Activision has made piles of cash from the Guitar Hero franchise, but can it create something special without the help of Harmonix? Ars technica explores this question, and along the way reviews Guitar Hero: On Tour, and Guitar Hero: Aerosmith.
Alex S. from Link Cable Gaming writes: "So as the Sun sets on Vicarious Visions as an independent studio within Activision|Blizzard, let’s take a look at the top 10 best games they have ever put together."
Ryan Johnson | GoozerNation
GoozerNation author Ryan Johnson loves delving into the Value Bin and Available Now sections of Goozex to find a game that perhaps was wanted back in the day, but wasn't purchased because it was just too much of a risk. Last time in, he found Guitar Hero: On Tour Decades for a mere 100 Goozex points. While it was a bit pricey back in the day, this was an unpassable deal. Is the game worth searching out? Click in and learn!
Chris Buffa (Modojo): For the most part, the video game industry is fairly predictable and disinterested in taking risks. That explains the glut of sequels and copycat titles collecting dust in stores and warehouses.
That said, a handful of companies and designers occasionally do something different. Results have been mixed, but by and large, these games stand out for offering a unique experience you can't find anyplace else.
In short: no. Aerosmith was a step in the right direction for avoiding the raping difficulty of the third installment, but it's still lost its charm. And however well the DS title may work.... come on! I played it for twenty minutes and was done. Glad I didn't buy it.