The Games as a Service Movement, a collection of powerful (they count Sony, Microsoft, Ubisoft, Capcom, EA among their members) loosely organized game companies and corporations would like to take ownership away from players and have players instead pay for games continuously (a lot of us first heard this term in Cliff Bleszinski’s famous blog in which he defends pay to win games, which you can read here). Their existence, the fact of the name they’ve chosen for themselves is worrisome in-and-of-itself, but, make no mistake, they plan on turning video games into services, thus if they got their way, it would mean an end to game ownership.
Valve has finally introduced the much-needed 64-bit support in an unexpected Team Fortress 2 update after 17 years since its release.
64 bit support is not the same as a next gen upgrade. 64 bit has been used for like 12-15 years now?
Team Fortress 2 is back with a bang, and this can be the start of a new era for the game, but only if Valve is willing to help it.
The latest Team Fortress 2 update has added a seal and fans are lving it
Nope
Nope
Noooooooooope.
If they adopt that model completely they will not be considered core games will they. Big Powerful Publishers are smart, they will keep offering separate high profile core games for us as well as casual games for a more casual mainstream audience. Keeping the money coming from all types of customers.
Hopefully as gamers we will not have that model pushed on us!
I am happy to buy a full game pay once and thats it! I do not want a limited amount of turns or matches before having to pay to unlock more. That kind of future is terrifying!
I refuse to support any game like that! although some MMO's that are free to play are very borderline