510°

Shu Yoshida: Games Like The Last of Us Will be More Impactful on PS4; Will Cross the Uncanny Valley

Sony Computer Entertainmeent Worldwide Studios Shuhei Yoshida is is never afraid to show his enthusiasm and passion for gaming, and he talked about some of the gaming trends that most excite him.

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dualshockers.com
ZodTheRipper4080d ago

Uncanny valley is a good word to describe the current situation in gaming. We will probably reach true photo realism in 3-5 years and I'm sure these consoles will be able to display that. Of course, PC's are able to do it already but gaming always evolved by the pace of consoles so the true "next gen" experiences will be primarily available on these consoles. First Party content will again play a huge role this generation.

MysticStrummer4080d ago

I don't see these consoles ever achieving true photo realism unless the environment is extremely limited. Most PCs aren't able to do it now.

As for TLoU, I get why Sony is doing it but I'd rather see older games upgraded than one I played just last year.

ZodTheRipper4080d ago

Well then you're in for a surprise, here's a few examples
http://a.pomf.se/jjmyjx.web...
http://a.pomf.se/eitjxp.web...
http://a.pomf.se/vcvggp.web...
That's pretty close to "photo-realistic" and it's at the start of the generation. As the consoles mature, the memory pool increases and devs get accustomed to the hardware you can bet your boots that this will be improved even further.

JP13694080d ago (Edited 4080d ago )

zod -
That's not even close to photo real and the amount of power it takes to get "real" lighting to run in real time is an order of magnitude more than the best graphics cards on PC put out today. True photo realism is a hell of a lot more than 3-5 years away.
You really sound like you don't have a clue what you're talking about when you mention the consoles even threatening to cross the uncanny valley this gen. Optimization won't ever push them beyond their sub 2 TF capabilities.

PrinceOfAllSaiyans4080d ago

Dude some PlayStation exclusives look better and some as good as PC games. Uncharted 3,TLOU, InFamous SS, and from what we seen of The Order 1886 look better than anything I've seen on PC. And games like Shadow Fall and Ryse look as good as some PC games. I doubt we'll reach photo realism tho.

MysticStrummer4080d ago (Edited 4080d ago )

@Prince - "Dude some PlayStation exclusives look better and some as good as PC games. Uncharted 3,TLOU, InFamous SS, and from what we seen of The Order 1886 look better than anything I've seen on PC. And games like Shadow Fall and Ryse look as good as some PC games."

I was replying to what zod said : "PC's are able to do it (photorealism) already". I think his definition of photorealism differs from mine, and after reading various interviews from last year and this year that say photorealistic gaming might be possible in a decade or so, I don't think many in the industry would agree that we're already seeing it either.

Looking as good as a PC game is one thing. Photorealism is another.

Edit - Crossing the Uncanny Valley doesn't necessarily mean photorealism either.

4080d ago
Themba764080d ago

I didn't play it last year. I was on 360.

tbone5674080d ago

Sony please. Less talk more action.

Vegamyster4080d ago

@zod18

That's a baseball game, it does look good but its not a demanding environment.

http://img836.imageshack.us...

@PrinceOfAllSaiyans

We haven't really seen much of The Order 1886 other then screenshots and gameplay of a small fire fight in an alley.

"The Order 1886 look better than anything I've seen on PC"

Metro Last Light https://www.youtube.com/wat...

Crysis 3 - https://www.youtube.com/wat...

Star Citizen https://www.youtube.com/wat...

Theantidote6194080d ago

It's genius on their part. Think of all the GOTY games that come out like Legendary Skyrim edition, borderlands GOTY, etc. people bought playstation 3's just for this game. Now those xbox users who jumped ship also have a chance to play it as well. Not saying I wouldn't mind seeing some older games redone like Resident Evil 2, Final fantasy 7-8-9, Chrono Cross, Breathe Of Fire, Dino Crisis, and so many others but The Last Of Us is a must play for any gamer.

incredibleMULK4079d ago (Edited 4079d ago )

yeah i can see it now ps4 version god of war saga
uncharted trilogy,
jack and jester,
sly cooper.
ratchet and frank,
resistance triology,
killzone 1-3
all other exclusives,

ps5 is born, repeat cycle, yay.

