Worlds Factory:
"Overall though, the game has serious issues with its design which unfortunately affect the other elements as well; considering this is a Metroidvania, design should have been of utmost importance. As much as one can be a fan of Batman, it’s probably better to either wait for Rocksteady’s Arkham Knight, or just pick up last year’s Batman: Arkham Origins, which was really good according to our review."
Lewis writes: "With Square Enix presenting gameplay of the new Avengers game at E3 2019 and with the release of Sony’s Spider-man on PS4 last year it is fair to say we may be heading into a new golden age of Superhero games on consoles. While watching the videos that were released of the new title, I began thinking about Superhero games that I had enjoyed over the last 10 years since Arkham Asylum’s release. I remembered there were a number of them that surprised me with how good they actually were and after looking online and speaking to friends discovered they had little fanfare, or people simply wrote them off for being movie tie-ins despite some being reviewed well.
I wanted to speak to you all about just a handful of these titles so that they may get some of the recognition they deserve, but also so you can enjoy some hidden gems of the genre."
VGChartz's Adam Cartwright: "The stealth genre is one that some would argue doesn’t even exist – many titles include stealth elements, but actually fit into one of a number of other genres like action, platformer, or third-person shooter. Ever since the breakout success of the Metal Gear franchise (in particular Metal Gear Solid), though, the genre seems on much more stable footing and it demonstrated that you can have a veritable blockbuster on your hands relying only on stealth mechanics as the main gameplay element.
In recent years we’ve seen other things like Assassin’s Creed, Hitman and Splinter Cell continue to push the genre forward, although it still has somewhat limited appeal. Thankfully, the Vita has a healthy selection of stealth games available (and even more with backwards-compatibility), meaning if you’re looking to do some sneaking on the go then you’ll be well served with the console."
VGChartz's Adam Cartwright: "As the Vita provides a brilliant portable legacy experience for Sony’s other two home consoles (PS1 and PS2), I decided to focus this article on the next in line – the PlayStation 3. Unlike its predecessors, the PS3 far outpaces Vita in terms of power, on top of being built on an extremely unique architecture which meant porting between the two wasn’t as straightforward as it could have been. Still, thanks to engine compatibility and some brilliant efforts from developers, the two consoles shared numerous pieces of software and, where this wasn’t possible, others sought to provide bespoke experiences instead. Altogether this means that the Vita does a pretty good job at providing a portable PS3 experience."
“Sony may have advertised Vita as ‘console quality on the go’, which irritated many buyers due to games with reduced framerates and graphical elements being released“
Why would some people complain about that then but praise the Switch now for doing the same thing?
“The PS3 might not be remembered as Sony’s finest hour in gaming”
I and many others see PS3 as Sony’s best console
I heard comment that the unused port on Vita was originally planned for Vita TV function.
But Sony decided to take it out and release a separated failed Vita TV...
Aww... Vita could have been the Switch, but Sony got greedy and worried Vita will capitalize on PS4 market...
I will still probably get this.