David Lins writes: "When you’re a horror snob, it’s hard to find games that you really enjoy. Ever since Amnesia (and, perhaps moreso, Slender) we’ve been seeing a ton of horror games pop up with the same premise: you’re some dude, you’re unarmed, and you’re not alone. Horror developers seem to think that the only reason Amnesia was scary is because you couldn’t defend yourself. They think they’ve finally struck horror gold."
In a somehow “calm-before-the-storm” tweet war, Brad Wardell and Dylan Browne discussed which game was actually the first one that took advantage of Microsoft’s new API.
Who gives a $hit? Both games look very average at best, Caffeine looks like a mediocre Alien Isolation ripoff and Ashes of the singularity looks like Supreme Commander Forged Alliance with more things on screen. And people will most likely care when AAA games are the ones implementing DX12 technology.
Incandescent Imaging announced today that science fiction adventure title Caffeine – Episode One is the first DirectX 12 title to be released.
VRFocus reports on Incandescent Imaging's episodic sci-fi horror title Caffeine, which has just released Episode One to the Steam digital content platform.