Im still gonna buy them though, well not the cartoony shit. I hope they remake infamous 1 and 2 with the new engine. But most of all.....i want mafia 3 and on as long as they can if they can make FIFTY.....I am sooo there! love that series. Same with crysis, I love that series too.3 platinums, infamous... platinums. mafia 2 platinum.

Ozmoses4079d ago

I'll get it eventually. But, I would honestly rather ND create a whole new IP that could be just as good or better than TLOU.

I think that could be why some of the ND people have left recently.. They don't like the idea of pushing all the re-hashs on PS4, they want to make new ideas and new games.

I'll probably get it day 1 regardless, because that's the gamer inside of me. But, a new game would be 10 times better.

TitanUp4079d ago

yeah, the systems arent that powerful maybe 2018 or 2019 we will have new systems that really pushes and competes with high end hardware.

Prime1574079d ago (Edited 4079d ago )

Sony had hinted at crossing this hurtle... it was obviously important to them as their first party studios have been silent.

Research: ICE team.

@incrediblemulk

I'll just refer you to http://community.us.playsta...

And how does tbone have 3 agrees and 10 disagrees on his troll statement that has well said? Oh right, psn4g did that. /s

(Btw, I've been on a campaign that this sight has a decent balance of fanaticism with the bubbles compared to other sites) I can name an off-site fanboy for each fanboy anyone names...

Sigh...

Lord_Sloth4079d ago

It's ignorant to say they will never get photo realism without a limited environment. PC will hit it 1st to be sure but consoles will hit it as well and as tech rises so too so consoles get stronger.

I remember XBox Magazine talking about how Splinter Cell would never be on the PS2 due to how weak it was.

I remember TES fans saying that consoles would never be able to run a TES game yet I had Morrowind for my XB.
I remember PC fans harping about how consoles would never be able to handle Crysis.

Never say never. A quality programmer can make anything happen.

masterfox4079d ago (Edited 4079d ago )

PS3 already achieving photo-realism in some games, I definitely agree in Shu on this one, also check the images the user post on this comments. ;)

ZodTheRipper4079d ago

And some more examples of photo realistic graphics, now from a Neogaf User with Skyrim
https://farm4.staticflickr....
https://farm4.staticflickr....
https://farm3.staticflickr....
https://farm8.staticflickr....

So please don't tell me it's not possible, I was talking about 3-5 years from now.

+ Show (13) more repliesLast reply 4079d ago
sonarus4080d ago

@zod can you point me to any photo realistic games on pc. I thought crysis was graphics king on pc and as good as it looked still not photo realistic to me maybe i missed something you can point out.

Last of us is a very good game that some are yet to play. However, Last of us 2 on ps4 in my opinion isn't necessary. The PS3 version already looked and played great. The game was designed to max ps3 strengths and it does that very well. Simply making the game 1080p and 60fps isn't good enough to me. Sure the 1080p is nice but i am not too sure this is a game that will benefit from 60fps. I could be proven wrong though

I_am_Batman4080d ago

We won't reach true photo realism anywhere soon. It's very possible that we won't reach it at all. The problem with photo realism is that it take a much bigger step in hardware to make an equally big step towards photo realism.

So if it needs ten times more powerful hardware to get from seventy to eighty percent photo realism it'll take a hundred times more powerful hardware to get from eighty to ninety percent next time (Those numbers are completely made up but you get the idea).

The reason for that is that with better graphics we start noticing more details an when something is not right it's immediately apparent. That makes it almost impossiblle to ever reach true photo realism.

CryofSilence4080d ago

I guess it all depends on your definition of photo realism. Personally, I don't think even big budget films have reached photorealism with their CG, and they have farms of rendering machines. You can almost always pick out CG from real footage.

4079d ago
Tontus4079d ago

We are not even close to photo realism in games, maybe in 20 years the PS7 will be able to achieve such fidelity.

