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Remedy’s Greg Louden Discusses His Work On Gravity And Quantum Break

GI "Earlier this week, we shared the news that Remedy level designer and scripter Greg Louden helped bring home the Academy Award for visual effects thanks to his work on Alfonso Cuarón’s Gravity. We caught up with Louden to ask him about his work on the film and Remedy’s upcoming Xbox One exclusive, Quantum Break."

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MorePowerOfGreen1356d ago (Edited 1356d ago )

Seen the movie last night. Space is lethal. I knew this but seeing the danger recreated like that, gives great insight to the dangers. Graphically Quantum Break will be the new Ryse, Folk were already in denial over the games graphics in a older build(Can't be gameplay). Wondering if this game uses Direct3D (11+)- Means Scalable just incase DOESUS throws another fit lol. D3D is part of Directx 11.2

christocolus1356d ago (Edited 1356d ago )

@morepower

Phil mentioned last week that there would be major differences between launch titles and 2nd wave of xbox one games also he stated that the most recent build of sunset overdrive looked better than the e3 trailer so im guessing that 1st and 2nd party devs are already working with the updated SDKs now.

Ontopic: Ive been looking forward to QB since it was first announced but after finding out that this guy was involved in the project my anticipation levels went through the roof. This is one of the most ambitious projects out there( story, gameplay ,graphics and even tech wise) and im glad remedy it.

minimur121355d ago (Edited 1355d ago )

I watched Gravity the other day, I thought the effects were cool and all, like the fire extinguisher in the space shuttle (lol)
SPOILERS FOR GRAVITY
but the story is absolute b*****ks, ther ewas only 2 people in the whole thing (if you really count the guy at the begining who died 20 mins in) and the next 40

Sure, I can understand it effects wise, but story? 0/10. I watched it with my family and all 3 think it was crap lol

This may get a load of disagree's, but a film with 50 minutes of a woman travelling from 1 spacestation to the next which all end up somehow getting destroyed with 50 minutes of the same person, is boring
The ending, for those who want to know but will never end up watching it: she lands on earth in the ocean, nearly drowns and then is on the beach. Then the screen goes blank. The End.

DoesUs1356d ago

"Wondering if this game uses Direct3D (11+)- Means Scalable just incase DOESUS throws another fit lol. D3D is part of Directx 11.2"

LMAO! D3D has been around since 1995 in every DX. Like i say, PLEASE for the love of god stop talking about tech you have no idea about, at least do your research.

3/10 See Me.

hello121355d ago (Edited 1355d ago )

Direct x11.1 or 11.2 were only patches to the original directx11 that came out 6 years ago i think.

So you can see why directx12 is getting so much attention now!

Directx12 for x box 1 means the GPU in the x box 1 most have been designed and customised way in advance for it. This can't be just a surprise.

Directx12 is the next advance for next gen graphics and i doubt a 7000 series graphic card would be able to handle the new features coming with it?

jay21355d ago (Edited 1355d ago )

It must be able to, you can't change hardware (well accept hard drives) in consoles. We'll learn more soon.

hello121355d ago

Quantum break will be using directx12, i bet? I find it hard to believe Directx11 can pull of the physics shown in the game at E3

Bonkerz1355d ago

I cannot wait for this game, it just looks amazing. E3 should show a lot more and maybe a release date. I really feel like this game is gonna be ridiculously good.

jay21355d ago (Edited 1355d ago )

This and sunset are my current reasons for wanting a xbone. and yes, it's most likely DX 12.

ziggurcat1355d ago

those were the two games that had me excited for xbone last year. they will likely lead to me buying the console.

level 3601355d ago (Edited 1355d ago )

Quantum Break - my reason to get an XBox ONE.

And Congrats on the award for Gravity to Mr. Louden.

Well deserved.

Film is brilliant in it's complex simplicity.

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