160°

Remedy’s Greg Louden Discusses His Work On Gravity And Quantum Break

GI "Earlier this week, we shared the news that Remedy level designer and scripter Greg Louden helped bring home the Academy Award for visual effects thanks to his work on Alfonso Cuarón’s Gravity. We caught up with Louden to ask him about his work on the film and Remedy’s upcoming Xbox One exclusive, Quantum Break."

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MorePowerOfGreen4126d ago (Edited 4126d ago )

Seen the movie last night. Space is lethal. I knew this but seeing the danger recreated like that, gives great insight to the dangers. Graphically Quantum Break will be the new Ryse, Folk were already in denial over the games graphics in a older build(Can't be gameplay). Wondering if this game uses Direct3D (11+)- Means Scalable just incase DOESUS throws another fit lol. D3D is part of Directx 11.2

christocolus4126d ago (Edited 4126d ago )

@morepower

Phil mentioned last week that there would be major differences between launch titles and 2nd wave of xbox one games also he stated that the most recent build of sunset overdrive looked better than the e3 trailer so im guessing that 1st and 2nd party devs are already working with the updated SDKs now.

Ontopic: Ive been looking forward to QB since it was first announced but after finding out that this guy was involved in the project my anticipation levels went through the roof. This is one of the most ambitious projects out there( story, gameplay ,graphics and even tech wise) and im glad remedy it.

minimur124126d ago (Edited 4126d ago )

I watched Gravity the other day, I thought the effects were cool and all, like the fire extinguisher in the space shuttle (lol)
SPOILERS FOR GRAVITY
but the story is absolute b*****ks, ther ewas only 2 people in the whole thing (if you really count the guy at the begining who died 20 mins in) and the next 40

Sure, I can understand it effects wise, but story? 0/10. I watched it with my family and all 3 think it was crap lol

This may get a load of disagree's, but a film with 50 minutes of a woman travelling from 1 spacestation to the next which all end up somehow getting destroyed with 50 minutes of the same person, is boring
The ending, for those who want to know but will never end up watching it: she lands on earth in the ocean, nearly drowns and then is on the beach. Then the screen goes blank. The End.

DoesUs4126d ago

"Wondering if this game uses Direct3D (11+)- Means Scalable just incase DOESUS throws another fit lol. D3D is part of Directx 11.2"

LMAO! D3D has been around since 1995 in every DX. Like i say, PLEASE for the love of god stop talking about tech you have no idea about, at least do your research.

3/10 See Me.

hello124126d ago (Edited 4126d ago )

Direct x11.1 or 11.2 were only patches to the original directx11 that came out 6 years ago i think.

So you can see why directx12 is getting so much attention now!

Directx12 for x box 1 means the GPU in the x box 1 most have been designed and customised way in advance for it. This can't be just a surprise.

Directx12 is the next advance for next gen graphics and i doubt a 7000 series graphic card would be able to handle the new features coming with it?

jay24126d ago (Edited 4126d ago )

It must be able to, you can't change hardware (well accept hard drives) in consoles. We'll learn more soon.

hello124126d ago

Quantum break will be using directx12, i bet? I find it hard to believe Directx11 can pull of the physics shown in the game at E3

Bonkerz4126d ago

I cannot wait for this game, it just looks amazing. E3 should show a lot more and maybe a release date. I really feel like this game is gonna be ridiculously good.

jay24126d ago (Edited 4126d ago )

This and sunset are my current reasons for wanting a xbone. and yes, it's most likely DX 12.

ziggurcat4126d ago

those were the two games that had me excited for xbone last year. they will likely lead to me buying the console.

level 3604126d ago (Edited 4126d ago )

Quantum Break - my reason to get an XBox ONE.

And Congrats on the award for Gravity to Mr. Louden.

Well deserved.

Film is brilliant in it's complex simplicity.

Show all comments (13)
40°

Remedy and FBC: Firebreak Interview - Unraveling The Oldest House

MP1st talks to Remedy Entertainment about FBC: Firebreak and even Alan Wake about game budgets, live-service and more.

80°

Remedy Explains Difference of AA to AAA Games to the Studio

Remedy Entertainment explains the difference to them on what AAA games are compared to AA in relation to their projects.

190°

Remedy Aspired to Be 'European Naughty Dog,' Says Alan Wake 2 Director

Remedy aimed to become the "European Naughty Dog" after drawing inspiration from Naughty Dog, says Alan Wake 2 director.

170d ago Replies(1)
goken170d ago

It’s hard to deny ND’s excellence. Good to aspire to be the best, Remedy is doing a pretty good job. Just make a good game tell a good story, leave politics alone

GamerRN169d ago

Remedy is next to get bought

Killer2020UK168d ago

The problem is, politics leaves no area of life untouched anymore. So it's pretty damn hard to leave politics alone. Everything is a party political issue in the States where if one side takes a stance on anything, the other takes the polar opposite stance just for the sake of it.

Inverno170d ago

Why? Remedy were already making mature games while ND were still making platformers and they wouldn't get around making mature games til the end of the PS3 gen with TLoU. Remedy was already ahead, y'all just went a different direction during that gen.

Sonic1881170d ago (Edited 170d ago )

Not to mention Naughty Dog hasn't made a new IP in over a decade. I thought TLOU2 was good but not great like the first game. I actually think Insomniac games and Sony Santa Monica have passed them up as the best Sony first party developer. I even liked Ghost of Tuishima better than the last of us 2

babadivad170d ago

The first TLOU game was in my top 5 games of all time. Like "The Joker", it didn't need a sequel.

It was brilliant.

neomahi167d ago

Agreed. The first one didn't get anywhere near as political as the second one that dipped heavily into woke territory. Gamers don't want to be preached to, they want to live in an alternate reality where they don't have to live in life, they want to experience something else, have fun

neomahi167d ago

That used to be their thing, like their trademark. With Crash Bandicoot, Mark Cerny interestingly, then the head of Universal Interactive, advised them to sell the IP as they did Insomniac with Spyro so when Sony bought them, they didn't really own the IP and funny enough, Microsoft now owns the IP. Jal and Dexter was next but the technology has changed so much that with Uncharted, it didn't make sense to keep doing Jak and Daxter, Naughty Dog had already been built up and compromised of so much of the team of the original Crystal Dynamics, that's where a lot of them went was to Naughty Dog, which is part of why it bears so much a resemblance to Uncharted. Amy Hennig had just come off of Legacy of Kain.

So, yeah, The Last of Us, really, is about the only one they haven't moved on from. Druckmann's ego won't let it move on, and he'll milk the cow dry rather than leaving it a legacy. "Always leave them wanting more" is the key in entertainment, but yes, traditionally that's how they've done things. Fans beg for more Jak & Daxter and Evan Wells and Christoph Balestra knew to keep telling them NO

RaidenBlack169d ago

Can't wait for Remedy's Max Payne 1&2 Remake ... my most anticipated remake project
Dont know what's gonna happen with Max Payne 3 (hope R* atleast Remasters it) but I'd prefer if Remedy continues the Max Payne series. I'd even play a Mona Sax spin-off (MP2 fans will know) ....
Heck I'd even say, WB let Remedy make a gritty Batman game. They'll nail it, I am sure. But alas the idiotic WB management will not let it happen.

babadivad170d ago

They nailed the graphics at least. At this point, ND wants to be the ND Remedy was trying to emulate.

isarai170d ago

I mean, as far as talent, they're really close, but I think the thing that's working against them is the overconvoluted paranormal storytelling they've created. While it's super interesting, it's not the easiest thing to digest for your average normie. It's kind of that issue music has where you have to dumb down your stuff to appeal to more people.

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