ZodTheRipper4079d ago

So this is "not even close to photo realism"?
http://www.youtube.com/watc...
And that's done on a 6 year old game. If you disagree, please show me your definition of photo realism. Of course we're not there yet but we are definately close.

lesrima884079d ago

consoles and photo realism??lmao thanks for the laugh...

+ Show (3) more repliesLast reply 4079d ago
randomass1714080d ago

That's interesting. I never really got uncanny valley from TLOU. They stylized it in a way that looks real without looking too real. Kind of like a maturely drawn anime. The updated visuals can only help, I think.

serratos274080d ago

Definitely. Sometimes facial animation throws me off in video games, but in TLOU everything just felt right. Honestly I can't imagine a better looking game, so I'm stoked to see what they got in store for us graphically.

randomass1714080d ago

I don't think they used any facial motion capture either. Correct me if I'm wrong, but weren't the bodies mocapped by the voice actors and then the faces were animated by hand later?

CrossingEden4080d ago

Naughty Dog only uses hand keyed facial animation. Imo it makes some of the scenes look off, go back and watch the scene where Ellie saves Joel and watch her face as she says "I shot the hell out of that guy huh." It's really off.

DeletedAcc4080d ago (Edited 4080d ago )

first ps4 games (U4, Order86 for example) will reach cgi-level
last ps4 games (TLOU2 for example) will reach photo-realism

4079d ago
Tontus4079d ago

PS4 games can reach early 2000 CGI, maybe, but it will not reach photo-realism.

Look at Monsters Inc from 2001 https://www.youtube.com/wat... I haven't seen anything on PS4 look as good yet, maybe later games will be at a comparable level.

TheFallenAngel4080d ago

I was hoping for more weapons and gameplay but it already is a masterpiece.

randomass1714080d ago

Free DLC can't be beat either. It may as well be a GOTY edition with better visuals. :)

The_Truth_24_74080d ago

Good thing I held off on getting it when it came out.

Show all comments (61)
220°

Shuhei Yoshida warns subscription services could become 'dangerous' for developers

'If the big companies dictate what games can be created, I don't think that will advance the industry.' -Shihei Yoshida

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gamedeveloper.com
Sonyslave314d ago

🙄 same guy who said 80$ is a steal lol and according to him M$ shouldnt put good on a services🤣 wtf

Obscure_Observer14d ago

Talks about "innovation" while all his previous company is focused on is GaaS and Remasters. Smh.

This guy is a walking contradiction.

pwnmaster300014d ago

This makes no sense at all.
What does his PREVIOUS company have to do with him and his statement??
Did he have a say on what they are doing? Could of sworn that was Jim Ryan’s fault?

Outside_ofthe_Box14d ago

"This guy is a walking contradiction."

The irony

Profchaos13d ago (Edited 13d ago )

Yet he was In charge and led the PlayStation to overtake xbox

Console VR was birthed because if him he pushed the whole psvr project if that isn't innovative then what is.

Doesn't matter how many alts you use to try and constuct ab alt narrative shu is highly respected in the industry and has done as much for gaming as some of the best names in the industry

Obscure_Observer13d ago (Edited 13d ago )

@Profchaos

I don´t care what he did in the past.

Sony didn´t cared for him either as he was forced to accept a role as CEO of Indie games or get out! After everything he done for the company.

https://www.eurogamer.net/f...

I been seeing LOTS of innovative day one games on Gamepass (Including Clair Obscur) and all I´ve been seeing for Playstation first party @Full Priced is mostly (but not only) GaaS and Remasters. Deny all you want, that´s the truth.

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XiNatsuDragnel14d ago

I can agree with that on some level

robtion13d ago

Subscription services are absolutely awful. They have essentially destroyed the movie industry and unfortunately gaming may be next.

In the long term you will end up needing 10 different subscriptions and the prices will keep going up while the quality keeps going down.

