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Chess 2: The Sequel - How does it work?

You may have heard of a Chess 2: The Sequel and wondered ‘Huh?’ Well, so did we, and were desperate to know more.

How does it all work? We’ve tried to give you the rules in the easiest way possible. There’s a lot to take in.

So the first big change in Chess 2 is that, if you cross over the midline with your King, you win the game. Naturally, that is going to make moves much more tactical and speed the game up pretty considerably. As normal, you can also still lose the game if it’s checkmate

Also, as normal in Chess, if you move a piece to an enemy on the square it occupies then you capture them. However, before the defender is captured, they can start a duel. In fact, the defender can actually attack the piece trying to capture them by spending stones. The player is given three stones at the start of every game, and every time a pawn is captured, an additional stone is added. The player can have up to six.

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expansivedlc.com
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Popzara Podcast E5.03 Ludeme Games Talks Chess 2

Popzara editor Cory Galliher talks to Ludeme Games’ Zac Burns, creator of Chess 2: The Sequel, about the ups and downs of indie game development.

It’s a rough road, to be sure, but just how rough could it be? Find out more, along with insight about game-balancing guru David Sirlin than you’d ever want to know. It’s anything but a stalemate.

Full episode now available on Popzara.com and iTunes

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Chess 2: The Sequel - PC Review | Chalgyr's Game Room

Chalgyr's Game Room writes:

This may be one of the most interesting names to a game ever, despite the handful of words that make up the title. The idea that this ages old game could have a fully developed sequel is in and of itself somewhat mind boggling. With six different game modes to choose from, Chess 2: The Sequel certainly offers a good number of possibilities to fans of the board game.

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9.0

Chess 2: The Sequel – Review | CriticalIndieGamer

(CriticalIndieGamer) Chess 2: The Sequel takes the idea of Chess being about protecting your king by turtling him away in a corner and turns it on its head. Now you must get your king over the midway point; such a simple change that makes it feel like an entirely different game. Defensive and aggressive styles still exist, with some players opting to barricade the midway line to prevent the other king from crossing while other players prefer to go straight for the enemy king instead.

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criticalindiegamer.com