GameSpot writes: "In May, Take-Two Interactive released Speed Racer for the Wii and DS to correspond with the tie-in film's theatrical release. In conjunction with the movie's DVD release, a PlayStation 2 version is being developed, and is due for release this September. We got in some races on the show floor ar E3 2008, and are here to report on our findings.
While the game is essentially a port of the Wii version, there are some improvements over that release you can expect. A new camera angle that lets you look behind your racer has been added, which is helpful. There has also been an exclusive track added. In the demo we played, Jack "Cannonball" Taylor, Rosey Blaze, Racer X, Trixie, Snake Oiler, and (of course) Speed Racer were available from the get-go. However, we counted 19 blacked out models on the character select list, which adds up to 25 racers total. Each racer is rated for speed, acceleration, handling, and strength."
Sidhe's Griffiths discusses in depth how the GripShift developer playtested, and then took that feedback to improve, their Wii version of the recent Speed Racer game, from Wiimote tweaks to difficulty changes.
With a slick 3D engine and a fluidity that stays locked to 60 frames per second, Speed proves an excellent substitute for F-Zero -- at least, that is, until Nintendo finally gets around to releasing the real thing.
Presentation - 5.0
Graphics - 7.5
Sound - 5.0
Gameplay - 8.0
Lasting Appeal - 6.0
Overall -
Many of you will remember playing racing games like Gran Turisimo, coming back time and time again to gain increasingly difficult licences. Speed Racer had potential to be a thrilling racing title but shoots itself in the foot with sloppy design and a cringe inducing game engine. The dated multiplayer options do little to rectify the situation, leaving this title gathering dust on my shelf.
Unless you're a massive Speed Racer fan, avoid.