MrDead14d ago

Subscription services have f***ed the movie industry and it's work force, caused massive studio buyups by companies like Disney consolidating huge parts of the industry under one roof and have creatively sterilised the IP's they've gobbled up. The same thing is happening to gaming, MS being the main greedy piggy.

goken13d ago

Well… if you’re talking about the US movie industry, then I couldn’t agreed with you more.
But the movie industry isn’t just the US. For some other countries, it’s been considered good. Like where i am, the movie industry here used to be terrible, now it’s a bit less terrible. Mostly this is because in the past movies only can make money mostly on it’s cinema run, but now after the cinema run they can get some funds from the subscription services. Which helps significantly.
But these movies mostly suck due to the low budgets and general lack of talent lol

Vits14d ago

I get what he's saying, but I don’t think we need subscription services to see a lot of the problems he's pointing out. All we really have to do is look at the gaming industry over the last two console generations. Even without subscriptions, the big AAA publishers have already been moving in a direction where almost every game feels like it's built from the same template. It’s all about streamlined, safe design choices that are meant to appeal to the widest possible audience. At this point, you could probably ask an AI to make a AAA game from a certain publisher and it would spit out something pretty close to what they’re actually making.

Now, about the whole “walled garden” thing... that’s not some future problem, it’s already here. Consoles have always worked like that. Their entire business model is based on controlling what gets released on their platforms. Sure, maybe they’re not as locked down as the extreme examples people bring up, but the end result is similar. If you’re not making the kind of game the platform holder wants, you’re probably not getting through the door. We’ve seen it with Sony, Nintendo, Microsoft, even Valve does this in its own way with Steam. So yeah, the issue isn’t new or exclusive to subscription services.

Would a subscription-only future make that problem worse? Sure, it definitely could. But I don’t think we’re heading in that direction anytime soon. Unless physical hardware truly becomes a thing of the past and everyone switches to streaming games, I just don’t see subscriptions becoming the dominant model. They’ll stick around as an option, but I doubt they’ll take over completely.

Now, what will take over completely is digital media, and that’s a whole different issue that’s going to hit us a lot sooner. PC and mobile are already basically 100% digital, and that makes up around 70% of the gaming market. The remaining 30% is consoles, and even there we’re seeing the shift. Sony’s removing the disc drive from boxed consoles, Nintendo is releasing just one super expensive 64GB cartridge for their new system, which means almost all third-party publishers will end up going digital and Microsoft is mostly digital already. You either get a digital-only or a physical box with disc that only acts as a activation key. So yeah, that future’s already knocking on the door and the damage will be enormous.

CrimsonWing6914d ago

Right, because then you can’t sell individual games at $80, which is an incredible value for the consumer!

BLow14d ago (Edited 14d ago )

I find this statement quite telling. Apparently a certain fan base wasn't buying games at $60 or $70 dollars either. That's why the Gamepass model exists with day and date. What was the excuse then?

We as gamers want it all but don't want to pay for anything. Well, I take that back. A good chunk of them. You don't have to buy a game at $80. Wait for to go down in price. Most gamers have a massive backlog. Play those games until the one you wants drops and n price. Simple

goken13d ago

I never buy any games at full price, it’s up to the consumer to wait for a price cut.

Generally I don’t buy above $10, normally around $5. So don’t agree with 80 70 60? Just wait a bit

CrimsonWing6913d ago

Totally fair if that approach works for you, but the flip side is that some dev studios do rely on full-price sales to stay afloat—especially smaller or AA teams. The ‘just wait for a sale’ mindset can really hurt games that aren’t backed by massive budgets or publishers.

It’s also kind of a bummer to finally see a game release you’ve been hyped for, only to feel like you have to wait another year or two just to get a decent discount.

That said, I think the deeper issue is with bloated dev budgets. It’s wild seeing games like First Berserker or Expedition 33 launching at $50 while still managing to look great and make a profit. Meanwhile, some AAA studios say $70 isn’t enough to break even. That raises real questions about where the money’s going and whether the pricing problem is actually a budgeting problem.

thorstein13d ago

To me, it depends on who made it and who will profit.

I bought No Man's Sky back in 2016. They gave me all updates, PSVR,PS5, and PSVR2 versions all for free.

That makes it worth every dollar I spent. Same with Balatro, Stardew Valley, Dave the Diver etc.

