Exploring the ways in which the Imposter Recognition system that was introduced in Hitman: Absolution, currently ruins many of the series original mechanics. Also exploring how if it remains as a standard feature, then it threatens to ruin further sequels.
"Quake II is a masterpiece; an enduring first-person shooter that shows iD Software at their technical and artistic best."
- Christian 'Reggie' Wait, TechStomper
When Hitman 3 recently changed its name to Hitman World of Assassination, fans had no idea how meaningful the moment was. On the outside it looked like a simple thing: Hitman 3 would now be known by this name and include levels from Hitman 2 and 3 - the trilogy would all be in one place. But on the inside, at IO Interactive, much more was going on.
You mean destroyed it with this tethered single-player campaign BS... And only the first few levels of the third modern game were on the disc! I'll never support this crap at any price-point! They've lost me as a customer.
The story of John Romero, John Carmack, Adrian Carmack, Tom Hall, Jay Wilbur and their legendary company id Software. From Commander Keen to Wolfenstein 3D, from Doom to Quake, they invented the 3D first-person shooter genre, and they transformed PC gaming into a multi-million dollars business.