptly cancelled the fourth instalment.

Jin_Sakai544d ago

After the last installment I’d say most hardcore fans left. It’s just not that good anymore so I can’t really blame EA this time.

masterfox544d ago

because it was always a project and it never got finished :D

ChubbyBlade542d ago

Every game is a project. Your joke doesn’t make sense

InUrFoxHole542d ago

It makes perfect sense. It's obviously a play on the title. Jesus christ you must be a blast at parties.

ApocalypseShadow543d ago (Edited 543d ago )

Ask Bullfrog or Black Box or Tiburon or Studio 33 or Criterion or any of the previously acquired developers who made racing games as competition, or as developers of EA games, then eventually dissolved into oblivion or reassigned. Just ask them. They'll tell you why.

ApocalypseShadow542d ago

Oh. I forgot. Even Code Masters were absorbed into Criterion. Another racing developer EA took over.

Every racing developer either absorbed by EA or eventually destroyed by them. They either kill competition or have them in the end make Need 4 Speed for them.

MadLad542d ago

EA only cancels projects for one reason.
They didn't see enough money in it.

Kombatologist542d ago (Edited 542d ago )

Not when it's because it didn't meet some crazy margin. It's like if something doesn't make EA a billion dollars on day one (I'm exaggerating that figure of course), they swiftly put it out to pasture.

SurgicalMenace542d ago (Edited 542d ago )

Much like if you're spending money on what's a bad investment for your desired goals, you'd do away with it, if you're wise. We should try to get away from thinking we know more about business than individuals that have been doing it for decades. Perhaps you could benefit from going into business instead of wasting all of your talents in comment sections. It's clear that you're the missing piece that EA's been looking for.

MadLad541d ago

I've made a good amount of money betting on underdog investments over the years.

EA sets unrealistic expectations of their more niche developers, yet continue to fund absolute blunders like DICE and the Battlefield series year after year.

dumahim542d ago

EA butted in and messed with the formula and act shocked when it doesn't work out.

Show all comments (16)
90°

Original Project CARS creator trying to re-hire EA team

Ian Bell, the founder of Slightly Mad Studios, is aiming to hire former Project CARS employees to work on his upcoming GTR Revival project.

Sgt_Slaughter546d ago

If it's just going to be another sim-cade that doesn't do either one correctly then no thanks.

Project CARS 2 was a step in the right direction but the physics still aren't where they should have been, so what did they do for PC3? Go completely arcade. That killed the franchise.

220°

EA dropping Project CARS

From GI.biz: "EA is dropping Project CARS, GamesIndustry.biz can reveal.

The Slightly Mad Studios-developed series was launched in 2015, with EA confirming today that it has made the decision to "stop further development and investment" in the franchise.

The announcement was made internally and it's unclear at this stage to which extent staff could be affected. EA said that employees working on Project CARS will be moved into "suitable" roles "wherever [they] can.""

Read Full Story >>
gamesindustry.biz
Terry_B548d ago

Typical for EA. They buy studios that created nice games..and are sooner or later destroying them and move the people to work on the old same 5+ EA series.

italiangamer548d ago

They will put the developers on the 1000th Need for Speed for the rest of their entire careers, just like Criterion.

SurgicalMenace547d ago

To be fair, it's not EAs fault it falls directly on the consumer. Everytime these companies choose to drop a series they're met with backlash though the gamers didn't support said series enough to justify its continuation. Attempting to paint every company as evil all because they're in it to succeed is ridiculous. They have to make money just like each of us typing in this section. If a job wasn't supporting you well you'd quit and find a new one, this is the same mentality concerning series.

TheColbertinator547d ago

@SurgicalMenace

No it is their fault. They don't listen to fans and burn the franchise to the ground by introducing elements that nobody wanted instead of increasing support for said respected franchises.

I order a steak, they make a steak. 1st sale
I order a steak again, they vomit on my steak and charge me more for it. No sale.

EA in a nutshell.

Tapani547d ago

@TheColbinator Well how do you think they make the billions then?

Their fans ARE buying their games. You are just not their focus group, and I can guarantee their customer insights team is more thorough and detailed in their reaearch than any N4G commentors’ opinion on the matter. Otherwise EA would not exist as a company, and they’d be bankrupt.

deleted547d ago

The one that still hurts the most though was Criterion w the Burnout series. Acquired Criterion's tech for their own existing IP, then shut em down. It's basically parasitic. I sure do miss Burnout's crash mode!

Hofstaderman547d ago

Sounds eerily similar to another large unnamed corporation hey. I believe some EA bigwigs shifted to that company back in the day, would explain the similarities.

rlow1547d ago

Must be talking about Sony

peppeaccardo547d ago

and instead they come out with that piece of shit of Need for Speed which looks like an Anna & Barbera cartoon. C'mon .... PC2 was my go to game for VR racing and the first one i played for tens of hours. i was so lookiing forward to PC4 after that failure of PC3 ... what a shame EA, they are bombing all the good games and stick to the garbage ones. EA when you think you have reached maximum of disappointment they top it off with style .... screw them!

SurgicalMenace547d ago

Need for Speed continues to sell so why would they get rid of what's producing what they need to maintain stability?

EazyC547d ago

What they did to this series was idiotic. The premise was great -- a sim/simcade game that GENUINELY got developed in line with its community. There is a huge gap in the market for this...I mean, PD hasn't listened to fans at all over the last year with regard to simple Gran Turismo 7 tweaks. Sim racing fans are screaming for a title where they actually give a shit about their users.

Project Cars 2 was genuinely on to something, it just needed some refinement. But instead they followed up by selling off to EA with a braindead GRID clone with Project Cars 3. Again...idiotic.

SurgicalMenace547d ago

Well since you're the authority on properly managing a million dollar company, why don't you just call them to let them know of your divine wisdom?

Hardcore sim racers are the ones who are competing acrossed the globe, no company in their right mind would focus on a forever moving casual market. They have to focus on those dedicated to supporting their efforts. Notice how you're speaking from a perspective of self opposed to the collective. Perhaps they sold out because they, like us, needed the money knowing that they could reinvest it into something new. PC was a decent racer but very few people mainlined it over GT or Forza.

EazyC547d ago

I'm not a divine authority but I notice a pattern where these huge corporations turn completely tone deaf of what the "average fan" wants.

vallencer547d ago

Hate to break it to you but project cars 3 was published by Bandai in 2020. EA didn't buy codemasters, which owned slightly mad studios, until 2021. Either way the sales were super poor for the game and it's not surprising EA would just drop the game. BUT it still sucks because it's one less sim racing game on the market. Especially because the first 2 were really good.

Tzuno547d ago

and focuses more on cartoon network games

Show all comments (19)