Chevalier13d ago

Yeah weird it's like a certain fan base that doesn't buy ANY games and their sales cratered that was why prices has gone up to $80...... hmmm...... they've the same one that has tried to buy up the industry and now has to release games on competing platforms to be viable now...... but you know the studio/company slipped my mind

goken13d ago

You have a point on the bloated development budgets.

I mean look at black myth wukong’s $80m budget vs the $150-200m (possibly more) budget of concord.

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290°

Former PlayStation boss says 'stupid money' crippled the game industry

Shuhei Yoshida offers his take on the recent industry implosion and ponders whether there's light at the end of the tunnel.

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gamedeveloper.com
Jin_Sakai23d ago (Edited 23d ago )

Greed crippled the game industry and other things I won’t go into.

DarXyde23d ago

Ironically, so did tech advancements.
New tech creates pressure to take full advantage of the power for people to feel a box is worth it. That expectation bloats team sizes (and by extension, costs) and to be more secure in a high risk-high reward project, they play it safe (which is why I think a lot of the industry is facing creative bankruptcy). Few franchises are proper exceptions because they're damn near entitled to a ROI.

But other than that? I'd say the adoption of Blu-ray in the PS3 kind of acted as the architect to some of the things some of us hate today. The decision to adopt it resulted in painfully show loading times because the drive was slow in the PS3. The result was mandating every console to have an HDD for installs, and Xbox 360 then discontinued those arcade models and every console came with an HDD. That adopted standard lead to a lot of games that were physical only to be available via download and that laid a path for digital distribution and the gradual death of physical media we're witnessing now. It was always going to be this way eventually, but it's hard to think that guaranteeing a HDD didn't lay some important groundwork. And now with crazy fast SSD storage and download speeds, it's gotten worse and now we're bloody streaming games via cloud computing.

Rage7723d ago

Really great take on how we got to this point. Will add that the weaponizing/monetizing of the "console warring" concept, accelerated/facilitated all of your points. When you take what used to be simple bantering and jabbing between different fanbases and throw money/resources at it as the most effective marketing tool, instead of improving any areas that might add longevity to your products, you only improve sales while creating a destructive environment. Which now has come full circle. Gaming media/tech sites capitalized on this as well. So we now end up in a landscape where we get less for more, nobody is held accountable (unless you are Nintendo in which case, you will always be blamed for everything including world hunger) and what you now call and parade as "greed" to defend you own greedy company is years upon years of every asshat that has paid in $$$ what these companies get away with today, but yeah that "burn" or "you got ratioed" or "fanboy" this and that was worth it huh.

ZycoFox23d ago

It's also screwing over gamers with limited budgets for PC hardware, well Nvidia is trying to at least.

Knushwood Butt23d ago

OK, but what did Shu do about this while he was working in the industry?
If he felt so strongly about it, why didn't he quit sooner?
I'm honestly getting a bit tired of seeing this guy come out with all this stuff, week after week, yet he didn't seem to do anything about it when he was a prominent figure IN the industry.
*I got passed over for the CEO role and sidelined into an Indies CRM role, but I just sucked it up and did it for several years.* Great.

Lightning7723d ago (Edited 23d ago )

"If he felt so strongly about it, why didn't he quit sooner?"

Jim Ryan held him and down and demoted him to Indy role as you pointed out. We all wondered why Shuhei was never put in charge in the past and everyone else seemingly passing him up in high position's. Everyone getting promoted except him. He also spoke up about the LS awhile ago then folded and was actually help make Concord.

If it's not making the most money and attempt to have conversation that maximize profit they won't promote. Why? Because Shuhei was seemingly for the ppl.

Despite his 80$ comment on games.

Knushwood Butt23d ago (Edited 23d ago )

'then folded and was actually help make Concord'.
Right, so once again he just sucked it up and went against what he thought was the correct path.
He also clearly didn't turn things around for Concord.
Seriously, if he felt so strongly about this stuff he should have quit ages ago; not just suck it up for years and then bitch about it to the public AFTER he quit.

zaanan23d ago

Agree.
It’s easy to armchair QB other people’s decisions, but it’s all speculation. Maybe he loved Sony and wanted to see if things would turn around. It’s also hard to leave a place when you have been there so long. You think you have friends who will help you out, until you don’t. The corporate world really is dog eat dog. Having obligations like family also makes you do things you may not want to do in a perfect world. But this world is far from perfect, and so are we. So I will cut Shu some slack.

Lightning7723d ago

"Right, so once again he just sucked it up at went against what he thought was the correct path."

I mean yeah. He didn't have much of a choice. It was either go with what Jim wanted or get fired.

He went against LS but had to help with it anyway. Probably talked about all the bad spending that Sony was doing (and still are.) Corps don't want you to talk sense, they want to I to talk cents. That's goes for everybody.

Not sure why he didn't leave earlier he probably wanted to wait for the right opportunity to leave on a high note or leave on his terms. Much better than getting forced out.

Knushwood Butt23d ago

Yeah, and sure, leadership don't want anyone rocking the boat; they just want 'yes' people through the ranks, but Shu didn't quit and make a point; he sucked it up for months or years. Nor did he go out on a high note.
If he felt so strongly about this stuff he should have told Jim to shove it, and join xbox, but he didn't.

thorstein23d ago

At least he's talking about it and it's not just some anonymous internet person. That's why I posted his take. He was on the inside.

He knows better than most what's going on.

We live in a weird world where primary sources don't mean anything, evidence and reason hold no weight, but rumors and speculation hold the day.

Knushwood Butt23d ago

Yeah, agree in general, but pretty much everything he's said since he quit could have been covered in a 30 minute interview.
Next week:
In a new interview, Shu reveals that he knew factions was going to get canned months in advance, but was powerless to do anything about it so just sat back and kept his mouth shut (and getting a juicy salary).

SO71D23d ago

@Knushwood You don't work do you?

Knushwood Butt23d ago

I don't work for a corporation.

Outside_ofthe_Box23d ago

@SO1D

Was just going to say this. You can say this about anybody. Anyone on n4g that complains about greed but are doing nothing at their jobs to stop it... How dare you!

Knushwood Butt22d ago

@ Outside

It's not just greed though; it's flat out bad decisions and poor leadership, and Shu was one of those leaders.

Christopher23d ago

Because everyone knows you can really change the industry by quitting and being an outsider. I mean, his comments now aren't changing the industry at all. What would have been the advantage of doing it 8 years earlier?

Knushwood Butt23d ago

He didn't, and doesn't, have to be an outsider though.

And great job by him calling out all of this stuff in hindsight. 'The Embracer thing turned out to be a train wreck'. Was he predicting this as it was happening?

+ Show (2) more repliesLast reply 22d ago
Lightning7723d ago (Edited 23d ago )

As gamers we also need to make it clear what we want. Do we want fancy RT and RT
shadows, global illumination etc? Oh that's right we have to do the internet thing and brag about all those things. What we need is innovative gameplay mechanics and deeper more dynamic story telling and reactive realistic worlds and characters imo. Emphasis on Innovative gameplay mechanics. Expedition 33 was made by a tiny group of 30 ppl. Not sure what the budget was but I know it wasn't no 400m$ project or nothing crazy like that.

They join the Baldurs Gate team for being independent and releasing great game with out corporate meddling and stupidly big budget's that kills jobs and studios. If more groups get to together remain independent and create games for gamers and fans this industry would be better off in the future. Again it's about getting away from big corpos because corpos aren't gonna change, ever, they're just not. Scary to be out on your own? Yes but high risk high reward again as we've seen.

anast23d ago

I like how they talk like this is a recent phenomenon.

Show all comments (25)
70°

Shuhei Yoshida Shares How His Crucial Feedback Played A Role In The Success Of Gran Turismo

Former Sony Interactive Entertainment executive Shuhei Yoshida has shared how his feedback played a role in the success of Gran Turismo.

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twistedvoxel.com
Knushwood Butt37d ago

To this day, anyone that plays a GT game for the first time and doesn't have experience with this kind of game will crash at the first corner, so not really sure what Shu is claiming here. I literally saw this happen a few months ago at an event where they had GT7 with VR2 up on a stage and members of the public got to try it out.